Lanceinthepants
Smash Lord
Falco's Up B is definitely his worst move
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I've been doing more of that myself lately. Using less shine can allow you to get on the platform faster since you don't have to cancel it or anything, and if they miss the tech and you shine them when shine is staled then they would fly up too far to be punished.Because we must achieve a fully exhausted knowledge of smash, even if that means veering off into the irrational/impractical!
Speaking of which, I think we've quite exhausted the topic of falco's "worst move", which I think I can accurately sum up as, "on scale of the poorness of a majority of the cast's moves, none of falco's qualify definitively as his worst". How about we transition to something else?
Say, I've been practicing a lot against CPUs lately, and I've been implementing a lot more "empty waveland" onto platforms after I've knocked an opponent vertically into tumble animation (so that he will be in a tech/no-tech situation). Obviously it's difficult for me to judge precisely the viability of strategies against CPUs, but I reckon the empty waveland is underused by most falcos in favor of shine->waveland, which, while it's very effective, also seems to me to add a certain small window of reaction time for an opponent to escape combos. Part of what makes shine->waveland attractive to falcos is due, I hypothesize, to a sort of giddiness to continue the combo, which manifests itself in their choice to throw out the quicker, if not necessarily better, option.
What do you think?
Isn't Falco's over B faster than Fox's? Also, you can edge cancel it to get rid of the lag. It's a fairly reliable recovery option...
I hear a lot of people saying "OMG Falco's side-B is so much faster!" but it's only 4 frames quicker. It's not a completely pointless difference, but the difference is negligible in most cases outside of stuff like trying to jab them out of it, or if you just barely reacted in time in the first place. It isn't like people consistently punish Illusions much better than Phantasms. I'd much rather have Fox's increased difference and ability to grab the ledge REALLY quickly if you are right up against it.Falco/Fox said:Side B: Phantasm/Illusion
Total: 59/63
Falco starts moving away: 17/21
Hit: 18-21/22-25
Time to press B and stop Falco/Fox: 17-20/20-24
Can grab edge as early as 25/29
Landlag: 20/20
Landfallspeciallag: 3/3
Okay, PP, now you've got me thinking about my own game. I recall when I first started shine->wavelanding, how I would abuse the life out of that move even when I saw it wasn't working for whatever reason, and yes, slowing down, being more deliberate in throwing down my moves, I would say, helped remedy that.I've been doing more of that myself lately. Using less shine can allow you to get on the platform faster since you don't have to cancel it or anything, and if they miss the tech and you shine them when shine is staled then they would fly up too far to be punished.
Often, people just need to slow down and consider all options or chances to manipulate someone while tech chasing. This is one of those big things that would be a product of that I feel.
Over DD'ing, over Bair baiting, and lasering without purpose are some big ones. You can see all of those problems in P5 GFs in my opinion(though it's debatable to say when some of those things are effective and aren't, but use your best judgment). There are more but those were the first 3 that came to mind.Okay, PP, now you've got me thinking about my own game. I recall when I first started shine->wavelanding, how I would abuse the life out of that move even when I saw it wasn't working for whatever reason, and yes, slowing down, being more deliberate in throwing down my moves, I would say, helped remedy that.
So I ask: what are some similar moveset/followup tendencies in your game that you've addressed mentally (i.e., by slowing down)? Off the top of my head, I can think of a number of habits I've had to correct in a similar fashion, such as throwing out lasers randomly, dash-dancing without having good position or clear purpose, automatically jumping OOS, etc., but those are all pretty general.
Anyhow, what I'm wondering is, would you be able to identify some of the lesser obvious habits/tendencies that you've overcome? Specifically, have you made any tweaks in this regard that at first seemed minor, but gradually surprised you by how greatly they've opened your vision for tech-chasing?
These questions of course go out to any and all.
It also makes a big difference if you're trying to cover multiple options.Yes, I kind of meant to emphasize that more in my post that if you are just purely reacting it can make a difference, but I feel like most people predict side-Bs and often don't punish until after it's over anyway. When you look at the ratios of 59/63=0.94 vs. 17/21=0.81 it becomes pretty clear that it makes a difference when reacting, but if you are just going to wait for the move to finish anyway, 4 frames makes much less of a difference.
Do a high laser OOS so you can hit them if/when they jump and trade lasers which resets everything to neutralish laser game.in falco dittos, what are good options when I lose the laser war? I usually find myself shielding before the other falco and then I am forced either to hold shield until they approach or I take to the platforms and try to falling laser/aerial/nothing my way back down once I feel safe. I don't want to have to deal with their mixup on my shield because I shielded one laser, but I can't really find a way to get my laser back out there once they have freedom of movement and laser timing.
shuddup craigOk so PP I've come to a pretty solid point in my melee game again and I've feeling pretty good about it. Now I just need to know how to do that **** stuff, and tips on where to start?
hmm yeah ur rightBeing able to punish any decision faster than the opponent is a pretty valuable asset in games, I'd imagine. However you're right in that it certainly can be covered for the most part by solid reads and a tricky game plan. It's obviously best to have the two abilities(reads and reactions) together, but some people do not have that luxury, so one skill must be focused on more to compensate, which is what you did, S2J.
I don't know if that makes reaction time overrated or not, but if it takes away from the focus on reads then I suppose that's a fair statement.
yoo ive been thinking alot about this concept recentlyGranted, I didn't understand for the longest time until recently when I learned how to really play to affect my opponent instead of just react to them, but I encourage everyone else to learn that lesson much sooner than I did haha.
I feel like you just have that impression cause 0room and I post a lot or somethinghmm yeah ur right
most falcons though only wanna do regrabs through reaction and ignore reads n stuff