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i support kotu's list
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Ok about this thread, I've already made a few recovery tier list, although it might be a little outdated. Check my user page on Smash Wiki.
Although I could use some of these ideas to make a 4th one if I need to.
Like I said, I would have to fix some of the things on there like maybe putting G@W higher and Link lower and stuff like that.Your list sucks.
I looked at the third one.Like I said, I would have to fix some of the things on there like maybe putting G@W higher and Link lower and stuff like that.
Also: Which one did you see, the 1st and 2nd one were not that good I have to admit, but the 3rd one is decent. And explain how it sucks?
You know, one person actually thought Kirby should have been higher.I looked at the third one.
G&W should not be higher. Fire is hard to sweetspot. Falcon and Ganondorf being that high up is not right at all. Their recoveries are very easily edgeguarded. Luigi's recovery is very slow and the misfire chance is too low to really make his recovery good. Kibry's recovery is quite bad. Despite having 5 midair jumps, they are really slow and the last couple don't even add much height. Very easy to edgeguard. Falco is not that bad because of the low amount of lag and mixups. Ness is definitely the worst. His double jump can't sweetspot and his PK Thunder is terrible.
****s pretty not good. I think average is correct. Its not hard to edgeguard. He doesnt have lots of options. He doesnt have purely safe options. He merely has the ability to recovery to the stage, on an average level. vertical range is average. There are plenty that are better. and plenty that are worse.you guys don't think kirby has one of the best recoveries?
5 jumps, an up b with decent invincibility frames on it, and excellent vertical range
i used to think of it as jigglypuff's recovery, just with an up b, but that's not exactly the case
Doesnt make it good. It just means u arent optimally edgeguarding. Pretty much kill luigi during his side b cool down. Its easy. you are safe from misfire, and u can still punish non missfires. from the edge just use inv frames and swat him away. but lol it does depend on ur character.Well, to be fair, I have a hard time committing to edgeguarding Luigi when I'm above 100, because of the threat of misfire. He prolly won't get it, but if he does, I die, so I have to let him recover until he's close enough to the stage for me to be able to avoid a potential misfire.
I also don't get why lack of a double jump sweetspot is that big a deal for Ness. He has an airdodge, and the dj is huge.
I edited my original list. What do you guys think?Top Tier: Jigglypuff
High Tier: Mewtwo, Peach, Pichu, Pikachu
Upper Tier: Samus, Link, Fox
High Middle Tier: Falco, Zelda, Marth
Middle Tier: Ice Climbers, Young Link, Donkey Kong
Low Middle Tier: Sheik, Mr. Game & Watch, Mario, Dr. Mario
Low Tier: Luigi, Captain Falcon, Ganondorf, Kirby
Bottom Tier: Yoshi, Bowser, Popo, Roy, Ness
Where do you think Zelda should be? Pretty much everybody after Young Link has mediocre or worse recovery anyways.zeldas recovery should be WAY down that list lol
her recovery is total ***. not being able to move at all after your up+b or turn around and grab the edge is just absurd. not to mention while her up+b starts shes still vulnerable for a sec, and she has a decent bit of landing lag. you can trick people sometimes and get to the ledge but that's not a good recovery, that's people not knowing the character. lol
No. Doc's recovery is better than Luigi's slow as hell recovery and he can actually defend himself with the cape. Falcon/Dark Dive are both useless to opponent's on a ledge, making Falcon/Ganon really easy to edgeguard. Kirby's recovery isn't better than Doc's either. It's slow and predictable. All you need to do is knock him away until he's out of jumps.Actually, It's easy to. Doc has one of the worst recoveries in the game.
If I'm in a position to hit Luigi within his 30 frames of cooldown, either he's close enough to the stage that I can dodge a misfire and not be edgeguarded by him afterwards, or we're both offstage and I just got lucky.Doesnt make it good. It just means u arent optimally edgeguarding. Pretty much kill luigi during his side b cool down. Its easy. you are safe from misfire, and u can still punish non missfires. from the edge just use inv frames and swat him away. but lol it does depend on ur character.
I'm more on Jona's side on this one... Doc's recovery isn't quite as bad as a few people here are making it out to be. It's not great by any means, but it's not trash either. Good DI and intelligent use of pills/jump/cape/down-b goes a long way. Just a gimped version of mario's recovery.Actually, It's easy to. Doc has one of the worst recoveries in the game.
Also, Peach's recovery isn't that good, she has many problems with spikes, semi spikes, and meteors.
you jump out during the travel of side b. you should already know if its a missfire by then. its more prediction than reaction when you jump out but definitely usable.If I'm in a position to hit Luigi within his 30 frames of cooldown, either he's close enough to the stage that I can dodge a misfire and not be edgeguarded by him afterwards, or we're both offstage and I just got lucky.
Smart Luigi's will keep their DJ for when they get that close.
YOU obviously don't know the character, because you CAN turn around after her up-b, during the teleport.zeldas recovery should be WAY down that list lol
her recovery is total ***. not being able to move at all after your up+b or turn around and grab the edge is just absurd. not to mention while her up+b starts shes still vulnerable for a sec, and she has a decent bit of landing lag. you can trick people sometimes and get to the ledge but that's not a good recovery, that's people not knowing the character. lol
lrn2 edge guard.lol@ ppl saying doc has a terrrible recorvery
lrn2 di and recover
its like impossible to edge guard doc
This.My question is how do you define recovery, just getting back or actually getting onto and taking stage control again? (ie Falcon can make it back to the stage in many situations, but his recovery is easily punished once he gets there)
wtf???i think yoshi > doc
Kirby? Ganondorf?wtf???
falco cancel him second jump with shine
tier list:
Top 5
1 Jiggs
2 Peach
3 Kirby
4 Fox
5 Ganondorf
It significantly reduces the amount of work someone gimping or edgeguarding him has to take into consideration.I also don't get why lack of a double jump sweetspot is that big a deal for Ness. He has an airdodge, and the dj is huge.
roflzeldas recovery should be WAY down that list lol
her recovery is total ***. not being able to move at all after your up+b or turn around and grab the edge is just absurd. not to mention while her up+b starts shes still vulnerable for a sec, and she has a decent bit of landing lag. you can trick people sometimes and get to the ledge but that's not a good recovery, that's people not knowing the character. lol
In general, 2 jumps will give you enough vertical distance to reach the edge. Horizontal distance is then used and can be dropped at anytime. Seeing as how you view mindgames in such high regards, mindgames anyone? Her vertical distance is just about enough to reach the edge's horizontal line of distance and float there.Alright, the thing about Peach's recovery is that it's VERY vulernable to spikes semi spikes and meteors. just like 2 up airs from Ganon or a Ken Combo and Peach is screwed. Also, It's somewhat slow. She might be able to float and all of that, but the vertical problems basically screws her from becoming Excellent Tier.
This. Zelda's recovery is not crap and is IMO better than half the casts' recoveries.rofl
upB to ground and its a third of a second of lag (they have to guess right in order to kill you.)
you can turn around during upB
stop upBing from below the stage.
the one point you made that is legit is that she is vulnerable during startup, which is why airdodge is oftentimes good if you're close
its not the best recovery but it certainly is good enough
ey ey eyKirby? Ganondorf?
Let's be serious.