Game 1 vs Penta: I honestly feel I could have came out with the win, but the last stock I kinda lost all senses because of nerves and rushed in and got bodied.
http://www.youtube.com/watch?v=7jGOXzsdrwY&feature=channel
Serious Friendly vs Allied: Played him for 2 reasons; 1. I've played him on Wifi before and got destroyed lol and knew him from there, and 2. You all were talking about the Wario MU so was an opportunity to get some games against him, unfortunately I had to go after.
http://www.youtube.com/watch?v=JZgkaI1uQMo&feature=youtu.be
Somewhat Flashy/Lulzy Friendlies vs Dark.Pch:
http://www.youtube.com/watch?v=5j5uleVWb5M&feature=channel
http://www.youtube.com/watch?v=H55aYj0pdnQ&feature=channel
http://www.youtube.com/watch?v=JxjRlApbCp8&feature=channel
http://www.youtube.com/watch?v=MaBzSncAsgE&feature=channel
http://www.youtube.com/watch?v=IopEFv4vT78&feature=channel
We played like 50 games, we only saved 5.
Critiques please?
v. Penta: You definitely know how to play the neutral game, you have clean punishes, good spacing, all of that. What the problem seems to be is what happens when he starts a juggle on you. 90% of your juggles, although jump is usually the best option in this MU, a good player will kill you for this habit (he could have easily waited for your air dodge coming down and hit you with a fair or smash, or a simple upB to put you in a really bad spot offstage). Sometimes it's ok to be a little ballsy, some options to help are:
-needle reverse (if you're facing towards him) -> bair while DIing away
-well-timed nair (if you get really close, it makes it hard to react to, and they have to start guessing whether it's going to be an air dodge, or an aerial)
-falling air dodge
-the very occasional dair right above their head (the stop animation throws people off, and if he's looking for a smash or grab to punish, you can do this to save yourself. Very last resort though, because of the ridiculous cooldown).
I seriously want to know what he thought about that chain troll. That was so awesome lol
v. Allied: First off, is this Allied, like the guy who plays SCII? Anyways, really good match, I really like your sheik's playstyle. Those empty SHs and the threat with fair and bair are definitely useful, once again, I think the main thing that went wrong was the Zelda choke (I'm sure that was an accident), and those double jumps when you're getting pressured from underneath. Other than that, you seem to be doing fine.
v. Dark.Pch: These matches are where you started to lose some composure. There were definitely more habits that were exploited. One thing you have to remember: when you're in a position with limited options, it's very important to not always choose the "best" one, or the one you're most comfortable with. If you're getting dthrown by snake, you don't always want to roll away, right? Same goes for when you're on the ledge, you noticed you did a lot of edgehops, and Peach got some easy kills because of that. Her aerials are really good at covering nearly every option, but if you mix things up, you can get back onstage a little more easily. Doing things like ledgejump (fun fact, you have no post-lag after the invincibility between the ledgejump and your next option, so depending on your timing, you can still fair them coming back up, or air dodge), or a regular ledge standup, a roll, etc. Just make sure you don't do the same things over again. On the first match, you really threw out moves when you were behind in stock. Peach loves it when you throw out laggy moves, this matchup is all about patience, spacing, and control over the "pre-emptive" zone between you. Second match, smart DACUS, I was beginning to wonder whether you used it at all, but yeah, DACUS is fun against peach because if they don't expect it, they practically set themselves up to get hit by it if they're spacing "properly". Smart idea to wait until the plat came to jump up to it while on the ledge, this helps a lot in certain MUs and it's part of the reason why I think SV shouldn't be knocked immediately as Sheik's worse neutral of the three.
Third match was a lot of luck lol, bomb, beam sword, and crazy stuff. One thing I saw that was better was your edge mixups though. >100% ledge attack is really cool because it's bad on block like all getup attacks, but against someone that's trying to punish lag (like peach), it can really surprise them, because of that low cooldown. Once again, smart stuff, just a really unlucky umbrella reverse gimp. If you time your invincibility without the tether, you can still hit her with a bair/nair to beat out her parasol, but the timing is very tight as you've noticed, because you have to make sure you have the invincibility lol.
4th match, lol zelda. If you do stick with zelda, use more of her dtilt and nair, those are very bread and butter moves for her, ftilt is also somewhat useful for spacing as well, but it takes some time to learn when to use it. Now that while you were getting killed onstage because Dark.Pch was adapting, notice that you didn't get hit as often when you were on the ledge? That's an improvement in my book, now you just need to put the pieces all together, and assemble all of your game.
5th match @ 1:06, this is good, you learned about 50% earlier that you shouldn't always go after whiffed peach aerials (esp. retreating bair), and you waited right outside. This is good, smart play, and you picked a good punish for dsmash. Very close game, just some mistakes (of course, that's the problem with sheik, one mistake for her = 3-5 messups for most of the other cast lol), but really, really solid play. Also, lol @ chain edgeguard XD
You do most of your practice from wifi, right? If so, I might have reason to change my opinion that it doesn't help significantly for sheik because of you haha. Very good, I hope you get more matches, I think you can do some real damage using sheik, there's just a couple of rough edges you need to smooth out first.