Kanelol
Smash Lord
laser OoS > retreating fair
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Game 1:Rubyiris Flaco vs Silly Kyle peach
http://www.youtube.com/watch?v=XOVE_ppWWd8
Critique would be appreciated.![]()
Perhaps I am wrong because I am indeed very inexperienced, but I think marth is gay as **** and definetly 1st or second. lol.My opinion before rom, and after rom hasn't changed. It is as follows:
Marth goes even with fox and falco (and any tiny advantages to make it 51-49 or something, I'm treating as unimportant for the most run).
Marth loses to sheik, but not by a significant margin; it is as playable as any other high tier disadvantaged matchup and there's no reason to act otherwise (marth players tend to ***** about it).
Marth is either the third or fourth best in the game, I'm not sure if I think sheik is better or not.
Marth beats everyone else: jiggs, peach, falcon, ganon, ICs, doc, samus.
That said... he's not as good a character as falco, who I don't think loses to anyone (except maybe fox, I'm not sure yet).
So... "Poor marth, not being as good a character as falco =/"
unless tippered, f smash is easily blocked and wavedash out of shield to punishI still struggle against marths that spam fsmash
Nah I don't mean when you're hit, I'm talking about preventing being hit. You know, SH Fair OOS when Falco laser approaches, or taking the laser and then Utilt/Fsmash'ing/grabbing. That kinda stuff.please be more specific. Mango's falco combos me to 50-60 every time he hits me. This means a perfect falco will do that every time and the only option for the person being hit is to DI. At highest level play there is no way it is in Marth's favor side FD FoD. Please explain how marth has the advantage at high level play. Being slow doesn't matter if you force your opponent to be slow and combo much harder than they do (putting them offstage in a bad spot to finish with. That's what mango does to me every time anyway).
I know about these, but if falco is close enough he can do 1 of 2 main options.Nah I don't mean when you're hit, I'm talking about preventing being hit. You know, SH Fair OOS when Falco laser approaches, or taking the laser and then Utilt/Fsmash'ing/grabbing. That kinda stuff.
1. you covered it, but I mean it could get shield grabbed too LOLI know about these, but if falco is close enough he can do 1 of 2 main options.
1) a quick Dair usually trades or beats most situations. Sometimes it won't where in that situation, you know the marth will attack right away so......
2) if Falco expects a quick attack he can dash dance, and punish marth in his lag. Think of it as a 50/50 except when you guess right you combo me for MASSIVE DAMAGE with memorized tech skill routines.
3) something you probably don't know.. a quick dash attack into marth will make many marth's shield grab. In this situation, you get a free shine combo on Marth. At low %, if marth Fairs OOS, and you crouch cancel, you get a free F smash or aerial. This is a mix up that I know about that nobody uses. It is effective vs marth, but not other characters, because marth cannot grab "inside" of him.
You don't think Marth destroys on YS or BF with those small/lower platforms? Sure it's not straight comboing but the low platforms sure do make things easy for him, not to mention the added bonus the small stage gives to the big sword stage control and better likelihood of gimping.marth does not hit falco harder unless it's FD or Fountain :/ I have learned this the hard way. DI up the lasers? What? it's not that easy to just do that, and it's not like you couldn't adapt to that. That only works in the air.
Mixups mango uses for pressure (excluding lasers) are landing behind them then punishing the roll (mixed up with up tilt/shine sometimes). Nair Shine Nair (unpunishable unless I fair OOS) or sometimes he waveshines inside of me, in a place that I cannot shield grab. Other options are double shine and shine grab, which he doesn't personally use.
Marth is slow too :/ He is only faster at running, which he can't do anyway due to lasers
last thing if you are close enough you can aerial me after a laser before I can even Jab you after taking a laser :/ unfortunately. It is a powerful option once you acquire close range.
Lol you know I mean CG to a platform and then finish with Utilts and stuff. Starts bigtime with a CG though....I wish CG to death worked :/ It's only truely effective on FD sadly
dash attack is not recommended normally it is a random mix up for getting a free shine. I wouldn't use it often, and I would never use it vs other characters.
Again, BF is good because Falco can't really kill early and Marth gets a smaller stage to swing his sword on so Falco can't escape easily, as well as not ever be far from an edge to gimp from. Also also, lower platforms make Utilt/Fsmash tippers very convenient for finishing/comboing in the matchup.I've never been a fan of battlefield personally. I don't know why it is considered so good for Marth. I think Fountain and FD are the only 2 Marth win on.
On a platform you can crouch the up tilt or uair and be okay. Or, you can purposely DI the up tilt off stage and recover. It puts you in a position to recover, but you do not get comboed at all by more up tilts or the deadly up tilt Dair.
Nair shine Nair if done right puts you out of shield grab range. Mango does this to me all the time randomly. After the retreating SH nair, he never gets shield grabbed. Even Marth's long arms cannot grab. After I miss this shield grab, mango either forward smashes or down tilts into a combo. If I continue shielding and he down tilts, I'm usually stupid and grab right after, where he forward smashes. He puts himself in a safe position so that he can pressure without getting counterattacked. Nair shine Nair is safe even vs marth. He is not in shield grab range if he does it properly. It's not very hard to do just drift backwards after it.
f smash is not good man :/ trust me, it is very unlikely to hit, no follow up, slow start up compared to his other moves, causes him to get comboed if he gets hit, and if it is blocked you can just dair OOS. If you block a tipper hit you can just empty top towards him and grab since 99% of the time they would shield in that situation.
Basically look at Falco this way.
You space constant lasers and mix up that early aerial
with a dash dance + punish right after (wait for the whiffed move, then do your powerful combo punish)
this combo game after a 50/50 chance guess.. if you mix up ONLY these 2 things (aren't all your options but I am saying you can get great rewards even simply only using these 2 things) you can get great punishes from 1 prediction due to Falco's hard punishments. This is why he is such a great character.
Why wouldn't he just keep shielding? Eh, either way that is a pretty cool mixup, thanks. =)Also here is a strong tip for Vs Fox
laser approach him right, then when you get close
Dash dance near him and SH autocancel bair (facing away from him obviously). If he tries to full jump nair or full jump Dair OOS (2 very common options) or even roll into you or approach you in any way right away (will happen 9/10 times) he gets Baired off stage.
Armada also says that he thinks falco is overrated...I feel that the higher level of play you get to as far as understanding the matchup, the less bad it seems for falco.
Falco also does perfectly fine vs peach and puff, I would have to say; the matchup hasn't proven ridiculous by any means: PP has shown he can beat hbox, and as far as peach... armada's simply a better player than his opponents.
Overall, I placed marth third in the game... perhaps sheik is better, idk. Regardless, there is no character that can match fox/falco's matchups I'd have to say.
No offense at all, but when you first start out, marth does seem pretty ridiculous. Honestly, I think marth has a rather subpar recovery (fox and sheik absolutely **** it). He's also pretty easy to combo overall... I don't think falco, fox, or sheik really have trouble combo'ing marth...