Metal Reeper
Smash Champion
Please Nintendo, don't leave Geno out this time!
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Not sure if the schism you refer to is about skill or relations, but if you're talking about the skill difference, it doesn't matter how simple the game appears at first. Competitive players will always, always dig deep into the game to find as many tricks as they can to win. That's inevitable as long as they love the game (and it's not really a problem).@Toise
New players does equal more advanced players, but I (Personally) feel that a greater number of advanced players isn't nessicarily a good thing when the competetive value is overall lower.
The other thing by makign a "simpler" game is the adverse and rather frustrating things people invent to make it more competetive. With the general physics of Smash (regardless of fast/slow) there are a wolrd of AT's that result from reaching metagame. In Brawl the "general Techs wre removed (Wavedash, L cancel, etc.) the one's any character could to and could eb applied to all of the characters. Instead, most players will find a list of AT's that apply only to their character. This makes the competetive scene harder to get in to, and makes the schism bigger.
A paraphrase of the guide to competetive Link player: "If you want to play Link well, you have to be good at anticipating your foe's movements, and memorizing A LOT of AT's"
I just thought it'd be intresting to note that by attempting to make the game simpler and more accessible for everyone to lessen the schism between competetives and cauals, it's actually being made wider.
Consider a few things:@Toise...again
The only thing i dislike about the auto-recovery, is that people won't see it a learning tool, like training wheels or a Tee, they see it as the way the game is to be played. While it's not inheritantly bad to play different ways (I don't mind casual outlook) but when the game is altered to the point where it's intent is lost, I have to say no.
People wouldn't bother learning to recover on their own, they would just leave auto-recovery on forever, and never learn how to play like the game is intended to be played. (The other reason I don't like this is because eventually more and more things will be given auto-___ features)_
Kinda scary even. Not trying to play Sour Sally but yeah, that's pretty weird.A pessimist can view it as obsession. :embarrass
Please Nintendo, don't leave Geno out this time!
It's worth a try, and It's far better than sitting here just thinking about it. We have to take action when it comes to Third-Parties, as the Nintendo Series will handle themselves.Not to seem like a downer or anything, but one foregner coming in and saying that the company should pursue a course of action that loads of other fans have probably asked them to do is sort of pointless in my eyes. I mean SE must already know that the possibility exists, though as of now since there is no next game in development its even more pointless than usual.
Think it has to be...
- Strongest character in the party
- Association with a good game
Geno? Nahhhhh.....
- Cool weapon design
Okay, that might be part of the reason
- Ending that made people cry
I've never seen the super mario rpg ending.
...probably.
Are you being sarcastic?
-Nope. GENO WHIRL.Comments in this color.
Personally, to be extremely honest (Be noted: I had Bowser Jr and Geno on that pic roster), Toad and Bowser Jr have only had such few roles as well and nobody was really added to fill in the Doc's void, thus leading me to believe that we don't really "Need" Any of them. Really, Toad's had a role...20 Years ago? Oh and some roles in NSMBWii and Wario Woods. Bowser Jr had...Sunshine? Rest is really pretty minor for the most part.Mario characters who had appeared in 10-50+ Mario games like Toad and Bowser Jr.?
Mario w/ lazy shell > Peach w/ frying pan > Bowser in terms of power.Comments in this color.
Toad only had three, unless your counting spin-offs, Bowser jr. had <10 even if you're counting spin-offs, I think.Mario characters who had appeared in 10-50+ Mario games like Toad and Bowser Jr.?
Galaxy - Yay! Mini-Boss!Bowser Jr. has actually had major roles since Sunshine. He's pretty much the main antagonist of NSMB and NSMBWii and did have a fairly major role in Galaxy. People have been able to generally agree on the little guy because Nintendo has been pushing him a lot since his first apperance. Toad's a bit different, since he has become less and less important, but I guess there are those two toads in NSMBWii.
