Rockstar
Smash Ace
I saw this was a falco thread, so you guys should check this out. Kansas's Falco vs a midwest olimar. http://www.youtube.com/watch?v=h1uEoEXit5U Enjoy. Tell me what you think
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LOL M2K do you edgecamp with every character? XD Does that edgeguard even work on Mango?u should discuss falco dittos
my strat is to ledge camp until i can get a grab then back throw F throw, double laser and spike them
and keep doing that it's funny
and Shine OOS when they aerial my shield
Shine OOS works during holes in Falco's aerial shine pressure as well.Uh Shine OoS only works in falco dittos if the falco gets risky >_>
Uh back throw only combos on bad DI, and even then can sometimes be buffered out of.
Uh falco vs falco is like 90-10 sheik's favor, cuz sheik's THAT gay :D
I think that this is a brawl video in a melee-specific board.I saw this was a falco thread, so you guys should check this out. Kansas's Falco vs a midwest olimar. http://www.youtube.com/watch?v=h1uEoEXit5U Enjoy. Tell me what you think
Aerial shine pressure qualifies as risky.LOL M2K do you edgecamp with every character? XD Does that edgeguard even work on Mango?
Shine OOS works during holes in Falco's aerial shine pressure as well.
Can't they jump out even if they DI in? That's what happens to me a lot anyway.
Not in a good position to write more things about Falco dittos right now, but I will eventually.
I will say that Dair>Nair but as an approach they're situational. Also platform game is really interesting in this matchup, and I don't mean for comboing.
Mango's reverse Nair shine stuff hasn't been beaten yet I don't think.Aerial shine pressure qualifies as risky.
Yeah they can, but I figured they shouldn't even be DI'ing in a position where its even risky. Back throw is only useful when the opponent's not used to it.
Falco dittos are fun/gay/stupid
M2K's entire strategy, as he said it, is "camp the edge, throw them off, edgeguard"
he said go fox, then he switched to marth and went FD.Jason once told me to go Fox, and he went DK and chose FD and said it was fun
I didn't have fun
Not at all
oh hai there Kenny
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Mango only does it, but it scared me when he first did it to me with his Fox at rom3 because I couldn't roll out of it(Nair faced one way I'd like to roll, which is behind him and into the stage) safely and of course he didn't mess up/mixed in roll baits anyway.wait what? wtf is going on here
is this reverse nair shine pressure stuff like...common place? I've seen mango do it a few times, i've even done it myself on occasion when the need arises for it
but how is it better and more foolproof than the other variations of aerial-shine pressure to the point where you don't even have to watch spacing?
I'd very much appreciate an indepth analysis of this becaus ei've never seen/heard it discussed before. frame data would be neat-o too![]()
I think drillshine is worse than Nair shine overall? As in, more frames to shine OOS before the shine or something. Either way, shield DI is really fun to use vs drill and makes your life easier.how do you beat a fox that is perfectly drillshining you?
isnt that inescapable shield pressure? or do things like shine oos or wavedash away beat that? o-o
i mean you can probably jump out and away from it, or roll away, but can you do anything else to *beat* it?
pivot grabbing for the CG goes into the "A" category because fox can't do anything about it. The primary difference between my two arbitrary categories is that the ones in the A category have no decisive answers to beat them, and those in the B category do. You should make the core of your game play revolve around tactics that have no effective counter-strategies.Breakthroughs in B open the door for more breakthroughs in A, and around and around you go. It's not as linear as "A over B, but B is cool too."
Buy a Weedle from Team Rocket. Leave me alone.i'm bout to go visit the oakman himself and get my first pokemon
deal.A lot of Muk coming from the prof IMO.
yea pretty much. just **** them.no it's just camping which i don't do enough
Marth should never offer a move to be challenged since he will get timing ***** as you described. marth is better off waiting for a move to challenge him and then beating it.If you view fair as a move at any given frame, you might think it beats most other moves, but when you view it as a sequence of frames, it has a ton of vulnerability that really gets taken advantage of as the speed of the metagame increases. As a character, he struggles to keep pace with characters that get inside and do work.
Example: Marth's fair beats Sheik's fair.
Exception: Sheik's fair is started at the same time or even slightly later than Marth's fair. Sheik's hits lower and comes out in an arc that hits in front of her, and connects with Marth before his sword hitbox reaches in front of him.
Result: To beat Sheik in the air, Marth has to start all of his moves VERY early and hope Sheik jumps in and gets hit. As a result of this, Sheik has time to react and not jump into the ****, which resultsin Marth getting punished for mindless aerials.
dash attack isn't guaranteed to beat his fair game nor does it negate it and thus goes into the B category. stick to things that work. unfortunately for peach, there is no answer and that's why marth should **** peach. dash attack might work in a pinch but it has answers. we want something more...reliable.@the fair vs peach argument:
And then peach dash attacks under it and you get comboed.
fair isn't a sure thing. nobody has the patience for it.
terrible idea, she can fair camp you right back. just camp.What the prof was saying is that if Peach ever jumps, you can react and fair her.
you **** and you know it. that your weakness is such an obvious one and so easily corrected should be your Christmas present. struggling players everywhere envy you on both levels.but ya i would be much better if i didn't suck lol good observations prof oak
Fat girl at a rest stop asked me for a Squirtle. I kindly obliged.From Umbreon/Oak:
"Tell dr.pp i'm in NC, where the girls are all fat and the falcos are free =D"
Marth should time his moves to punish the moves of others since they always win (see: disjointed).I think that, in order for Marth to be more successful these days, that he should simply change up his timings for his moves so that they simply can't be predicted and punished. It can give people the sense that Marth is more punishable than he really is simply because they usually get away with punishing silly lag. Marth still has tons of range, but the way he has to abuse it now needs to catch up.
