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- Feb 27, 2008
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Yes, Fox has bad recovery, we know. This is irrelevant to the discussion of Pichu and Pikachu's recoveries.
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This post is poorly written it made me side with Strong Bad by defaultI have a question? Can you read? FACT fox is the easiest mothe f***er to gimp and it'snot even hard most of the time to gimp that s***. even when he has a chance to use ALL his options he's still f***ed. I even asked if there were better recoveries. I pointed out the facts and explained the frame data and etc. You stupid mother F***ers this isn't about you being wrong/right it's about facts his facts piakkachu's landing lag is like sheiks I pulled up frame data and poved one of his points wrong Right??????
yes I did no arguemnets about it is 4 frames lagy like 30 frames??? no is there some magic hard to do magic trick no it's in your face plain and simple.
he says they have to sweetspot the top of the edge so what's your point it's not like you can't tech it like anyone esle or take a different route or put yourself in a horrible spot. it's not that bad of a sweetspot as pikachu.
no I've proven all his points wrong and asked who would be better. Is my logic flawed when I say 4 isn't as lagy as 30? or you have more options as pikachu and jolts can be useful? AM I.
Strong Bad You fail you understand anything about me I go with what's right not my side. I think kirby wins in the pichu vs kirby match-up why? because mindgames can't count in a match-up therefore pichu can't really win solidly because if both players spacing is at the same level kirby should win most of the time. but in real life it's even.
yes.so pikachu's up-b woul be better if you could make it lik ea guessing game?
If you up-b straight upward from the ground you still aren't in special fall by the time you land. It takes like twice as long as Sheik's does before going into special fall. What version of the game are you talking about?pika has like the fastest activated special fall. EASY! you are so wrong about the special fall. as soon as you start falling it is 4 frames when you land. its not a trick. its better than m2's sh tele.
obviously I was trippin lol. I think I was just confused by the two different animations when you land. 1 into the ground and 1 just on the ground. and probably some edge cancel **** like jpobs was actually saying.If you up-b straight upward from the ground you still aren't in special fall by the time you land. It takes like twice as long as Sheik's does before going into special fall. What version of the game are you talking about?
Edit: I'm getting the same thing in 1.0, 1.1, 1.2, and PAL so it's not a version thing.
I stand by this list, except switching m2 and peach.god tier: puff
top tier: peach, mewtwo, pikachu/pichu
high tier: samus, ICs (synced)
upper tier: marth, sheik, falco
mid tier: fox, link, zelda
low tier: dk, yl, mario, gnw, doc
dont care enough to finish the list, i hope you realize that everyone else sucks balls
They have the same recovery except fox can do it from farther away. You can argue that some ppl may fear getting in between falcos side B, and his easier sweet spotting but as far as mind games with recovering they are exactly the same.falco has more mixups than fox. i consider distance to be a lot less important than ability to get back to the stage without getting hit.
Part of what's nice about never having landing lag is that it greatly removes a character's dependency on grabbing the edge.you know even if pichu can double up-B easily his up-B is shorter by like 2 feet each jump and his jump is shorter and worse sweetspot.
I just said that.compare the trades? pichu's is much better.
lol. nice sveet. since falco falls faster its at least even.Dunno how dividing by gravity would result in a distance, but the difference between their 2nd jump heights is very small. What you calculated should be the time until they begin moving downwards (both of those you calculated rounded up are 1 less than when you can be FFing during the jumps which fits). If you wanted to find 2nd jump height you'd do something that creates the effect of:
Fox:
[(3.68 * 1.2) - (0.23 * 0)]
+ [(3.68 * 1.2) - (0.23 * 1)]
...
+ [(3.68 * 1.2) - (0.23 * 19)]
= 44.620 derpmeters
and
Falco:
[(4.10 * 0.94) - (0.17 * 0)]
+ [(4.10 * 0.94) - (0.17 * 1)]
...
+ [(4.10 * 0.94) - (0.17 * 22)]
= 45.632 derpmeters
This fits a lot more with what actually happens in-game (if you compare instant DJ onto the platform in the center of Temple, FoD, or on DL edgehop onto a side platform you can barely tell the difference in height between them).
I'm kind of confused here, why falco vs fox is even being debated in terms of recovery.falco stays in the air longer from his 2nd jump and gains more height. while at lower levels its pretty common to get away with a sideb or upb recovery when you have no option to jump and grab the edge, at higher levels of play you won't get away with it. Because of that, being able to safely grab the edge is very important.
I will admit, though, fox's firefox high sweetspot is more difficult to edge guard than falco's.
Because, that means once ganondorf is off the edge he's dead because he is so easy to edgeguard.idk why people are putting gannon so low on these things. I mean, sure he is easy to edgeguard since his sweetspot is horrible, but in terms of actually getting back to the stage, its incredibly hard to kill him with decent DI.