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You honestly believe it's that bad? The chain grab should only affect your first stock and possibly the third stock.Pika vs Falco 65-35 matchup now? 70-30? 80-20?
IC's were bad enough and they were slow and had to drag a ******** nana around with them for it to work, granted Pika doesn't have 0-death but it's still **** percentage.
imo it's 70-30 or 75-25
It really depends on the cap of the cg, and how soon it can still work once staled.You honestly believe it's that bad? The chain grab should only affect your first stock and possibly the third stock.
Scenario:
CG > death first stock.
Second stock: Dthrow isn't fresh so Fthrow > Dthrow CG won't work. In order to get a fresh Dthrow they have to hit you and thus in all likelihood bring you above 20%. Maybe they can meet you half way or something and get you to like 40% and start Dthrow CG with a partially stale Dthrow, but that to me seems very unlikely and requires some stupid crazy calculations on the fly. Get to above 20% before you kill Pika and you're safe for Pika's second stock.
The most realistic way that I see of getting the CG off twice in one match is CG first stock, kill second stock without using Dthrow, CG 3rd stock.
Maybe all of this will be moot after more testing is done, but as of right now I can't say that the match-up is that bad as to say 70-30.
Fox goes to 99% now xD0-80 CG for pika vs Fox was known waayyyyy before this new thing came up.
Sure, except falco won't be doing any approaching so if pika has time to jump and fair into faloc before he reacts, then he deserves to get 100%. Furthermore, falco will be camping near the edge, taking away the effectiveness of the fthrow CG.well, Pikachu has 3 ways to set up a grab...
offensively, he can do fair > grab
Falco won't be approaching.Defenively he can shieldgrab
That's hardly a relevant way to set up a grab but okay. Also, mindgames should not be brought into this discussion, because then it goes down to the players; not the characters.and then there are mind games and Pikachu's speed is just sexcellent for grabbing people.
Well, a SH dair is unpunishable, much less by pika's pitiful grab range. Falco won't be trying to hit pika with the reflector, and I'm pretty sure a silent laser can hit pika out of crawl. I could be wrong though.I wouldn't say falco is a mobile character so I don't think he's great at avoiding grabs. Lasers can be crawled under and so can the reflector. Any hint of lag and you're gonna get nabbed.
=/You're best bet is to mind game and punish grab attempts however, Pikachu will mindgame your mindgames so its down to mindgames which isn't good when so much is at stake.
His mobility makes up for his other aspects, but not his ability to get a grab, his bad range is still bad.EDIT: Pikachu's horrid grab range is made up by his mobility.
And about avoiding it like ICs, its not like you can separate Pikachu's hands from his body, like Nana from Popo.
Nah, it's not that bad.Illinialex24 said:This is going to suck for Falco. He's gonna fall a spot or so from this
well, as long as you get to 20% is what counts. Besides, if we manage to grab you over the ledge, you still get CG'd to 100% by dthrow. (from 0% too, the video he messed up and wasn't even buffering)Sure, except falco won't be doing any approaching so if pika has time to jump and fair into faloc before he reacts, then he deserves to get 100%. Furthermore, falco will be camping near the edge, taking away the effectiveness of the fthrow CG.
Really the player's decision. But fair enough. Just an option.Falco won't be approaching.
Hai hai (ok ok) I know i say that all the time too. I never base anything off it, i'm just stating what its coming down to.That's hardly a relevant way to set up a grab but okay. Also, mindgames should not be brought into this discussion, because then it goes down to the players; not the characters.
Pika's grab range has some good vertical range. Does SH dair have enough shield stun to stop Pikachu? If silent lasers hit LOWER than a grounded laser, then they'll hit Pikachu.Well, a SH dair is unpunishable, much less by pika's pitiful grab range. Falco won't be trying to hit pika with the reflector, and I'm pretty sure a silent laser can hit pika out of crawl. I could be wrong though.
:\ I'm not trying to discuss the MU, I'm discussing the situation.
His mobility lets him get his short grab range in.his mobility makes up for his other aspects, but not his ability to get a grab, his bad range is still bad.
Snake, Link and TL are the only characters who can decide their damage. (Minus Ike, but who will let Ike charge eruption fully without punishing it?)Ah, but pika's effectiveness with his grab is taken away after about 30%, whereas the ICs are dangerous at all percents.
