Mario the Jumpman
Smash Ace
n88, have you considered using "ORs?"
Anyway, your roster sounds good, but why no AC rep?
Anyway, your roster sounds good, but why no AC rep?
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You're right about 64 just being a grand prix, and its true that her small role was still a large step up from other racers, but that doesn't really change the fact int he end that she's really not worth it all to much from a Smash standpoint, and it seems more like trying to give F-Zero a 4th character, rather than considering the validity of Jody being in a game with all these other famous Nintendo characters.It's a pro for her as oppossed to other F-Zero drivers If you were to add a fourth one; Unsure about the other F-Zero's (Wasn't 64 basically grand prix?)
Well for one, I think that most of Isaac's popularity, in terms of requests of getting into Smash is based around the game itself and his power set, rather than say his personality, since that is fairly lacking. To that end there's no real problem with adding in the GS3 character because he'll likely have the same powers Isaac has.....though he'll probably be lacking in personality too....We know It probably won't surpass Isaac's unless it sells freakishly well. Felix...I don't quite know.
Agreed. (Though I still don't like you saying the new guy is like Ninten when he's the more recent character)Because Felix stands out enough like Lucas, but Felix could also be an alt. I suppose since we don't really know enough about the new guy (Asides from the fact he looks like another ninten case) So It's probably better to get back to this once we both have GS3.
Well that would be weird indeed, I would think that even if GS got two characters, that it would still only get one stage at this time.It'd only be truly awkward If there was no stage for the older GS's.
Careful what you say or I will eat your pets...Hey Koopa, most Geno fanboys lack brain cells!
Andy - I actually really do like AW, but the AT Seems to beg to differ with me all over...Why wasn't Andy just the AT Instead? This could however work uniquely.It seems like the more I see character suggestions, the less I see characters such as:
So I'd like some opinions, how likely do you think their inclusions are and would you mind their inclusions?
- Andy (Advance Wars)
- Ray (Custom Robo)
- Lip (Puzzle League)
- Chibi-Robo (Chibi-Robo)
This idea came from Toise and got popular around the thread due to him. Anyways; It's because Square Enix is a very hard company to judge the "True" Mascot, but Chocobo is one of the few reoccuring and plot characters in FF, and same goes to the slime and DQ. DQ And FF Are Square Enix's biggest franchises (Of course, mainly in japan) And Square created FF While Enix created DQ, making a perfect compromise.Another thing I'd like to know is where this fascination with Chocobo and Slime came from; I don't think I've ever seen the two together as one. It sounds to me some of you are trying to get away with a two-for-one type of deal, and I'm not sure how that'd work. If there's a game of the two together like Diddy/Dixie or Nana/Popo, then I'm all for it, but if not... well, how about either Chocobo or Slime for SSB4?
shhhh my roster first; at least until toise, smashchu, arc, and FMOI Get online.What do people think about.....THIS ROSTER?
n88, have you considered using "ORs?"
Anyway, your roster sounds good, but why no AC rep?
Even though I could picture a rather sick moveset for Rosalina, with lumas and star bits, I'd like to know why Rosalina and not someone else. I wouldn't mind her at all, mind you, just would like to know why her and not, say, Toad.Super Mario Bros
Mario
Luigi
Peach
Bowser
Bowser Jr.
Rosalina
Kamek? Baby Bros.?Yoshi's Island
Yoshi
No Mona?WarioLand/Ware
Wario
Replace Mach Rider with Takamaru. =)Famicom/Retro
Pit
Ice Climbers
ROB
Mach Rider
Still don't know about Roy. I like him, but if we see a new FE character, chances are I'd prefer him/her instead of Roy.Fire Emblem
Marth
Ike
Roy
An okay list. I made a post prior this one concerning characters that seem to be fleeting from character suggestions lately. Since they aren't on your list, what are your opinions on them?Characters: 58
Spots on the Character Select Screen: 53 (54 with random)
I really don't think you can invalid jody just for being less popular. It may be a bit awkward as oppossed to other females; But I have only touched two F-Zero games to date of the 5 (Well, and the arcade game)You're right about 64 just being a grand prix, and its true that her small role was still a large step up from other racers, but that doesn't really change the fact int he end that she's really not worth it all to much from a Smash standpoint, and it seems more like trying to give F-Zero a 4th character, rather than considering the validity of Jody being in a game with all these other famous Nintendo characters.
It's not that; It's that If you were to add the new GS3 character AND Isaac.To that end there's no real problem with adding in the GS3 character
It's the ninten because chances are (From what we know currently) Isaac will probably get in over whatever this new guy is named. He's the new ninten as in; People would want him mainly for the fact he'd rep another part of GS, when in reality, he's freakishly similar.Agreed. (Though I still don't like you saying the new guy is like Ninten when he's the more recent character)
Chances are that's what will happen (It getting one stage)Well that would be weird indeed, I would think that even if GS got two characters, that it would still only get one stage at this time.
