Druggedfox
Smash Champion
I still don't understand how powershielding ***** falco...
All falcos are scrubs >_>
All falcos are scrubs >_>
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ya i'm full of useless information, my fingers just don't know how to play anymore.that AIM chat just help me out big time.
IKR!? falcos can just blank shot>dash>boost grab marth.I still don't understand how powershielding ***** falco...
All falcos are scrubs >_>
marth has the longest standing grab. and if you shield smash di the laser you get also a short distance closer to your opponent. and due to lasers being electric you have more hitlag frames to smash di closer to your opponent.Yeah because Falco just loves to shoot laser at your shield when he's in grab range.
And what happens when your powershields start getting baited? Powershielding completely destroys falco players who aren't capable of dealing with it, but against a really good falco it can end up working against you just as easily.druggedfox- you dont think powershielding ***** falco? i do. the best thing about falco's lasers is that it stuns you, allowing him to approach safely if he spaces it right. then he hits you and combos you.
You're saying Marth with that capability vs falco isn't deadly? Running powershield, laser stuns him into grab? Into tipper Fsmash? If you do it into Fsmash then he starts shielding, that sets up for a grab as well.
Even if you're far away and you're not close enough to capitalize on it, you can use the stun to move into a range where if he tries to shoot another laser you can punish it before it can come out. If I could ps as much as i wanted to it would DEFINITELY be my first choice to deal with falco's lasers.
This. I actually look forward to when you start powershielding; because then I know you're going to do something before you do it. That knowledge is invaluable, and I can exploit your predictability any way I can.As soon as falco drops anything resembling a "Textbook" style, or anything linear really, marth starts getting annoyed. Lots of empty hops, delayed aerials, switching up laser timings... eventually marth ends up looking like an idiot shielding at nothing for at least half the game. By adding something to your play, there's a lot more than can be used against you. Now, let's say you're of a sufficiently higher skill level than your opponent to know when you should and shouldn't be trying to powershield (calling his baits etc). What now? Falco has a lot of things that can help, like his 1 frame invincible move we call a shine. If marth is far away when he's powershielding, there's no threat to him if he's expecting your powershield because he can get out of the way of a forward smash etc. If you're close enough where you're grabbing him then falco can often shine/jab/buffer spotdodge to dodge your grab and completely reverse the situation on you. In short, falco can control the spacing of his lasers such that none of your powershields actually lead to something on a consistent basis, regardless of whether or not he's successfully baiting you. Combine this with the fact that you can DI lasers to avoid getting grabbed etc and falco's ability to bait your shields rather successfully; suddenly, powershielding can easily become more of a hindrance than anything else.
I can go more indepth about particular baits, spacing, or anything else if you really want to know. Otherwise, I'll just leave it at:
Powershielding is only deadly when the opponent isn't familiar with dealing with it.
not really, all it does is put you at unnecessary risk and gives your opponent a chance to beat you. if jesse could simply outplay his opponents he wouldn't have a problem worth asking on a forum. it would be better to avoid the unnecessary risk, not give your opponent a chance to beat you, and to find something stronger to use instead that minimizes risk.aerial to delayed shine on shield ***** so many people. obviously it's better to still hit the l cancel, but throwing in a late shine now and then can ****. it's like when jiggs empty sh grabs you. you're just waiting for something to happen so you stay in shield. it's a good mixup used sparingly.
why do high risk high reward options when the top tier is crammed with low risk high reward options? the characters jesse plays are not exactly short on punishment options. there are simply better things you could be doing. there is no damage removing unnecessarily risky "mix-ups" from your game. even if you want a tricky playstyle (which I personally prefer) keep the mix-ups to the ones that won't get you killed. you only need 2 options to make your opponent have to guess, and 1 of those options is always to simply not engage the opponent.You might not agree, but tomahawk grabs **** Mow. It's just a super high risk-high reward mix-up.