That wasn't my point, my point was this: pika needs space to do the fthrow CG, if he grabs falco by the edge, he can't get him to 20% that way.well, as long as you get to 20% is what counts. Besides, if we manage to grab you over the ledge, you still get CG'd to 100% by dthrow. (from 0% too, the video he messed up and wasn't even buffering)
If the falco is playing it intelligently, he won't be approaching in a situation that cna give him 100% by one grab.Really the player's decision. But fair enough. Just an option.
Alright, i just want this to stick to falco's ability to not get grabbed by pika at the appropriate percent.Hai hai (ok ok) I know i say that all the time too. I never base anything off it, i'm just stating what its coming down to.
Not a well spaced one.Pika's grab range has some good vertical range. Does SH dair have enough shield stun to stop Pikachu? If silent lasers hit LOWER than a grounded laser, then they'll hit Pikachu.
It'd be more effective if he was slower with good grab range though.His mobility lets him get his short grab range in.
this was referring to when they're both camping, falco's bound to take % from that, until he passes 30%~Snake, Link and TL are the only characters who can decide their damage. (Minus Ike, but who will let Ike charge eruption fully without punishing it?)
Aye, but falco is a better camper.Pikachu can play campy too and just wait for a good time to grab.
That may be so, but it hardly affects what I said.Pikachu is good at grabbing. :\
I'm merely saying that it's not as large of a blow as people are saying it is. If falco screws up, then he gets 100%; that's huge. But ICs can do the same thing, and 0-death you and it's not percent dependent and they can camp as well as falco.switch stop being irrationally stupid, Falco gets a huge advantage off his CG against basically every character that isn't a MK that continually uses DJ Dair.
standing against an edge doesn't do anything, there's this thing called a normal pivot grab.
Falco might not be forced to approach pikachu, but pikachu isnt forced to apporach falco either. and there's a nice little spot pikachu can crouch in just a little too far for falco to boost smash where he can use thundershock as soon as falco jumps, falco will land on it if they commit to a laser.
it won't be extremely easy to grab but that doesn't mean this isn't a huge blow to the match-up
Wait, if Falco passes 30% without being grabbed, is he safe?this was referring to when they're both camping, falco's bound to take % from that, until he passes 30%~
It's not able to go up until 100% at that point.Wait, if Falco passes 30% without being grabbed, is he safe?
Based on what had been said, I'd thought that a grab anytime AFTER 20% leads to the CG, so anytime between 20 and 100%, a dthrow comboes into another dthrow. Was I wrong about that?
If not, do you know at what percentage Falco becomes safe from the CG? Is it as low as 30%?
But you still get to 100% if you get grabbed over the ledge...That wasn't my point, my point was this: pika needs space to do the fthrow CG, if he grabs falco by the edge, he can't get him to 20% that way.
Off topic: MK is faster than Pikachu and has a better grab range (WTF HAX)It'd be more effective if he was slower with good grab range though.
Pikachu can choose not to fire tjolts or at least stop once your 18~24%this was referring to when they're both camping, falco's bound to take % from that, until he passes 30%~
But Pikachu is a happy camperAye, but falco is a better camper.
lolwhat?Pika's CG is escapable if he does a pivot.
What will you do if Pikachu gets close to you. If you attack you can get shield grabbed and if you illusion, Pikachu can shield then dash grab you in the lag. If you fire lasers, Pikachu can grab in the lag. If you do nothing.... reaction mindgames. [Anything to add when Pikachu gets that close]Falco still has more options than pika does when pika is forced to crouch.
cap % is still being figured out. But from early tests I've done (that have to go under frame by frame testing), a grab at 40% will go to 80% with a fresh dthrow. but at 30% you footstool out after the 2nd dthrow (so fthrow to 40%Wait, if Falco passes 30% without being grabbed, is he safe?
Based on what had been said, I'd thought that a grab anytime AFTER 20% leads to the CG, so anytime between 20 and 100%, a dthrow comboes into another dthrow. Was I wrong about that?
If not, do you know at what percentage Falco becomes safe from the CG? Is it as low as 30%?
As I was picturing everything in my head, we were on FD actually, Stage striking that **** lol.But you still get to 100% if you get grabbed over the ledge...
You're better of platform camping.
