Veetaak
Smash Lord
When will the vids from WGF be up?
inb4themalreadybeingup
inb4themalreadybeingup
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Sparkle is the new shine.sparkle
Some critique would be really awesome.I wish I had fans, lol. That would be a really huge confidence boost.
In other news:
****tons of friendlies! I'd really appreciate some critique! <3
Vs Jetfour:
Captain Falcon: http://www.youtube.com/watch?v=2MRWnPU3ck0&list=UUOd2ncLP0OFPIDcX8iBcl5g&index=2&feature=plcp
Falco: http://www.youtube.com/watch?v=yk_dNEUV9co&list=UUOd2ncLP0OFPIDcX8iBcl5g&index=3&feature=plcp
Jigglypuff: http://www.youtube.com/watch?v=Cgk5yx5fq3I&list=UUOd2ncLP0OFPIDcX8iBcl5g&index=7&feature=plcp
Vs Iron Dragon:
Falco: http://www.youtube.com/watch?v=ow1sg4cOrwk&list=UUOd2ncLP0OFPIDcX8iBcl5g&index=6&feature=plcp
Shiek: http://www.youtube.com/watch?v=DzKBzELkWls&list=UUOd2ncLP0OFPIDcX8iBcl5g&index=8&feature=plcp
Vs Forward:
Falco: http://www.youtube.com/watch?v=ifeiPSMRuYE&list=UUOd2ncLP0OFPIDcX8iBcl5g&index=4&feature=plcp
Vs Coreygames:
Samus: http://www.youtube.com/watch?v=L5Fbx38_d2Q&list=UUOd2ncLP0OFPIDcX8iBcl5g&index=13&feature=plcp
http://www.youtube.com/watch?v=0jAvucrgjpc&list=UUOd2ncLP0OFPIDcX8iBcl5g&index=12&feature=plcp
Well if they're at a high enough percent when they hit the ground and they don't tech, their momentum causes them to bounce off of the ground, and if he hits near an edge of like a platform or the stage it can bounce him off and back into the air and then he'll be able to jump out of it. I don't know if that's for sure what you are describing though.sometimes when i dair lvl one fox he hits the ground and is able to jump instantly out of it. how does this happen?
You don't do well in tournaments. People won't notice what you do or don't implement if nobody ever watches you.Explain to me exactly how I suck, then.
Another important factor is staleness. It's important to account for staleness of moves during shield pressure if you can, for both the defender and the attacker.I meant continuous. I figured it wasn't perfect shield pressure, but it's not as good as I thought it was now.
decreases I'm pretty sure. It's why dair with Fox gets such low hitstun after a few dairs and he is much easier to shieldgrab him out of the dair.And staleness increases the shield stun?
I have consistently placed 4th and 5th within my region over the past year, 7th the year before that, and made it to bracket at my first major.tournament.You don't do well in tournaments. People won't notice what you do or don't implement if nobody ever watches you.
I randomly clocked in a 16 length multishine today mid-match. That's a record, I demand kudos.
It's doing well, but not to the point that you are super famous and people seek out your videos to watch, the way people watch late bracket matches of internationals (which is what's relevant here; for example, I've heard of you, but I'm not as familiar with your gameplay as, say, Zhu's or PP's). I assume this is what Blistering Speed meant, but he phrased it pretty harshly because that's the popular thing to do, apparently.I have consistently placed 4th and 5th within my region over the past year, 7th the year before that, and made it to bracket at my first major.tournament.
How is that "not doing well?"
he is a great player and seems to know his stuff, but from what i've seen/know is one of those players that do great against the heavies, but not so hot against floaties. maybe it's just me, but i always seem him do well against heavies and the ones that compliment him main either fox/falco or falcon lol. he recently lost to a shiek & marth probably considered a tier lower than him.Look out for wesballz guys. He 2-0ed and 3-1ed me at wgf. I wasn't playing my best, but I think that was due to the intimidation of a great player.
He straight up said I was bad, then backed it up with an asspull. You're giving the Guy too much credit.It's doing well, but not to the point that you are super famous and people seek out your videos to watch, the way people watch late bracket matches of internationals (which is what's relevant here; for example, I've heard of you, but I'm not as familiar with your gameplay as, say, Zhu's or PP's). I assume this is what Blistering Speed meant, but he phrased it pretty harshly because that's the popular thing to do, apparently.
