Morrigan
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- Joined
- Mar 10, 2006
- Messages
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High percents = 70%+?- YOU MUST NOT GET GRABBED AT HIGH PERCENTS!!!!!
Can he kill you with Bthrow at the edge of stages like Smashville or FD? That bthrow is sexily dangerous.
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High percents = 70%+?- YOU MUST NOT GET GRABBED AT HIGH PERCENTS!!!!!
http://www.youtube.com/watch?v=hys5ZH-37bEBesides, it'll give Rick a chance to write something people actually read for once. ^^
To add to this, peach's fair actually has more range than his. His fair has more disjointed range though, which means that he can beat out all her aerial approaches with it (save for the rare lucky peach fair that makes it through ness's fair's hitbox).- His Fair beats ours in terms of range I think, if he spaces it nicely it might become hard to approach. Nair is a great aerial in this match up I think.
I love how people think this is so easily done. I also love how people think Ness has the worst recovery in the game. From my personal experience, saying this is 60:40 is a bit too steep. I could see it being 55:45 or just even, but never 60:40. You guys should get some good players and settle this through a match instead of assuming.Ummm.. A lot of what I wanted to say was said by Edrees.... I'm just going to add that hitting his PK Thunder while he recovers is lulzy.
I'm pretty sure Peach's Fair doesn't have as much range as Ness' Fair...do note that the range on Fair changes based off of Ness' air movement...To add to this, peach's fair actually has more range than his. His fair has more disjointed range though, which means that he can beat out all her aerial approaches with it (save for the rare lucky peach fair that makes it through ness's fair's hitbox).
Pretty much sums it up. Yeah EIDI works, but it's relatively unknown so I don't see many peoeple pulling it off. You forgot that Ness kills Peach relatively early with his killers (notably backthrow) PKT2 (sometimes) and the others.Ness now. I guess Lucas is settled at 60-40 peach?
I use Peach AND Ness in tournaments. Nobody else does that, so just throwing that out there. I've faced Ness with Peach and Peach with Ness a ton. I've placed with Peach, and I've placed with Ness.
With that being said, this matchup is 55-45 in Peach's favor. Maybe 60-40, but probably more likely 55-45. Ness's range on his aerial can give Peach serious problems, Forward airs, properly spaced, really make her switch her game up. Ness CAN spike her through the umbrella with proper spacing. He can also punish her up b with a pk thunder kill if she whiffs it. Ness's back throw kills her relatively early. Ness can be a trouble.
But Peach's moves will damage him a lot more overall, and she can edgeguard him REALLY well. Float, latch on the ledge as soon as his PK thunders. Just like Lucas if he hits the ledge, he's been edgehogged, if he goes over, it's a free hit. Dash grab release grab chain grabs work most of the time, I -guess- you can EIDI, but its hard and I don't see anybody doing it consistently in videos, tournament or anything. It helps peach recharge her moves and she can use it to chain grab him off walk offs. Peach can kill ness relatively early something she can't do on many characters so it helps a ton. Turnips also really can bug Ness because his projectiles (PK fire, thunder) have cooldown lag where hers do not, she he can't really spam them against her. Still the range and priority on his aerials can REALLY give her some trouble even when both characteres space properly. Except down air - peach's up air and up tilt both beat it, so that becomes not as useful except offstage as a spike. Still Peach's advantage for sure but just somewhat, probably 55-45.
Note: Ness can bat the toad and she cannot reflect it and the spores will hit her instead. Useless but funny and cool!
Meanie! And a you stick Ness and Lucas together, yet again!I think it be best to get ness out of the way since we are done with lucas. And earthbound would be done.
What is this I don't even...LOL.. you guys are going to hate me again. But with Ness.. it's pretty much the same thing only ness range. I hit him, and he dies. 6:4 peach's favor. maybe 65:35
It does actually, due to her leaning forward a crap-ton (which she doesn't do when floating btw). Once again though Ness's has more disjointed range.I'm pretty sure Peach's Fair doesn't have as much range as Ness' Fair
oh? What exactly do you mean by this? I can't see the hitbox changing shape based off his aerial movement ....do note that the range on Fair changes based off of Ness' air movement...
It's unfortunate Pikachu stole her d-smash and her ***** slap was nerfed.Peach is pretty easy to thunder juggle.
Make sure to watch out for Ness' uair, it's pretty powerful.
Probably advantage to Peach, I haven't played any good Peaches though.
I mained her in melee lol.