Oh, I'm not saying he would but we don't really know how he would treat Geno If he considered him. He could very well treat Geno like a mario character, and thinking that geno isn't "Worthy" Enough, Or he could also think the opposite.And the speculation that Sakurai will just choose Geno because he's Sakurai is flawed in of itself, because by that logic Sakurai could do anything. We have no idea if he wants to work with SE or if SE wants to work with him, and we have no idea if he'll even pick a Chocobo. Maybe his favorite FF was VII, and he decideds that Cloud's apperance in KH for the GBA is enough to allow him in. Maybe he does like SMRPG, but instead of liking Geno the most, it turns out Mallow was his favorite character. Really if you throw around the argument that Sakurai himself may favor one thing, you also have to consider that he may favor the other, because in the end we just don't know all too much about the guy.
Yeah, but did we get a new one that filled in that 5th mushroom hole? Nope. Have Bowser Jr and Toad done much in the platformers/'Main Games'? Uh...1 game. Overall in the series? 4 Major roles for Bowser Jr (If you count RPG's he did help his dad in PiT) 3 For toad.Actually, we got a new Mario character in Brawl and his name is Wario. Wario is a Mario character who has his own series just like Yoshi. That's why they have their own world icons.
...And that's just in votes...In fact, if we follow the Melee poll we can see that Toad is next in line after Bowser, Peach, and Wario (and he was grouped with Mario and Yoshi characters).
Funny; One role.Toad also have a good chance of becoming playable in SSB4 because of the playable Toads in NSMBWii.
We actually didn't get a new Mario character. I know what you're saying, but call Wario for what he is in Brawl, a WarioWare character.Actually, we got a new Mario character in Brawl and his name is Wario. Wario is a Mario character who has his own series just like Yoshi. That's why they have their own world icons. In fact, if we follow the Melee poll we can see that Toad is next in line after Bowser, Peach, and Wario (and he was grouped with Mario and Yoshi characters). Toad also have a good chance of becoming playable in SSB4 because of the playable Toads in NSMBWii.
I think the fact that Yoshi, Mr. G&W, and R.O.B represents their own games in Smash Bros. makes their inclusion sensible. Pokemon, though generic, I believe are special or exceptions in this regard.Before anyone uses the "but he is generic!" argument against Toad's inclusion, I want to point out that Yoshi, Mr. Game & Watch, R.O.B., and all Pokemon (except Mewtwo) are generic.
*Reasons*
I was referring to the skill schism, because Chu always says that making the game more competetive overall, with things like the general AT's, will create a schism between the two "classes" when they have to play against each other. As long as smash exists in the form it does, the personal AT's come into play, but are inhertiantly harder to learn than a general AT. If online stays in place with Smash (As I imagine it would) the two different classes will come into contact online, it happens already with Brawl. People who are competetive will use the crazy techniques they have over the less experienced players and destory them, while general AT's (the one's from melee) didn't give as much of an advantage outside of L-canceling.Not sure if the schism you refer to is about skill or relations, but if you're talking about the skill difference, it doesn't matter how simple the game appears at first. Competitive players will always, always dig deep into the game to find as many tricks as they can to win. That's inevitable as long as they love the game (and it's not really a problem).
If you're talking about the relations between the two, I'm not worried about what the competitive scene thinks because of how tiny it is. It's rather one-sided; the overwhelming majority of casuals don't even know competitive players exist. That doesn't mean the game can't be designed so that competitives can enjoy it as well, it just means that casuals take priority.
Of course most of the people here are rather hostile to the idea that they're not the apple of Nintendo's eye, but them's the breaks. People here seem to be making the most of it though.
Now, I could be wrong on this, but the complaints you have seem to be addressed to the more stark differences between the cast at the highest level of play (in terms of how difficult it is to master them). I don't think this is a bad thing if it simply means more competitive playstyles and possibly a variety in character choice.
If you're complaining about how certain characters/playstyles require a considerable amount of effort just to be middle tier or so (compared to someone like Meta Knight), well that's a matter of character balance rather than simplicity of the overall physics. That's another discussion.
