Wind Owl
Smash Lord
Not currently.
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Ah, yes, I had forgotten about that. Thanks.You're talking about buffering powershields. The way I understand it, that's only part of the problem. The bigger issue is that, in Brawl, if a hitbox is just grazing the outside edge of the shield bubble when you put it up, it counts as a powershield, but in Melee, the hitbox has to be well within the shield bubble to count as a powershield. That's really why it's so much easier in Brawl, as you can see by powershielding projectiles since buffering powershields doesn't come into play there.
It is impossible to answer this considering its pretty weird programming. I've examined the shield functions in detail, and haven't had much success except for extending the endlag (Yay for 2 line codes).Ah, yes, I had forgotten about that. Thanks.
So, since power shields have been brought up again, I think it would be constructive to more or less come to an understanding on what will be done about them in the final version.
Yeah, also Wind_Owl had/has time and already said that it wouldn't be that hard... but I've to look for it sometimes later.I gotcha. I do agree it's a bit superfluous to Project M, but I wanted to make sure it was known to be easy (except if it needs to be optional, in which case I haven't the slightest how you'd do it).
As an off-hand interesting idea, item stealing as a character-specific thing could be an interesting balancing tool. Have trouble with Peach/Diddy/Snake/Links? Give 'em a throw that steals items.
Unfortunately it does rather reek of hax as a whole.
On an unrelated note, it's great to hear the news on the analog shielding code!
I guess I didn't make myself clear enough (happens to me too often, I've observedPS it wasn't too hard in melee. Explain why my lasers would be reflected at me ALL the time haha
Very interesting idea. It'd be a bit of a pain in the *** to program, but very cool idea.For removing auto PSing I have a question. If you land from the air straight to the shield, does the Normal Standing animation ever come into existence or is it Falling > shield?
If there is no Standing animation then can't you just use an action replacement that PK made so that in order to PS you MUST go through any of the standard actions first? (standing, crouching, walking, running)
Fair enough, I'm just annoyed because I'm gonna have to relearn to Footstool (I use it all the time as a Jigglypuff main) and I use the Control Stick to jump so... it's even worse for me.How about when your hogging the edge and you go to ledgedrop rising dair your opponent (commonplace falco staple). In brawl, even with large warp distance, I would *accidentally* footstool the opponent when just trying to jump. The fact that the action isn't controllable, leads to phantom footstools when the opponent isn't in hitstun or jump or fall just shows its bad programming.,
not sure if you played melee jiggs but trust me she doesn't need it.Fair enough, I'm just annoyed because I'm gonna have to relearn to Footstool (I use it all the time as a Jigglypuff main) and I use the Control Stick to jump so... it's even worse for me.
tbh footstalling is a no risk, massive reward mechanics, and hence have no place in any smash game... everyone complained about sonic's spring getting a spike in BBrawl, footstalling is basically the same thing, but EVERYONE has itnot sure if you played melee jiggs but trust me she doesn't need it.
or make the sweetspot smaller and only let mario do it...Or, if risk is the issue, simply make pressing Utaunt in the air lose your jumps.
I can imagine him now XDGanon now has Hi and Low Ftilts with custom animations. However, he'll never be able to use a screw-attack item again.
....Good trade.
why not remove smashthrow___ instead of the screw attack?Ganon now has Hi and Low Ftilts with custom animations. However, he'll never be able to use a screw-attack item again.
....Good trade.
Joke post? Otherwise, this is just a really bad strawman and the same one some fools used against Brawl+.why is this game being made? because my assumption so far is you sucked at brawl and weren't to good at melee , but liked the brawl chars so you want to put them in the game your better at which s melee but still suck at it.
I agree 100%tbh footstalling is a no risk, massive reward mechanics, and hence have no place in any smash game... everyone complained about sonic's spring getting a spike in BBrawl, footstalling is basically the same thing, but EVERYONE has it
i think mario should be the only character to be able to do it, at most
LOLwtf! contrary to popular belief 90% of melee players are at least decent vbrawl players. I for 1 was about twice as good at brawl as I was at melee when I quit the game. The problem is brawl is a special ed edition of melee. Brawl can be fun if not played seriously but competitively it is a fighting game with training wheels on. To answer you, This project's purpose is to remove those training wheels.why is this game being made? because my assumption so far is you sucked at brawl and weren't to good at melee , but liked the brawl chars so you want to put them in the game your better at which s melee but still suck at it.
so should i expect this of every version of smash to come now?We dont like this one so we're gonna change it. and brawl will never be a a fighting game it lacks certain things its party game and will remain one no matter what change .-. like meleeI agree 100%
LOLwtf! contrary to popular belief 90% of melee players are at least decent vbrawl players. I for 1 was about twice as good at brawl as I was at melee when I quit the game. The problem is brawl is a special ed edition of melee. Brawl can be fun if not played seriously but competitively it is a fighting game with training wheels on. To answer you, This project's purpose is to remove those training wheels.
How do you mean? Are you replacing the ScrewAttack animations? (You know you can add new animations in, right?)sub-actions aren't the limiting factor. It's animation slots.
let the record show brawl is only smash game so far to be hacked for improved gameplay. Let the record also show that smash 64 & melee can be hacked for textures and gameplay changes......so why weren't they?so should i expect this of every version of smash to come now?We dont like this one so we're gonna change it.
sorry i'm extremely bored and I have no interest/idea about sub-actions LOLdon't feed the troll
that is all
I'm with Eldiran here. Wasn't aware of any such limitation, perhaps size.sub-actions aren't the limiting factor. It's animation slots.
From what I understand, he'd just do a forward tilt. That's how they're getting the angled tilts in, by using the screw attack page as a place to put the f-tilt's data/animations.Would Ganondorf crash, if I try to use screw attack with him?