MonkUnit
Project M Back Roomer
>PC Chris
YEEEEE
can't wait to see those matches
YEEEEE
can't wait to see those matches
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is it the mvc3 tourney? ill be thereI'm doing Project Melee money matches at a tournament this Sunday.
They will be recorded.
And you can change that if you like.hey falcos lasers weren't blue in melee
Which stages, specifically?It's just that, look at one of the later SSBM rulesets. They've removed the bigger stages from play already.
Lol at banning a stage because matches on it are boring.I'm all for competitive and tournament play, which is why I don't like such stages. Matches become way slow-paced in those. Momentum doesn't result in edgeguarding easily. It's pretty boring and makes for much slower-paced matches.
The list I made was for the demo.Inb4 Corneria's guns in the final version of PM aren't solid.
No gameplay-related issues? That's good to hearI just played M with some friends for the first time today. These are the main flaws of the game, in order:
- The camera doesn't zoom appropriately (as has been addressed in the first post)
- Every character falls extremely deep into water
- Momentum carries way powerfully from falling into the water in Jungle Japes after jumping out
- SSE: Jungle and Temple are -WAY- too big
The shield drop time is the same as Melee, which I believe is 15ish frames (someone correct me if I'm wrong).On another note: Does unblocking still take 7 frames like in SSBB?
Correct. The projectile-reflecting powershield uses different collisions and requires different timing. This is the only way we could implement it for now.And there are 2 types of power-blocking right (brawl powerblock and perfect -projectile reflecting- powerblock)?
Yeah, we left a lot of stuff from vBrawl that we felt added to the game in a good way.Because I keep noticing good things about Brawl mixed into the gameplay (like crawling, pivot specials, controller settings, quick turn-around jump during dash, dash attacking with dash + C-stick down...I even noticed Falco having his DACUS).
Thanks! We're glad you enjoy itThis'll make an awesome game when the main flaws are fixed, considering that it seems it will include techniques from both games! It's also less technically demanding, at least for the moment...which is great; I see no need in a game as technically hefty as SSBM if its mechanics aren't even the same (yet, if ever).
I like what I've seen.
Here's to the future!
Why don't you have them as CPs in singles? o_OAs for SSE: Jungle and Temple:M, yeah, they're huge. You don't have to use them. You can make the stagelist however you want. For Pound V, I have them as doubles-only counterpicks.
I'd suggest removing it entirely if possible. I can't think of any way to make it redeemable.Actually, thinking of Brawl stages, is anything going to be done with that monstrosity of a second stage in Castle Siege?
Amen, I also have problems with the cone receptors within my cornea.Apparently there are colorblind smashers.
I was just wondering JCaesYou can make your stagelist how you want, and I can make mine how I want. Everybody wins