Yes, but again his speed doesn't fully make up for his bad grab range (though it still helps.)Off topic: MK is faster than Pikachu and has a better grab range (WTF HAX)
On Topic: slow but good grab range is better for shield grabbing. Fast (range helps -_-;is better for punishing with grabs (dash > shield > grab)
but that's a very bad position for pika then. Falco firing a wall of projectiles while pika cna only sit there; watching the timer tick on...Pikachu can choose not to fire tjolts or at least stop once your 18~24%
But Pikachu is a happy camper![]()
I was referring to what J4pu said, which I misinterpreted.lolwhat?
I will jab, alot. his jab has mad range and speed (frame 3), cancels very well and his AAA is one of the best for damage racking and as a gtfo my face move.What will you do if Pikachu gets close to you. If you attack you can get shield grabbed and if you illusion, Pikachu can shield then dash grab you in the lag. If you fire lasers, Pikachu can grab in the lag. If you do nothing.... reaction mindgames. [Anything to add when Pikachu gets that close]
If falco tries to close a gap with an unsafe move.Falco doesn't have a fast dash so Pikachu can spotdodge on reaction to a dash > grab
No, because both players are completely equal and at the highest level, we're going to assume that only which techniques fully beat out the other's techniques are viable. though it's surely not as difficult for pika to get the grab as I'm making it out to be. this is if falco plays it all perfectly, this is still hella hard to avoid.Since this is EQUAL levels of play, you will get grabbed when mind games are controlling everything :\
Well, dthrow can be done on platforms still, so its still a threat on all stages but YI and Lylat (where the tilting will disrupt the CG at higher %s) [but those two stages will be Pikachu's strikes]As I was picturing everything in my head, we were on FD actually, Stage striking that **** lol.
Probably why swords **** Pikachu.Yes, but again his speed doesn't fully make up for his bad grab range (though it still helps.)
Well Pikachu just has to duck. Whoever has the % lead at the point will have to make action.but that's a very bad position for pika then. Falco firing a wall of projectiles while pika cna only sit there; watching the timer tick on...
It has no hitstun. jab > 2nd jab > Pikachu shields > shield pushed > Falco is in cool down lag from jab > grabbed.I will jab, alot. his jab has mad range and speed (frame 3), cancels very well and his AAA is one of the best for damage racking and as a gtfo my face move.
Pikachu's mindgames have more weight than falco's when it will come to the CG.No, because both players are completely equal and at the highest level, we're going to assume that only which techniques fully beat out the other's techniques are viable. though it's surely not as difficult for pika to get the grab as I'm making it out to be. this is if falco plays it all perfectly, this is still hella hard to avoid.
Noo, I'm supposed to be the only Pikachu/Ike main. Wait, nvm, you'll be Ike/Pikachu, it'll be reversed ;oRandomly popping up here, I know, but if Pikachu can completely duck under the lasers and never be hit, couldn't he in theory hit Falco with one thunder jolt thingy, and then force Falco to either approach or lose due to time out?
I'm thinking about picking up the rat as a way to counter Falco, which is why I'm popping up here.
More like Ike/Captain Falcon/G&W/Pikachu/Wolf/MK. In that order.Noo, I'm supposed to be the only Pikachu/Ike main. Wait, nvm, you'll be Ike/Pikachu, it'll be reversed ;o
Jab is actually a pretty safe option if pikachu is that closeIt has no hitstun. jab > 2nd jab > Pikachu shields > shield pushed > Falco is in cool down lag from jab > grabbed.
I posted this a little while ago...but if Pikachu can completely duck under the lasers and never be hit, couldn't he in theory hit Falco with one thunder jolt thingy, and then force Falco to either approach or lose due to time out?
idk, ever since I saw Ike's jab interrupt Falco's jab combo after his 2nd hit i've been convinced it has no hitstun thus i can shield in time.Jab is actually a pretty safe option if pikachu is that close
The range on the jab is still really good, and it's really hard to shield grab.idk, ever since I saw Ike's jab interrupt Falco's jab combo after his 2nd hit i've been convinced it has no hitstun thus i can shield in time.
I don't want to shield grab. I'm gonna hold shield till the jab either pushes me away or you stop (or both). Once you stop i'll dash grab you in the cool down.The range on the jab is still really good, and it's really hard to shield grab.