A. The only thing Ness has is DJed range...I mean really check it out...nothing on his body has a hitbox for that move...It does actually, due to her leaning forward a crap-ton (which she doesn't do when floating btw). Once again though Ness's has more disjointed range.
oh? What exactly do you mean by this? I can't see the hitbox changing shape based off his aerial movement .
I think I should make a list of how many people say that...well one thing about this matchup, i'd think it would be a pain in the *** for ness to get his kills with his Bthrow, because generally peach is extremely hard to grab, although, her being in the air alot makes her a little more susceptible to Uair and Bair kills.
This, at least, is horribly horribly true.Peach is pretty easy to thunder juggle.
Jab cancel...Dtilt...Fair cancel...about 3 of the ways I may try it...please explain to me how your going to just set peach up for a grab....please because even DDD can't get his fat hands on peach.
Fair can cause a trip at higher %...the same with Dtilt...of course if I actually got you with Dtilt...I'd go for the batjab and Fair cancels can be spot dodged afterwards, its not a true setup, its been tried on me before and it only worked when i didn't know about it, it hasn't worked after that, not sure about Dtilt tho, never seen it.
No, you're quite wrong. Peach's fair outranges Ness', but his comes out faster. So Peach should be using it defensively, backing away and fairing, since if they're moving at each other Ness' will hit first.I'm pretty sure Peach's Fair doesn't have as much range as Ness' Fair...do note that the range on Fair changes based off of Ness' air movement...
50:50
Edge guarding wise...I guess Peach has a somewhat easier time (maybe) but Ness' edge game shouldn't be underestimated as well...
Oh and no way is Lucas 6:4 to Peach...but whatever...
Peach is impossible to thunder jungle, All her aerials easily cancel out the PK thunder, including down air which doesn't even require timing. I punish Ness's pretty bad for trying it because it gives me a free hit as I come down ;DPeach is pretty easy to thunder juggle.
Make sure to watch out for Ness' uair, it's pretty powerful.
Probably advantage to Peach, I haven't played any good Peaches though.
I mained her in melee lol.
if it were a matter of that alone, she would be. However, she's biggish and falls slow, so a tailwhip will usually guarantee a bolt hit. Once her DJ is gone, she's gonna have a much harder time avoiding PKT on the basis that her only option to avoid a tail will then be airdodge, which sets up for her to be hit with the bolt.Peach is impossible to thunder jungle, All her aerials easily cancel out the PK thunder, including down air which doesn't even require timing. I punish Ness's pretty bad for trying it because it gives me a free hit as I come down ;D
Eh, unfortunately this isn't melee :/. Her aerials do have lag... for instance her nair has 11 frames of landing lag, making it not safe on shield; your opponent can easily grab you.You can also **** sheilds pretty well with Insta-float nairs and then switch up and jab sometimes after wards. Because there's absolutly NO lag at all.
I use rising ledge attacks with Toad all the time. It's a great way to get people who wait for invincibilty frames to go and then attack away from you. Of course you're comlpetely screwed if they predict it...Lol I used to use rising ledgeattack toad in melee against Marths lol.
Does toad have a hitbox below and behind Peach in brawl?
Maybe it's a case of personal knowledge. Because I know Ness so well, I always can tell if he's giong for the tail whip, and as soon as he busts out PKT I will send my trajectory towards its head and attack it, to prevent myself from being tailwhipped.if it were a matter of that alone, she would be. However, she's biggish and falls slow, so a tailwhip will usually guarantee a bolt hit. Once her DJ is gone, she's gonna have a much harder time avoiding PKT on the basis that her only option to avoid a tail will then be airdodge, which sets up for her to be hit with the bolt.
Or vice is just bad at pkt juggling >_>;Maybe it's a case of personal knowledge. Because I know Ness so well, I always can tell if he's giong for the tail whip, and as soon as he busts out PKT I will send my trajectory towards its head and attack it, to prevent myself from being tailwhipped.
I never thought about toading PK thunder. Holy **** that could be ridiculous against Ness.
Yea, Edreese, Peach is easy to juggle. She's always going to get hit by either the tail or head. The tail being much more of a problem. It's sooo stupid...if it were a matter of that alone, she would be. However, she's biggish and falls slow, so a tailwhip will usually guarantee a bolt hit. Once her DJ is gone, she's gonna have a much harder time avoiding PKT on the basis that her only option to avoid a tail will then be airdodge, which sets up for her to be hit with the bolt.