ExCeL 52
Smash Lord
I think its 60:40 Peach... All her specials own fox .. then throw in down aerial and you got yourself a win.
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Bad idea if he is low. Best way to do it is just float and don't stop moving during it, so you slide off of him before the dair finishes and he falls down further.Fast fall the dair. Dair pins fox down, but if fast falled you'll go all the way through him before the last hit.
Care to explain? Last Time I checked peaches specials were not the best in the game.I think its 60:40 Peach... All her specials own fox .. then throw in down aerial and you got yourself a win.
Yeah, I honestly don't know what he was talking about.Care to explain? Last Time I checked peaches specials were not the best in the game.
B is just a counter
Side B has a slow startup and slow ending if you miss
Down B can be reflected by fox's reflector
Up b is a pure recovery move except the startup.
.....
What makes peach good is her A moves, most particularly her air game.
PS
My only question though , Does up b beat fox's shine? Im assuming it probably does.
That has absolutely nothing to do with how good either character is..you are not going to try to counter someone's attack by using the exact same attack on your controller. You're going to use your best option..so that's meaningless.I meant all of peaches specials counter against foxes specials ...
If you use B against foxes b it counters it ..
Side b against foxes side b it owns it ...
Down b is the only one lol i was on weed...
Up b owns foxes.
One word, Ftilt.
I rofl'd.What to Watch out For:
-Air germs that might affect your eyes during gameplay
He is not a character like Snake, and he also isn't the fastest falling character. That does have things to do with vertical KO moves and the like. Besides the fact, I wasn't talking about Sonic getting gimp KOed. I never even said he would get gimp KOed, either. I was saying if he used that specific route to recovery, there is something that can be done about it.I don't know about light, but I know that Sonic is somewhere between the 17th and 21st heaviest character in Brawl... so he has reasonable weight... add that with his recovery, and Sonic isn't going to get gimp K.O.ed.
I never said anything about landing aerials. I was saying that if we can't get out a turnip, it isn't like we're completely sunk. Also, because she has priority, it'll be easier for her to use her aerials in more general situations.As for us landing our aerials, it's not really that hard. If we want to sacrifice Bair as a kill move, we can use that against you as it is ranged and disjointed. Uair is too good. Nair is like a "GTFO" move if you just happen to be right on top of Sonic... situational, no doubt. We have Dair, which throwing it out wildly is not the best method, but Sonic can use it to thunder down on whatever you might have for an aerial. Fair would be used from high above and fast-falled, otherwise it won't be abused as much in some other matchups.
Sonic can only be so unpredictable, though. While Peach has her float, where she can still attack or stop it at any time, a pause of a double jump, and her two fall settings for the parasol, Peach has a lot of options as to where to go. Sonic can rise and fall, sure, but then it's just repredicting where he's gonna fall from what way he starts going. He can't easily counter an attack like Peach can while he's in the air. His Spring resets the situation, just with him being higher in the air(giving us time to grab a projectile and cover our bases or try to force him to go a certain way), and the other specials at his disposal then can trade hits with Peach's intercepting moves... and ours commonly hits for more damage. Oh, and by the way, I didn't say you lose in the air. I just said we have more to work with. I say that because Peach's aerial moves can all be used almost equally, and all but one are(save the double hit of nair and bair) singular hits with the maximum power and knockback in the start, doing overall more damage.I wouldn't say that he loses in the air, he just has different things to work with. Dair can get us down to the ground ASAP assuming it isn't abused to let you catch on to us to be able to punish. Then there's the Spring, which gets Sonic out of any sticky situation, and from there Sonic can change up how he gets back on the ground to remain unpredictable. There are Sonics who would rather prefer the air than the ground, he can do just fine in the air as he can on the ground... to be honest, against Peach, we have just as many things to work with if not more in the air than on the ground, no thanks to Peach being able to be airborne. The only reason we don't want to stay grounded is because this isn't Wario who has a ridiculous aerial game thanks to his aerial acceleration and decent Speed.