Jump over the opposing Falco's <attack> and dair it. Repeat indefinitely. Acquire currency.u should discuss falco dittos
Yes. Even Roy. I'm not kidding.LOL M2K do you edgecamp with every character?
I think that, in order for Marth to be more successful these days, that he should simply change up his timings for his moves so that they simply can't be predicted and punished. It can give people the sense that Marth is more punishable than he really is simply because they usually get away with punishing silly lag. Marth still has tons of range, but the way he has to abuse it now needs to catch up.
Marth should never offer a move to be challenged since he will get timing ***** as you described. marth is better off waiting for a move to challenge him and then beating it.
but you're terrible so why should we take your word for anything....uhh
...all I play against are Peach's and I main Marth
...so I know that match-up
and yea dash attack is good in the match-up for Peach
but it doesn't really beat out Marth's fair
Hilarious Smith.(ノ ̄ー ̄)┳┳
(ノ ̄^ ̄)ノ ⌒┫ Nah I'm out
let's assume for the sake of argument that peach's dash attack always beats marth fair. marth's fair still ruins peach on the merit that for her to be effective vs marth, she basically has to stay grounded at all times. no character has business being defensive in the air in this game, and any aggressive aerial usage is nullified by marth fair and thus still ruins her air game completely. as soon as she is grounded, she's already at a massive disadvantage because marth's DD/shield game exists.@umbreon: fair has vulnerabilities that dash attack will always beat. how is dash attack not in the a category?
Don't hate on him if he's sincerely trying to understand and utilize a concept. Reward intelligence and punish ignorance accordingly.I'm not trying to disagree with you and I think you're just another stupid falco.
<3
I'm the worstbut you're terrible so why should we take your word for anything
i'm not a stupid falco though. I actually know what I'm doing/talking about. =\I'm not trying to disagree with you and I think you're just another stupid falco.
<3
your videos suggest otherwise. that's okay, so long as you're sincerely willing to learn, you can never stay bad. unless you have bad learning habits. **** it, that's like all of smashboards.i'm not a stupid falco though. I actually know what I'm doing/talking about. =\
I agree with this, but this is how I view things:let's assume for the sake of argument that peach's dash attack always beats marth fair. marth's fair still ruins peach on the merit that for her to be effective vs marth, she basically has to stay grounded at all times. no character has business being defensive in the air in this game, and any aggressive aerial usage is nullified by marth fair and thus still ruins her air game completely. as soon as she is grounded, she's already at a massive disadvantage because marth's DD/shield game exists.
marth pretty much never wants to land in an aerial anyway unless it's guaranteed that there can be no negative consequences (we're talking SH upair under a platform, ledge hop dair on landing lag, or continuation of a combo, etc). the idea isn't that "fair beats her entire character" in the literal sense but more that she can't really do anything about the fair so long as you're using it correctly. without an air game and forced to fight a ground game vs marth's ground game is a truly hopeless battle for peach and thus shuts down her entire character.
marth's fair is strictly for air to air purposes, never air to ground. sheik will run in and shield grab it, peach will dash attack it, fox will DD grab the landing lag, etc. as far as i know, the only character with an answer to marth's fair when used correctly is jigglypuff's bair.
edit:
Don't hate on him if he's sincerely trying to understand and utilize a concept. Reward intelligence and punish ignorance accordingly.
I have bad learning habits, but I'm working on fixing those habits. I'm always looking to learn and better myself.your videos suggest otherwise. that's okay, so long as you're sincerely willing to learn, you can never stay bad. unless you have bad learning habits. **** it, that's like all of smashboards.
/nvm.
You're right, which is why I'm telling everyone in this thread to do what the opposing character can not deal with over and over. If that means that the opposing character cannot deal with patience, you know what tools you must use. This is the only guaranteed way in smash to secure a win. So long as the opponent still has the means to beat you, they still have the capacity to win.I agree with this, but this is how I view things:
That's pretty much how peach has to deal with Marth; Her mediocre ground game. Peach does fairly well versus Marth when she manages to get within his space. Sure, it's difficult, and at perfect play, should never happen, but we're humans and mistakes will happen, and at some point, Peach will get in on Marth.
Many of Marth's moves either have enough wind up, or cool down for Peach to exploit at some point. No Marth main currently has the patience to play a safe, tight spacing game without falter. Turnips and her dash attack are good tools for limiting Marth's options, and starting things up. If she's able to get any sort of launcher on Marth, she's able to get things going, since Marth has problems with characters underneath him.
This mindset is part of the reason why I used to argue that playing Brawl, and translating the patience you're forced to learn from that to Melee is/was a good thing.You're right, which is why I'm telling everyone in this thread to do what the opposing character can not deal with over and over. If that means that the opposing character cannot deal with patience, you know what tools you must use. This is the only guaranteed way in smash to secure a win. So long as the opponent still has the means to beat you, they still have the capacity to win.
"Do not give your opponents a chance to outplay you or they often will."
Honestly it is better to learn these fundamentals in Melee since they are so mechanically different that it's hard to translate them between games.This mindset is part of the reason why I used to argue that playing Brawl, and translating the patience you're forced to learn from that to Melee is/was a good thing.
Too bad nobody really believed me, lol.