Eddie G
Smash Hero
Eh...some old fashioned good spacing and smart reads are better than an over-abundance of turnips. They're an essential tool to Peach's game, sure, but there are more important aspects of her game to maintain and refine.
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Space with turnips! :DEh...some old fashioned good spacing and smart reads are better than an over-abundance of turnips.
BINGO! Great way to phrase it. I always post in matchup discussions against characters with no projectiles (Marth, Kirby) and say that usually Peach is even with these characters because she gets such a leg up in controlling the match with turnips, even if they don't ever connect.I think the best part of Peach's turnip game is that they'll have to deal with the rest of Peach's stuff once they actually get past that.
I know.There is no saving grace against mk Beefums. D tilt is always pretty situational but it's more useful than f tilt IMO.
It was only praised as an OoS attack to use after mk completes a full f tilt on your shield (which they like, never do).I know.
'Twas still overly-praised for a short time if you can recall.
Uhm, wat.D tilt is always pretty situational but it's more useful than f tilt IMO.
Ditilt always sends your opponent into tumble so it depends on what they do really. If they try and jump out of stun it should work at certain percents. If they do a quick aerial out of stun you'll get beaten to the punch. If they AD then you could catch them with it on the ground, but it'll only work if they're tall enough (the uair string thread lists characters it works against on the ground). There's also DI to consider. If they DI towards you your life is made much easier, but if they DI away I doubt you could get there in time.can frame-data junkies tell me if DTilt is a legit way of starting an UAir string? :o (i dont think it is but I want to know for sureee)
Life :X. There's lots of things I want to work on but I don't know when I'll get around to it :I.Where have you been hot?
Ha! I've been practicing this the last few days. Toad really is a fantastic move when it's activated - it finally hit me that an attack with a timer might be its best friend.Has anyone here tried using Snakes grenades to deliberately activate toad? I mean that sounds gimmicky as all hell , but kinda novel.
I created an account a few days ago but forgot to put it in my profile. It's there now!Hot, are you on aim?
I feel like I've asked before....
I'm pretty sure it's three seconds. Also it's worth noting that even Ally messes up the timing sometimes. It'd definitely take some practice to get it to work.MenoUnderwater said:Ha! I've been practicing this the last few days. Toad really is a fantastic move when it's activated - it finally hit me that an attack with a timer might be its best friend.
I still don't get the timing on those things though. Is it THREE seconds? Four? I need to watch some Snake videos.
F tilt kind've sucks, it's only really useful OoS and sooometimes as anti aerial, but even then a ground float uair is better anti aerial.Uhm, wat.
Ftilt, after jab and turnip stuff, is her best ground move.
looolOn the grenade, it literally says 3.0
So its three seconds.
A ranged, powerful, speedy move with a long-duration hitbox is "sucky"?F tilt kind've sucks, it's only really useful OoS and sooometimes as anti aerial, but even then a ground float uair is better anti aerial.
A move that comes out pretty quickly but can be punished with virtually anything when powershielded (which is often) and by many other things when regularly shielded is good? *cough cough*A ranged, powerful, speedy move with a long-duration hitbox is "sucky"?
*cough cough*
There's some major differences and comparing those two moves is hilarious (no offense).Peach Ftilt
Hitbox: 6-16 (11 frames of hitbox)
Duration: 36 (20 frames of cooldown)
Snake Utilt
Hitbox: 6-13 (7 frames of hitbox)
Duration: 37 (24 frames of cooldown)
Barring kill power, Peach's ftilt is better than Snake's utilt and equal in range, speed, and damage. It just has cooldown, ohnoez.
It's amazing.
Good? Yes.Peach Ftilt
Hitbox: 6-16 (11 frames of hitbox)
Duration: 36 (20 frames of cooldown)
Snake Utilt
Hitbox: 6-13 (7 frames of hitbox)
Duration: 37 (24 frames of cooldown)
Barring kill power, Peach's ftilt is better than Snake's utilt and equal in range, speed, and damage. It just has cooldown, ohnoez.
It's amazing.