Thanks for the feedback, I appreciate it, even though it's all stuff I've observed on my own, or other people covered in the past. I was hoping someone would find other things to poke at, though. :vRuby, I've watched only your Falco dittos with Forward and here's what I could notice in those matches:
- Try to get better at edge guarding. That's an important aspect of the game in general, but I think it could be even more important in the Falco vs. fastfallers MUs. Falco gets comboed and edge guarded very well, so if you can't combo and edge guard your opponent as well as he does, you're going to have a hard time. I feel like that's one of the main reasons why I still have a hard time in Falco dittos: I usually die around 100% and my opponent sometimes gets over 170% damage lol :x
You should just try to keep it simple and REACT to your opponent recovery, no need to guess. Try to cover as many options as possible (e.g. don't charge Fsmashes randomly) and when he uB's into the stage try to hit him with other moves than Nair, like Bair/Dair/Fsmash all have a better reward
- Again, try to keep it simple and react more. You dropped a lot of combo opportunities because you were trying to be flashy, overcomplicating things or because you were trying to read your opponent when there was no need to do it. You did a lot of random Fsmashes when there was absolutely no need for it, leaving yourself open for a hard punishment.
- I think I saw a few missed Shine OOS opportunities, and that's always bad because it can totally reverse the momentum and let you take your opponent's stock with ease. So I guess try to be as consistent as possible with those (I know it's not easy but heh xP)
- IIRC (I might be wrong tho) you didn't use many grabs. Grabbing another FFer is nice because you can start combos off a grab and it's psychologically frustrating for your opponents. They'll try to shield less or buffer stupid OOS reactions like rolls or spot dodges, and you'll get to punish those hard when they'll start doing them
- Try not to stay so close to the edge lol. That's not a good place for Falco and you often got punished for your attempted uB stalls or for your ledge recoveries. Stay in the middle, control the stage as much as possible and mix your recoveries better
And I think there's nothing more to say lol. Nice videos tho, Forward is still very good. I wish he travelled OOS more D:
tl;dr: don't overcomplicate things, keep it simple, be more reactive, work on your punishments and your edge game
Well each character has the same options in the ditto, so this comes down to your strategy and adaptation since you'll be beating out the same options.What up melee scrubs
I'm finally getting into this game on a competitive level, so i'm still conditioning myself and developing muscle memory but I have a couple questions
First thing i'd like to ask though, is how should I be playing the ditto? I feel like I need to approach & just end up getting combo'd all day lmao. It almost feels like I have an easier time playing Fox because I don't have to deal with his lasers so much. I really like Yoshi's, and maybe Dreamland for the extra space I have, is there anything I should be trying to pick?
Any tips for Falco in general would be appreciated too, thanks guys
WHEN you shoot lasers or HOW you shoot them is more important than the NUMBER of lasers you shoot. If you want to DJ double laser to catch DJs but also to mix up your timing, you have to know when it will work based on the rest of your lasers(because people will be more likely to jump away based on how you've been shooting and how close you are).As a Falco player, I'm recently beginning to find I have trouble with controlling space and getting stage control on Final Destination, which is infuriating because that's Falco's strong suit but on that stage I find it easier with Fox. I remember when I really sucked it was my favorite stage, and now that I'm better I really hate it. I feel so limited without platforms, like its one of the biggest stages but I feel really cramped on it. I also shoot a lot less lasers than most Falco players which I believe is part of my problem. Does anyone have any advice to help me improve on this other than shooting more lasers? I also don't like how it seems that a lot of times on FD when I do get control I get hit once that leads to one or two more hits and usually kills me. I can pinpoint a few things I think I should do but I wanna hear some advice from others what they think.
Also, Zhu better never quit, I'm a huge fan as well.
He probably jumped before you hit him or you hit him too late out of shine stun so he was kinda out and it counted him as freefalling before he hit the ground thereby allowing him to exit stun as if he had jumped into the Dair.sometimes when i dair lvl one fox he hits the ground and is able to jump instantly out of it. how does this happen?
yesAnother important factor is staleness. It's important to account for staleness of moves during shield pressure if you can, for both the defender and the attacker.
Dr. PP when you can hit me up on aim. I have several concepts I'd like you to check out/see if you have already considered doing.
looking over your matches with forward, I feel like you have a few too many knee-jerk reactions to specific situations without thinking them throughSome critique would be really awesome.