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Oh I hope not, we're just discussing PK Thunder.i missed that discussion, i should go look it up. oh are we almost done w/ Ness? if so whos next?
Well to be fair...it is pretty easy for Ness to catch things using his Fair and Nair...Ness' Fair is clearly too awesome. I think of it being used as much as Marth players love to short hop Fair. Luckily, Peach still has her turnips to cure that PK sparkles.
I think that pends too much on luck. Though I think you could sweetspot a nice Golf club too. >.>What's Peach's best follow up after a grab release?
Could it combo into a sweetspotted Racket?
No. The best Peach has is a dash grab, or a AA combo. But dash grab can be dodged with EIDI but it's tricky. If Peach didn't hold Ness up...(shudders)What's Peach's best follow up after a grab release?
Could it combo into a sweetspotted Racket?
Hey...we all know that people like to abuse children like Ness and Lucas because of how much better they are canon wise then everyone else...No. The best Peach has is a dash grab, or a AA combo. But dash grab can be dodged with EIDI but it's tricky. If Peach didn't hold Ness up...(shudders)
Straight up no lie.. thats probably THE Creepiest thing I have ever seen on SWF.Hey...we all know that people like to abuse children like Ness and Lucas because of how much better they are canon wise then everyone else...
Anyway the time Ness and Lucas are stunned for after a ground break is 10 frames...so ask yourself...what does Peach have that can get them under that time (other then a dash grab which can be avoided or a pummel)
^_ ^straight Up No Lie.. Thats Probably the Creepiest Thing I Have Ever Seen On Swf.
Nope. Fsmash comes out on frame 15. Ness regains control at frame 10.Is Ness really stuck there for long enough for you to Fsmash him?
Oh yeah, I forgot Ftilt works too.Other than re grabbing, the best follow up to grab release is forward tilt, it can kill at 150% or so if fresh. At low percents you can connect the f-tilt into the usual stuff you will connect a Peach f tilt into (up tilt, an aerial, or if you predict an air dodge, an upsmash)
Oh.. man .. F-tilt is actually my favorite move.I used to always get shot in the vajayjay when I used it. Stupid Falco. Once Peach learns how to powersheild lasers the matchup is a joke.
Oh wait, this is brawl lol.
Ummm.... what can f-tilt do in brawl?
Ever since the transition from Melee, which is a more ground-based game, Ftilt became really important in Brawl because the game is now more focused in the air. Ftilt has decent range, a long withstanding hitbox, and is essential for anti-aerial approaches. Peach's Ftilt ***** Short hops.I used to always get shot in the vajayjay when I used it. Stupid Falco. Once Peach learns how to powersheild lasers the matchup is a joke.
Oh wait, this is brawl lol.
Ummm.... what can f-tilt do in brawl?
Not really just Peach, but in general. Short hops became so important to everyone's game that to some character it because essential. Think G&W and Marth who often short hop aerials. Or Metaknight's crazy aerial priority. In fact, the Bair/Fair is so important for so many characters that a short hop Bair/Fair can almost apply to anyone since alot of the Bairs are safe and reliable for damage.The peaches are saying that since they can't spam d-smash anymore.
Sounds very interesting...Thoughts?
I've actually been thinking about this as well.*poke*
Did we ever reach a conclusion for Peach vs Ness? D:
Also, I wanted to bring up something - Jab crouch cancelling. If you've played a good Ike before, you'll know what it is. It's where you jab, crouch and then jab again immediatly. This allows you to perform your 1st jab fairly quickly without performing your 2nd (and in most cases 3rd) jab
I wanted to bring it up because I remembered that Peach's 1st jab has set knockback. I've played around with it and the results have been fairly interesting. The multiple jabs can be DI'ed out of and I think in some cases it can be shielded but I wanted to bring it up all the same and I thought this would be the best place
Thoughts?
That's really cool...Of course you don't want that to happen (unless maybe you're slapping them next to a ledge or something) so it would be best to do this 2 or 3 times or something and then go for a grab/ftilt..... which could even be guaranteed at that point.
I did not know that. Thanks.Oh, and one completely unrelated thing that may be common knowledge: Peach's usmash has a more significant hitbox behind her than in front... so actually doing a reverse running usmash is ideal if you're going to use the move.
Aha, I thought so. This was actually the same in Melee, or at least it was easier to hit the super sweetspot that way. Someone should put this in one of our other threads.Oh, and one completely unrelated thing that may be common knowledge: Peach's usmash has a more significant hitbox behind her than in front... so actually doing a reverse running usmash is ideal if you're going to use the move.