Ussi
Smash Legend
You'd think it'd hit. I did too till my friend ducked under it when I was using Falco (random) on her. I was like O_o that doesn't make sense. But a lot of things don't make sense in brawl.
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No . . . . I don't know what the other guy is talking about with his spacing. I don't think he's talking about crouching Pikachu's.So at the tip of the reflector hits a ducking pikachu?
I pulled a Japu and counted the follow up which could bring it up to 50%.pikachu gets out at 29% with dair
No . . . . I don't know what the other guy is talking about with his spacing. I don't think he's talking about crouching Pikachu's.
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lol sorry guys. i cant explain it. but yeah i wasnt talking about crouching pikachus anymore. But yeah nvm since this totally killed my reflector uses.![]()
after the cg to 100, an up smash will put you at 120ish and leave falco playing a dodging guessing game with thunder.I don't think it's really starting the match 100%-0. We have a CG of our own that can get Pika up to 50-ish, no? 100%-50% isn't nearly as bad. Can Pikachu kill Falco at 100%? Aside from Thunder and a charged smash, it seems like to me that Pika would still need to get us up another 20% or so. It's not much, but even a little leeway can go a long ways even if it means we have to play super gay.
This is what pikachu's main disadvantage is. pikachu, of course, has thunder to hit u in the air. DI away and punish. it's that easy! Fair, Nair, and Dair are good against pika. multi-hit moves are evil and easy to follow up on. if he gets away, di toward him and Dair, Uair, or Bair. Falco has faster lasers in the air, pikachu has only close range moves (Nair, Bair, Fair, Uair, & Dair all have hitboxes in pika's body) so if he tries to combat you in the air, you have the advantage. His Thunder Jolt angles down in the air, so don't worry about that unless you're on the ground. Falco has his reflector, but that is in the other section. Dair can of course, spike. you can spike, tech chase, set up for a Dair>any air combo (from the ground). you have a CG>spike, and he can't grab you in the air. So be a very hoppy falco in this match up.galax1117 said:falco's airiel game> pika's airiel game
Laser Spamgalax1117 said:Another thing that was discovered was that while being chaingrabbed by falco, you can use your dair to knock back falco at around 30%. This improves your chances at beating falco immensely. DI back and use your dair. But, if the falco is on his toes, he can just shield it and continue the CG. Also, after the last CG, he can dair you, and depending on how you DI, he may be able to get another grab in.
as i said before, you want to be in the air. lure pika into the air and kill him there. of course you have your ariels, but if he is recovering and comes above the ledge, then just laser him. the stun from the laser might allow for you to follow up with a DACUS or a boost usmash, but just remember you can use this for a long range attack.galax1117 said:If the opponent ever decides to start spamming the lasers then just duck below them and start crawling. There is still a chance that you will get hit by them, but that chance is low and mostly dependent on when you duck as compared to when they fired the shot. If you crawl be sure to time it so that your tail is up when there is no laser. Otherwise you will get hit by them. Another thing with crawling is that is can be used to avoid the thrown shine. If you ever feel a shine coming on just duck. This leads very easily to a dtilt or a fsmash if you are close enough
always nice to know what they're afraid ofgalax1117 said:In this match up between falco and pikachu, the match will probably start out with both characters using their projectiles(the lasers and the tjolt). For pika, I would suggest starting out with a full hop tjolt. (This applies for stages where falco is on the same platform as you, like FD) The reason for the full hop tjolt is because falco's laser is very fast and can travel any distance. If you start out with a full jump then you can safely send a tjolt, stop the lasers from coming, and safely dodging the leftover lasers. But, remember that falco can also jump and hit you with 2 lasers. He can also not use his lasers and do a running usmash which can get you up to 20%.
that is just too goodgalax1117 said:When Falco dashes towards you and uses his Running A and you shield to set him up with some lag to counter-attack, more and more Falcos are discovering that they can immediately Up Smash our block attempt. The sad thing to this is that the move is without lag. I'm not sure what they have to do to perform the move, I just know that they can do it and that this could lead into some serious mind game problems for Pikachu.