...And no comments on the image. Hi Fatman.Careful what you say or I will eat your pets...
Well, given what we have right now, that's essentially what an ALT is but I understand what you're saying. It sounds like you're suggesting ALTs that are more than just color changes and actually add or take away things from the character model kind of like the Cloud ALTs that hackers have made for Ike, right?@Fatman
Well that's not really what I mean by as alt, though I admit I'm thinking of a alternate model of sorts, which is only a hypothetical idea for Smash 4. I guess having different colors that match up to another character could be seen as an alt in a certain light, but by how I count it, I wouldn't really consider Diddy's Dixie colors as a alt, but rather just colors. (I also don't believe Mario's Wario colors were an alt or anything either)
If we're going to be logical with square reps and not mention ideas that haven't hit the horizon into popularity (...Yet.)...@thirdkoopa
Ignore Rosalina, that's my bias speaking. (Although I do believe she has potential to become important, especially with Galaxy 2 on the horizon). Geno seems like a more logical Square rep than the vast majority of others, because he's more wanted than others. I've seen all this stuff about Choco/Slime, but it seems ridiculous to me to pair two characters who are (So far as I know) unrelated, when there's a fairly popular character that already exists.
No, that's why they are loyal. Nintendo would have to do something to screw consumers, and they haven't done that yet (or ever will. DLC is one way to screw consumers).There's no guarantee that they will be loyal to the product. Like I mentioned earlier, the loyal players may hate the sequel and play the original instead which is what we've got going on right now.
Not it's not. Smash is the best selling fighting game. Your model is still wrong.I suppose my model was extreme. In a fighting game which is like the world, it's eat or get eaten. However, players act like a society just as you mentioned it. The players help each other out by giving tips, advice on matchups, teaching BnB combos, and more to each other.
And?Are you telling me that 3D fighters are inherently easier than 2D fighters? Yes, 3D fighters are more button mashing friendly, but 3D and 2D fighters require different skills. The same can be said for Smash and Tekken. Both control very differently from each and require different skills.
No, you can have a hard game with easy controls. Look at the Mario games. A fair number of them are rather hard, but the controls are extremely simple.
Players who have never played a Smash Bros game don't know what to do when they fall off the ledge. They end up just dieing when most players could easily recover. They have a hard time still learning the game on the ground. When they are off the stage, it is a different story. My idea was to create an auto-recover feature where weaker players would learn the game a lot smoother and not have to learn how to recover right off the bat.Also, from what I've heard, recoveries have already been made much easier with stuff like larger grab ranges and tether grabs. What are you proposing they do now? Have Shy Guys fly you back to the stage?
[/QUOTE]Sales is the number one way to make profits, but you are forgetting another method of gaining profits: Tournaments. Think about. Nintendo can sponsor tournaments throughout the country like Upperdeck did with Yu-Gi-Oh!. There would get a cut of the profits from the tournament fees. In return, after every three months or so, Nintendo provides prizes like a free game or even an advanced release or something even better.
Andy: Andy as an assist trophy? I would think his potential as a fighter would be far more interesting. Have you played IaMP and Blazblue before? Imagine him having stationary units on the field moving only when Andy uses specials, like a mix between Carl and his puppet and Alice and her puppets. Units have HP, so when they break down, he repairs them or summons new units.Andy - I actually really do like AW, but the AT Seems to beg to differ with me all over...Why wasn't Andy just the AT Instead? This could however work uniquely.
Ray - I played custom robo once and remember god awful loading times...That's about it. I'm rather indifferent on him.
Lip - Read: Ray, except I haven't played her game at all...All I know is It's a puzzle game, but with retro's, you never know.
Chibi-Robo - I have two friends who really want Chibi Anyways, I remember the game being similar to AC In It's "Less fighting" Aspect, but this would be at least a funny AT.
DQ could have assist trophies and the like if it really needs some acknowledgment. I pretty much agree with everything else you said, though.Thus; It's more about giving DQ Some love as It's one of the more popular series in japan, and about the company in general. You could however still go with just picking a FF Rep and calling it a day. Black Mage or Chocobo could work very well since they at least have some ties with nintendo that aren't fan cameo's, unlike Cloud.
Chibi-Robo I guess I could understand, but Andy? I really can't comprehend why people--not just here, doubt the possibility of having a Wars character, namely Andy. He's become the face of a series that spanned 12 games so far. It's confusing.EDIT: @Scooby
I wouldn't be surprised to see Lip or Ray make it in. Lip almost made it onto that roster. Chibi-Robo and Andy, less so. But that's just gut instinct, nothing to back it up.
