Rickerdy-doo-da-day
Smash Master
- Joined
- Jun 13, 2008
- Messages
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- RicardoAvocado
I can't delete the private folder off my SD card :/
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Just checked and nope, it isn'tIs the slider on your SD card set to 'lock' ?
asjkfjkjasjksakjashkjadshkjasYou need an NTSC disc to play on PAL.
Jolly good video. Also, yes, indeed, there is hype.
1. No idea what's causing that.1. On FoD, I've had trouble grabbing/sweetspotting the ledge with a few characters (especially falco/fox). It seems to be just this stage, but I've repeatedly firefox'd myself to death trying to grab the left ledge.
2. A sort of minor note, but the com AI doesn't seem to recognize that you guys have changed the game. Sheik tries to side-B the ledge, Mario repeatedly downB's to charge FLUDD, etc.
Oddly enough, a Falco com has done some neat little reflector tricks... have you guys messed with the AI, or is that just some anomaly?
3. I've played some of the unreleased characters in event matches, and I notice that Luigi wouldn't WD. I'm sure that's just a problem on the demo, but I'm curious to know if it's been fixed...
4. Sheik's hitboxes/priority are ********... oh wait, that's nothing new...
5. Fox waveshining seems radically different. My guess is it's because the startup animation for the jump has been altered from melee. Any chance you guys are changing it?
1. we'll look into thisJust downloaded Project M yesterday. Haven't been this excited about a Smash game since first learning about AT's (excluding the disappointment that was Brawl). I've come across a few issues, and I'm wondering if they've been resolved:
1. On FoD, I've had trouble grabbing/sweetspotting the ledge with a few characters (especially falco/fox). It seems to be just this stage, but I've repeatedly firefox'd myself to death trying to grab the left ledge.
2. A sort of minor note, but the com AI doesn't seem to recognize that you guys have changed the game. Sheik tries to side-B the ledge, Mario repeatedly downB's to charge FLUDD, etc.
Oddly enough, a Falco com has done some neat little reflector tricks... have you guys messed with the AI, or is that just some anomaly?
3. I've played some of the unreleased characters in event matches, and I notice that Luigi wouldn't WD. I'm sure that's just a problem on the demo, but I'm curious to know if it's been fixed...
4. Sheik's hitboxes/priority are ********... oh wait, that's nothing new...
5. Fox waveshining seems radically different. My guess is it's because the startup animation for the jump has been altered from melee. Any chance you guys are changing it?
Well, that's it. Let me know if I should post elsewhere for stuff like this.
And now, because I can't resist...
Me want tier list...
Oh, and
P:M LUCAS FTW!!! Or at least high tier... hey... stop laughing, it could happen...
Okay, FINE. I'm trying to judge how far along the project is... a little transparent, apparently3. Why do you think you're not allowed to access them in multiplayer? Hm............ here's another question, why do you think we limited the roster? Hm......... of course his WD isn't going to work because his .pac was excluded along with the rest of the cast that is NOT on the demo roster.
I'll never understand why people want to play untouched vBrawl characters that won't work properly.
Oh...k.hold A on the third hit.
Ah, I didn't even realize it was different in PAL. That's probably what's throwing me off.To do the triple jab tap a three times, to do the rapid jabs you need to tap a fast
E: I mean, you rarely need the rapid jabs anyway
No, just something like not necessitating a jump beforehand. You you could get into how that could screw with rolls and spot-dodges, but how many players would really make that mistake?What do you mean by a simplified wavedash? Like... a wavedash button that automatically jumps & air dodges for you?
Really? Because Melee feels liquid smooth. Guess that means it's P:M and not me... Not saying there is anything -wrong- with P:M, just that it feels... different.The game will feel clunky if you suck at l-canceling. I think it feels beyond smooth.
Yeah, that's basically what I was saying. There's really not much you gain from manual l-canceling other than more finger acrobatics, but again, it's about being like Melee, and that's what everyone wants it to be. I was more just talking for my own personal use. I suppose I could just fiddle with the character.pacs and reduce landing lag, but the L-cancel code would still be in there.Alondite, Automatic L-Cancelling is objectively better by a massive amount. I'm sure everyone in this thread realizes that.
The game DOESN'T have automatic L-Cancelling because they would lose about half of their audience and all of their hard work would be wasted.
End of discussion.
People don't play Brawl because they are "too slow" to L-cancel. Brawl is a totally different playing game than Melee. Maybe they just prefer that style of pay? I know quite a few competent Melee players who could WD, L-cancel and the like on reflex and yet still prefer Brawl.I still think you are wrong and brawl is a nice change of pace if you aren't fast enough to L-Cancel. I didn't twist you words because they aren't clear. Everyone who has played the game has probably been to this thread.
Well when you consider the topic title, the dumb trollogo that was made in that thread, and the fact that they were constantly hating on the game when we said nothing to them at all (somehow people think that making a game like this is calling Brawl garbage when it really isn't) I think it makes sense that there's a good amount of purple reading that thread. Telling them to be not as immature as they are would go a long way, but I know for a fact that they don't think what they said was wrong or anything at all. I won't say who specifically but some of those players in there are just some of the worst people I've ever seen on SWF, personality wise (ignoring how good they may be in Brawl).I like how there's more devs in the Sonic GD thread than here (granted, I'm just looking at username color and not specific PM creators).
Haters gonna hate, but we can at least try to stop the spread of misinformation and ignorance. I do enjoy their namecalling though. It shows their desperationI like how there's more devs in the Sonic GD thread than here (granted, I'm just looking at username color and not specific PM creators).
yeah it seems to be that dsmash is a damage racker, upsmash breaks shields and kills, and fsmash has range and kills (kinda)
Considering how amazing Project M Sonic is, I'm finding this perplexing.Why is it always the Sonic guys? I'm getting B+ deja vu.
If you can't find how to separate light presses from hard presses in the future, you should really make this light press detection optional at least.The light presses thing is to make the L-canceling more natural. We don't know how to separate light presses from hard presses currently.
Ahahaha sooo true!Why is it always the Sonic guys? I'm getting B+ deja vu.
Sonic is odd and hard to make right. That's my theory.Why is it always the Sonic guys? I'm getting B+ deja vu.
The thing is that they never care how good he is. Any change to Sonic's Brawl game is a negative.Considering how amazing Project M Sonic is, I'm finding this perplexing.
See, one would never think of Sonic as an "odd" moveset from his games. Brawl gave him that, and adhering to it seems to be of utmost priority.Sonic is odd and hard to make right. That's my theory.
Our main beef (IIRC) is with his recovery, it's not nearly as good in PM. Then again, I'm the one without the hack, so meh.