To me, nothing is funnier then a pikachu getten' eaten by his own thunder, and is clueless. So as this adds to the ariel game, where you can di away and reflector the thunder to bring him up; and guess what! he has hit stun! if he is around 50% (just guesstimating) and this happens, follow it with a Uair for the flawless kill!galax1117 said:Falco can reflect the thunder right back into you. Do not thunder spam if you let the thunder hit you. Try and always wavebounce so that just in case he reflects it you will not be hurt by it.
But this is a pleasant thing to know toogalax1117 said:Another thing with crawling is that is can be used to avoid the thrown shine. If you ever feel a shine coming on just duck. This leads very easily to a dtilt or a fsmash if you are close enough
HEY!!! shine has a use! so i guess i don't need to say anything else here.galax1117 said:But, remember that the shine can also trip, which can lead to a CG at lower percents, or a sliding Usmash at higher percents.
This is perhaps one of the most common movements a Falco does; it won't be catching really anyone by surprise. EVER.when the pikachu is crawling and your doing shdl's use a phantasm and surprise the sneeky little rat
ROFLROFLROFLROFLROFL100% isn't death guys. Haven't you ever seen someone survive up to 150% against Snakes?
Sheesh... this is the problem with Brawl, everyone sees "omg new 0-100% CG" and goes, "hey, this matchup is now worthless. No need to bother playing it! Just resign and counterpick." Grow up and grow a pair. This makes the matchup hard, but not unwinnable. Remember when Falco's cg->spike killed Falco and Wolf? How many times did you see that in a match? Was it every time? Did that make those matchups unwinnable?
This just means that we have to be careful not to get grabbed around 20ish % against Pika. It makes it harder, but not impossible. Camp up and play smart and you'll be fine. If Pika tries to Fair approach, shieldgrab him and backthrow him away, iap to the other side of the stage, and camp up again.
If Pika is going to spend the whole match trying to get that CG, it's in your favor because he's going to be predictable. Kick his ***. SH over him and Bair, spot dodge his grab and grab him back, fight f or controller port priority, and then play a different character round 2. Or you can sti on these forums all day and complain about how this matchup is unwinnable.
And you seem to be ignoring the risks involved. Shielded or powershieled = punishment for falco.you guys dont understand.... reflector is good! i promise just space it right so even if he crawls youll have time to dodge backwards.
no i believe him. as i said before it can be used for tripping, if you do a SH reflector then you retreat with a hitbox in front of yo faceyou guys don't understand.... reflector is good! i promise just space it right so even if he crawls you'll have time to dodge backwards.
im not ignoring any risks. im just saying space everything right, and if you want to play gay. just ledge hop reflector so you will just send your big *** reflector out, and then once your reflector goes back to falco the attack is already over and you just grab the ledge. so there is like no possible away of really getting hit. the pikachu is going to have to be hella fast.And you seem to be ignoring the risks involved. Shielded or powershieled = punishment for falco.
Sure, reflector does give a surprise, but if used 2-3 times in close succession people will adapt to know, "ok, this person really likes to use the reflector upclose. I have to be prepared to deal with it when I see it." Then next time you get shielded and are now facing a CG or chain of attacks. And people don't forget someone's typical actions quickly. They will remember it and learn to counter it.
pikachu standing near the edge shields the reflector then he just has to wait til you fall back down to grab. Then all pikachu has to do is pummel you over and over again, you don't have a second jump anymore, so you'll release downwards and be forced to use firebird -> edge-hog -> you die. That works at any percent.im not ignoring any risks. im just saying space everything right, and if you want to play gay. just ledge hop reflector so you will just send your big *** reflector out, and then once your reflector goes back to falco the attack is already over and you just grab the ledge. so there is like no possible away of really getting hit. the pikachu is going to have to be hella fast.
Lol brawls so gay that the sweet spotting is stupid. if your like 4 feet away youll still grab on.pikachu standing near the edge shields the reflector then he just has to wait til you fall back down to grab. Then all pikachu has to do is pummel you over and over again, you don't have a second jump anymore, so you'll release downwards and be forced to use firebird -> edge-hog -> you die. That works at any percent.
you can't control the spacing if you are ledge-camping, the spacing is entirely up to pikachu in this scenario. This is like asking to die.