I'm saying that It's just odd seeing infaltaries picked as an AT Over him (Oh I wonder the excuse this time), however Advance Wars does at least need a stage. A measely AT Isn't gonna do it next time around.Andy: Andy as an assist trophy? I would think his potential as a fighter would be far more interesting. Have you played IaMP and Blazblue before? Imagine him having stationary units on the field moving only when Andy uses specials, like a mix between Carl and his puppet and Alice and her puppets. Units have HP, so when they break down, he repairs them or summons new units.
Of course, regardless of stupid, him and the devs make the rules...Chibi however at least deserves AT Status next time around (Especially since hopefully we'll get more new franchises)Chibi-Robo: The game is interesting and there is some fighting in the game later on--not much, but it's there. Also, theincredibly stupidreason AC doesn't have a fighter is because Sakurai can't see how they'd fight That said, it wouldn't be difficult to imagine Chibi-Robo fighting.
I actually didn't mind that too much. He'd probably send out infantry units anyway, much like how that AT works as is. But yeah, how about Andy as a playable character? Since, you know, an AT won't do next time.I'm saying that It's just odd seeing infaltaries picked as an AT Over him (Oh I wonder the excuse this time), however Advance Wars does at least need a stage. A measely AT Isn't gonna do it next time around.
I know, I just find it blatantly hypocritical how he'd say a AC character isn't plausible for fighting, yet we see freaking R.O.B as a playable character. It's a lame excuse.Of course, regardless of stupid, him and the devs make the rules...Chibi however at least deserves AT Status next time around (Especially since hopefully we'll get more new franchises)
Nice, but what does that song have to do with S&P? lol**** I brought a lot of quick discussion up. Anyways from the stage discussion group: http://www.youtube.com/watch?v=LYEl46Q4tnw - One song that does need to be in if Sin and Punishment is represented somehow.
Hmm, possibly. AW Is a big enough series now to at least warrent a stage, and It's still the longest running series of nintendo's without even a stage.I actually didn't mind that too much. He'd probably send out infantry units anyway, much like how that AT works as is. But yeah, how about Andy as a playable character? Since, you know, an AT won't do next time.
Wrong song.Nice, but what does that song have to do with S&P? lol
Because, as it's been said many times before, Animal Crossing is a game that is meant to be peaceful, and Sakurai acknowledges this. R.O.B. has no such restrictions, he (it) was a blank slate. It's not an excuse, it's being mindful of the source material.I know, I just find it blatantly hypocritical how he'd say a AC character isn't plausible for fighting, yet we see freaking R.O.B as a playable character. It's a lame excuse.
Insanely badass.Wrong song.
http://www.youtube.com/watch?v=q3Qs8aVKHXI
THERE We go. I'll fix that in the other post.
It is an excuse. Regardless of source material, if he wanted to make Tom Nook fight Ridley, there's nothing preventing him from doing so--nothing but himself.Because, as it's been said many times before, Animal Crossing is a game that is meant to be peaceful, and Sakurai acknowledges this. R.O.B. has no such restrictions, he (it) was a blank slate. It's not an excuse, it's being mindful of the source material.
I actually would love to see something like this for Jill. That'd be awesome.My idea for Andy is sort of like my idea for Porkey which itself is sort of like a rip off of Tron Bonne from MvC2. Basically have Andy fight in a mech (a modified Neo-Tank in this case) Sure its not something he's really done, but he's a mechanic so its plausible.
Of course it's not physically impossible to put an Animal Crossing character in the game and pit it against Ridley, but the nature of the source material itself that doesn't lend itself well to fighting. It's like putting a nun in fighting game like Tekken. Sakurai's just respecting that, it's not that he's incapable of doing it. It is possible that he could change his mind, but people just need to understand why he did it in the first place.It is an excuse. Regardless of source material, if he wanted to make Tom Nook fight Ridley, there's nothing preventing him from doing so--nothing but himself.
If you limit yourself with self-limiting thoughts, you’ll never be able to break past what you deem impossible, thus destroying the opportunity for others to experience Smash Bros. through him on different levels, from different angles and in different ways. He needs to get past his perceived limitations and realize that he CAN think big; there's no written law that says X character can't fight in his Y game. It's bull.
I think its a bit too complicated for Smash. I guess if he had one unit to manipulate it could possibly work, but what's the most difficult thing is what exactly the unit are in comparison to the CO. What I mean by that is that it would make sense for Andy to use the units sort of like puppets if they were smaller than and more cartoony, but that itself clashes with the fact that the units are actually supposed to be full fledged combat vehicles. Essentially your standard tank should be around the size of a Landmaster.I actually would love to see something like this for Jill. That'd be awesome.
What do you think of my idea for Andy? He primarily uses his wrenches for attacking, and his specials would essentially be like puppets.