Consider a few things:
1. If people want to play the game with certain settings on everytime, that's perfectly fine. It's no different than people who only play with items off or people who only do stamina battles.
2. This is probably the only viable auto-anything feature available since it doesn't take control away from the player.
My interpretation of it has you returning slowly back to the stage (think a slower but indefinite version of Pit's Up+B). If you're fighting against someone aggressive enough to attack you on the way back, you're actually less safe than you would be if you recovered normally because now you're wide open.
Alternatively, the game could have you return to a specified spot on the stage instantly, but you're still open for a bit. Something a little more like Mario Kart when Lakitu rescues you and you have to start accelerating again.
Notice that either way, you're still vulnerable when you do this, so it's hardly advantageous to rely on it entirely if you're opponent is aggressive enough. All that happens is the game puts less focus on defensive recovery and more on actual combat. In that sense, it's not much different than having Automatic and Manual drift in Mario Kart.
Kinda scary even. Not trying to play Sour Sally but yeah, that's pretty weird.
Strong, that's his largest strength (pardon the pun). I, for one, am in full support of Toad for SSB4, cause he's a central character and I don't think Sakurai can manage to screw him upWell put. I personally wanted Wario.
Also if put in, should Toad be strong or fast? In SMB2 I think he was both, but that would be overpowered.
Accessibility is the barrier that holds back all games.You're looking at this the wrong way. Maybe they haven't quite taken to Smash because they're not interested in the game. That's like me saying I don't want to play Halo because it's not accessible enough for me. Surely, it's not because I have no interest in playing the game.
As assist trophies, sure.I hear a lot of people talk about Bowser Jr, but they should add the Koppalings into Smash instead. They have so much personality in NSMB Wii that it's not even funny. Anyone else want to see them too?
Right, that's why I think the superhuman strength mentioned in Toad's trophies were referring to Toad's ability to pick up and carry enemies very fast with ease (presenting us with the illusion that he is very strong). I think it would be a cool reference if Toad could pick up and carry other characters and barrels/crates with ease like Donkey Kong does in Smash even though he is a weak fighter.I think the only reason he pulled out his turnips so faster than everyone else was to fit into that whole ~*Speed*~ motif.
Fastest at running, pulling etc.
I would say running fast makes more sense IMO.
Since they haven't been portraed as strong, like Arcadenik said I don't think it would make that much sense.
(outside of SMB.2)
For the most part, you could say that he would be a glass cannon of sorts.In regards to Toad's mechanics, even if he is one of the faster characters in SMB2 (Which is technically a byproduct of who he replaced in Doki Doki Panic) I don't think he would be as fast as Captain Falcon or Sonic. Toad has speed, so it could make sense that he'd be faster than any of the other Mario characters in Smash, but Toad isn't known for speed like CF or Sonic. In any case, a fast and strong character could theoretically be balanced out by a weak recovery and being able to be knocked around alot.
As for the Koopalings....While I admit that I like them a whole lot more than Bowser Jr., having them as playable characters make no sense. There's really no way to get them all in there. Trophies for sure, and maybe something like an AT, but that's it.
It'd be tough, but I think it's doable. This is an absurd idea (or not), but maybe the Koopalings would kinda act like your Assist Characters in MvC2. My personal guess would be that the each Koopaling would team up with Bowser Jr. for one of his moves. To be more specific, it'd be like one works with him for his Smash and Special Attacks with each Koopaling getting to work with him on one move. The Final Smash would be all 8 working together.i dont know how that could work
You could say that, but as I said, I very very much doubt Toad would be as fast as Falcon. It just doesn't seem right, especially as Toad doesn't have legs.For the most part, you could say that he would be a glass cannon of sorts.
For the Koopalings, I think it'd be an amazing idea if, say, Bowser Jr. was the head of the group, and like Olimar, would use his siblings in his attacks but not as dependent.