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I will critique later.Tournament:
Cheeszeman(ZSS) vs Breez(MK)
http://www.youtube.com/watch?v=tJYSPmpNWPo
http://www.youtube.com/watch?v=pVcYM8biHt8&feature=related
Cheeszeman(ZSS) vs Max113(Snake)
http://www.youtube.com/watch?v=L4eE-MUYPk4
http://www.youtube.com/watch?v=bRnMvkxeKH8
Cheeszeman(ZSS) vs Defender(Bowser)
http://www.youtube.com/watch?v=bRnMvkxeKH8
Friendlies:
Cheeszeman(ZSS)/Asa(Ness) vs IHT/Grape (Various)
http://www.youtube.com/watch?v=LkPk3DXa_r4 - Forbidden team technique : 4th impact no jutsu
http://www.youtube.com/watch?v=-863k_-tQyw
http://www.youtube.com/watch?v=SG527U5WZQM
Cheeszeman(ZSS)/Asa(Ness) vs T-Pagne(DK)/Cedrick(DK)
http://www.youtube.com/watch?v=i_fA1Ft-Jts - Forbidden team technique - 4th imipact no jutsu
I see. I had no clue.paralyzer does NOT induce a jablock bouncing state (whatever that's called), it just looks like it.
Ye, normaly jablocks needs specific timing,however if you hit an opponent with nB as they're lying on the ground it has the same animation, but does not jab lock obviously
Some more vids. For people who the matches I posted earlier against Sake, I'd be interested in how you felt these videos compared. I post these because he's one probably the player I struggle the most against, besides Choice, and I think he has the ZSS matchup down so I can't rely on dumb stuff.
NefB (ZSS) vs Sake (Snake) 1
NefB (ZSS) vs Sake (Snake) 2
NefB (ZSS) vs Sake (Metaknight)
I missed the chance to infinite him too, dsmashing him out of his bike, I duno how it can get more obvious that that lol. This is a big problem for me, I never practice dsmash followups because they're "guaranteed", but I'm changing that.Other than missing almost every d-smash follow-up, you played really well.
Are you calling me fat? (wiggling?)You even wiggle...
I agree, I think it's just that I feel I need the grab more in the Snake matchup than the MK matchup, so I was being way too risky about it. I'm also in a phase where I'm trying to use grab more, so I have been punished for it a lot because I'm trying to push the envelope to see how much we can actually use it.You know, you go from NOT grabbing MK at all, who does less damage on a miss, to grabbing like 7-8 times, and landing one of them. I don't know about you, but this seems like a pretty big problem to me.
You're not too bad either I hearYou're actually really good though.
<3
This is like, my favorite thing to do with ZSS ever. ***** falco btwyou surprise him with (not one) but two dash attack locks
It's actually a pretty good approach as far as ZSS approaches go. Not great against Snake though.a nair for an approach (lol)
This is true. I wouldn't say I get antsy for kills, but I've noticed a lot of times I will only use kill moves at kill percents. With ZS it's not the same as if Fox was only throwing out Usmashes, but kills are so much easier to land from a weaker hit like dtilt or DAI can't even say what you did wrong in the match except that when you lost your second stock you went in fishing for the KO and he started baiting you better.
Yeah I'm striking halberd in the future lol, that match was frustrating. That plat height and the slope on the air part of the stage are both really good for snake, especially since he was being smart and crouching.VIDEO #2
What I've noticed against Snake is that 1. His huge hitboxes cancel out suitpieces really easily 2. He only needs to hit you once to knock you far enough away that he can take control of any suitpieces you had around you. Nades are also disruptive because the pieces can set them off in my face if I'm letting them bounce around, which leads to him taking control.On a side note:
Do you think Sake is better than you with your armor pieces? That could have helped you a little more to at least make him feel pressured. In game 1 it could have been a boost to help win (not sure).
Really? I think nair approaching is good agaisnt Snake because, if he is caught without a grenade (which granted, may not be often, but forget about that for a moment), both still and retreating nair are perfectly safe on shield. Outside of grab range and a possible frame trap with dtilt, as well as leading into pivot and grab mixups.I appreciate the critiques guys
It's actually a pretty good approach as far as ZSS approaches go. Not great against Snake though.
He missed a lot of opportunities due to botched spacing.The spacing was great on match 1, match 2 didn't seem like you could do much. But that's an A+ stage for Snake anyways o_o
Wiggling is moving back and forth in the air, while falling, to make it harder to read your landing.Are you calling me fat? (wiggling?)
http://www.smashboards.com/showpost.php?p=11104601&postcount=1217Yeah this is on my list of stuff to get updated. Maybe tonight.
I lol'd.This is from my tourney last weekend. I pulled a Shlike against Zex ftl