deepseadiva
Bodybuilding Magical Girl
Update time?
I think we've settled on 60 - 40 Peach unanimously.
Yoshi next maybe?
I think we've settled on 60 - 40 Peach unanimously.
Yoshi next maybe?
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I hope Peach and her massively irritating priority burns.O.o is Game and Watch that bad? I just 2nd out of the way/over his aerials...
Bowser is harder than you would first think. I've got some replays somewhere...I would have said that the match up was around 60:40 Peach
Just a forward air.Bowser people - confirmation on this one please
I know Bowser has a ground grab release ---> Whatever (my friend normally uses F Tilt) but if Peach air releases, can he follow up with anything to hit her?
The timing is pretty strict for most of the grab release stuff, it's entirely possible Bowser just screwed up.That sucks...it's inescapable right? I've perfect shielded an F Tilt that was about to hit me once when Bowser tried his grab release stuff on me
Did the Bowser time it wrong because I'm certain that Peach will always get hit right?
Yeah, it's inescapable as long as the Bowser player knows the timing for it. Peach's jump release isn't all that bad though. She can only be hit by an Fair, and an Fair isn't the scariest thing ever. Some characters can get grabbed and Klawed out of a jump release, and Wario can even be Fsmashed and Usmashed. All things considered, Peach has it good.That sucks...it's inescapable right?
The Ftilt can hit Peach only if the Bowser player's timing is near perfect. Since attacks are not buffered out of a grab release, Bowser needs very frame specific timing to land the Ftilt, otherwise it can be powershielded. (I think the window of opportunity is like, 3 frames.)I've perfect shielded an F Tilt that was about to hit me once when Bowser tried his grab release stuff on me
Did the Bowser time it wrong because I'm certain that Peach will always get hit right?
i don't think it has more priority, but peach does have the option to release into a float, and just float back and avoid the Fair altogether.Bowser cannot follow up with air release. I highly doubt a F-air can hit her. I'm pretty sure it can't. Peach's neutral air comes out in 2 frames. How many frames does it take for bowser to jump and forward air? (Don't forget Peach's n-air probably has more priority so Bowser's f-air would have to come out sooner)
While we're on that subject, floating is also the best way to survive spikes. It gets you to stop at the earliest possible moment if you just start floating as you got spiked =)i don't think it has more priority, but peach does have the option to release into a float, and just float back and avoid the Fair altogether.
I'm think Bowser can, but I'm wrong like all the time. I can do some rigorous testing if you want.Bowser cannot follow up with air release. I highly doubt a F-air can hit her. I'm pretty sure it can't.
Again, I don't think that's possible if Bowser has perfect timing, but I'll check again to make sure.i don't think it has more priority, but peach does have the option to release into a float, and just float back and avoid the Fair altogether.
Frame math always helps to see if grab releases are plausible.Peach's neutral air comes out in 2 frames. How many frames does it take for bowser to jump and forward air? (Don't forget Peach's n-air probably has more priority so Bowser's f-air would have to come out sooner)
Exactly. I'm just worried that's what people will think because it's what I first thoughtwho ever says 75:25 peach against bowser obviously has not been playing bowsers who are awake.
I do think it's advantage Peach since Bowser is forced to approach and Peach generally has better priority and Bowser can get combo'd pretty badly. The Klaw (sideb) is pretty effective against irritating floating but you can't spam it or get predictable or Bowser will get destroyed. Fire Breath works pretty decently at making Peach play more wary and if she can't recover high it's pretty effective as an edgeguard. Bowser lives forever and Peach isn't the most mobile character or the best at killing. More like 55:45 Peach.Lol, we might as well be doing unless Edreese has other ideas? I think Bowser is a good idea because I know a lot of people will be like 'lulz big char rubbish recovery slow moves omgomg 75:25 peach' and that simply isn't true
It sucks to get your Klaw dodged because you got too predictable into some obscene combo that Bowser is too fat to escapeI have matches vs my friends Bowser. I'd say he's pretty good and I play him very often - he knows pretty much all the things I can throw at him
Bowser's Klaw is one of the most ****ing annoying moves I've ever had to fight. Lagless landing into F Tilt? Good damage? No thanks :/
DI is a life saver vs Bowser...than again, you could say that about every character you fight![]()
I'd watch out more for his Utilt actually. Fortress will really only be used if you try head on approaches, or you aren't floating correctly.well one thing against bowser, he won't be using any fortress out of shield if your floating at head level
No character should ever be hit by 3 Dairs in a row.if you do a floating Dair at the top of bowsers head you can hit him with 3 Dairs followed by an Uair if you start the float right as you approach him.
A good Bowser is ridiculously hard to gimp though. The Fortress has invincibility frames and goes through, like, everything. If Bowser's getting gimped, then he's doing it wrong.although bowser is heavy, i find him to be not too hard to gimp, 1 or 2 turnips are generally enough if he's far enough out
60-40 is always debatable, but 65-35 is too high. No way Bowser loses that bad.but in the end im going to have to say 60-40 maybe even 65-35 peach, just for the fact he is so easily combo'd and Dair shield pokes bowser all day
Actually, Peach can do that to Dedede, Bowser, ROB, and DK.No character should ever be hit by 3 Dairs in a row.
Is it really realistic to land 3 Dairs in a row though? I'm not questioning the usefulness of the Dair, because we all know it's awesome, but if you're landing 3 Dairs then I'm sure Bowser is doing it wrong.actually 3 dairs on bowser is pretty easy, its not hard to read DI, and peach's float speed is just about equal to bowsers arial movement
Bowser's Fortress doesn't have super armor, it has invincibility frames.although i do know that bowsers fortress does have super armor on it
Can't argue with that.but throwing a turnip while he's still far out will force him to use fortress or he'll be gimped, which makes his line of recovery very predictable and punishable by a quick Fair/Bair/Nair or even a Dtilt spike.
Normally I would Fortress OoS, but I'm not sure how that would work here. I know it won't reach Peach if she's floating correctly, but maybe the invincibility frames will give Bowser enough time to escape. Hmm...I dunno.Now, if you're SDIing well, maybe not, but she can still chase the DI and keep hitting you.
This is such an awesome BOWSER discussion about BOWSER in our weekly matchup discussion about BOWSER.I assume we are doing Bowser then?![]()
Glorious Lord Bowser takes what he wants and he wants this matchup thread!this Is Such An Awesome Bowser Discussion About Bowser In Our Weekly Matchup Discussion About Bowser.
Don't You Think So Edreeses?
Thanks for testing it out, I appreciate the information! Good to know what to watch out for.I'm think Bowser can, but I'm wrong like all the time. I can do some rigorous testing if you want.
Again, I don't think that's possible if Bowser has perfect timing, but I'll check again to make sure.
Frame math always helps to see if grab releases are plausible.
Okay, Peach suffers from 50 frames of immobility after a jump release. Bowser suffers from 20 frames after releasing her. So....
50 - 20 = 30 frames
It takes Bowser 9 frames for his jump to execute, and his Fair comes out on frame 8. All we do is subtract that from 30.
30 - 17 = 13 frames
Bowser has 13 frames to be in the proper positioning to launch his Fair. I forget whether or not he needs to shorthop or fullhop to hit Peach, or if any running is required, so I'll test it later today to try to estimate the window that Bowser has to actually hit Peach, if at all. (I think it's no larger then a couple of frames really.)
I clearly can't confirm 100% on whether or not this works, because I rarely use grab releases of Peach. She's hard to grab. ><
EDIT: The Fair works 100%. Bowser actually has to initiate his run first, full hop, then Fair for it to land correctly. I think the Klaw might be plausible to, so I'm testing that now.