That is the biggest load of BS I've read on this forum. You're basically advocating that everything should be fair for everybody even when you have two people fighting with skills on the opposite end of the spectrum, and this is all for to make the beginners not feel bad when they lose. No one said Super Smash Bros. had to be fair and square.Players who have never played a Smash Bros game don't know what to do when they fall off the ledge. They end up just dieing when most players could easily recover. They have a hard time still learning the game on the ground. When they are off the stage, it is a different story. My idea was to create an auto-recover feature where weaker players would learn the game a lot smoother and not have to learn how to recover right off the bat.
The units would indeed be much smaller than Andy, kinda like how they appear in Brawl. There obviously wouldn't be landmaster size tanks on the field--perhaps for a final smash, but otherwise, no. But about it being complicated, here's how I picture it in more detail.I think its a bit too complicated for Smash. I guess if he had one unit to manipulate it could possibly work, but what's the most difficult thing is what exactly the unit are in comparison to the CO. What I mean by that is that it would make sense for Andy to use the units sort of like puppets if they were smaller than and more cartoony, but that itself clashes with the fact that the units are actually supposed to be full fledged combat vehicles. Essentially your standard tank should be around the size of a Landmaster.
Did I really see Vader and boba fett.....wow, failI'd agree with all 6, easily. Characters have a large fanbase because of one or more of the following (in no particular order):
1. They're mysterious, therefore cool (think Boba Fett)
2. They're totally evil (Bowser/Ridley)
3. They have some sort of twist/struggle inside (Vader, MK, Dedede)
4. They're a hero
5. They're flat-out funny
6. Anything else that you can think of
It just depends on what you're into and what kind of person you are, I guess, when it comes to characters
Depends. Discussion shifts randomly, but most discussion here with characters is usually pretty logical/interesting. And this thread isn't just characters. There's also a nice group for Stage Discussion and one for Gameplay Discussion floating around.Is this thread leading towards logical inclusions of characters? If not, I'll pass.
How about making the B button instantly win the round? If people are THAT uninterested or unable to not learn how to play a game then this is the only way to solve that problem 100%No, that's why they are loyal. Nintendo would have to do something to screw consumers, and they haven't done that yet (or ever will. DLC is one way to screw consumers).
Players who have never played a Smash Bros game don't know what to do when they fall off the ledge. They end up just dieing when most players could easily recover. They have a hard time still learning the game on the ground. When they are off the stage, it is a different story. My idea was to create an auto-recover feature where weaker players would learn the game a lot smoother and not have to learn how to recover right off the bat.
Wow. What was that?That is the biggest load of BS I've read on this forum. You're basically advocating that everything should be fair for everybody even when you have two people fighting with skills on the opposite end of the spectrum, and this is all for to make the beginners not feel bad when they lose. No one said Super Smash Bros. had to be fair and square.
If they can't recover, that's their problem. It's not too **** hard to learn. We all went through with it, new players can do it too if they care.
Seriously, especially considering how amazing some of the tracks are on the S&P OST.@Scooby: Nice moveset, also as for the music, It's odd that not even one S&P Track made it, yet Saki made it on fan request? Bleh. More S&P Love would be nice next game even If saki isn't playable (Or the new guy...*Waits patiently for us to get S&P2)
They'd be better third party characters than some I've seenDid I really see Vader and boba fett.....wow, fail
This. A thousand times this. I'm mostly annoyed right at the moment because Smashchu keeps talking as if his mother was ***** by competitive players. "Competitive gamers ruin the appeal of the game. Doing anything for them will kill Smash." Ugh... Truth be told, I don't think most competitive players really care about casual players and vice versa so some of the talk that has been going around as if they constantly plot against other is just ridicolous.How about making the B button instantly win the round? If people are THAT uninterested or unable to not learn how to play a game then this is the only way to solve that problem 100%
I swear to god if I hear "NO MAKE THIS GAME CASUAL FRIENDLY **** COMPETITIVE NO MAKE IT COMPETITIVE FRIENDLY **** CASUAL" one more time I think I'm going to rage. You will NEVER get rid of the competitive scene, it will just adapt to that game, as the competitive scene for Brawl has adapted and moved on from Melee, and I know a lot of them still play Melee and/or Smash 64 as well, and the casuals who don't know about the competitive scene will NOT be affected by that in any way at all. Pandering ONLY to Competitive OR Casual games will **** up the game in the end. The balance is needed, both sides of the arguments keep insisting in their favor without considering the other side. This is ********, it's much worse than the "Official Brawl Speculation Thread" back when Brawl was first announced.
Andy could be like the Pokemon Trainer and stay in the background and give orders to a team of infantry soldiers a la Ice Climbers. The tank could be used as a Final Smash.I understand this viewpoint Pie, but focusing on one unit and Andy is undermining the other units just as much. Andy acts as sort of a leader in his games.
Wow, you're almost taking this personal.How about making the B button instantly win the round? If people are THAT uninterested or unable to not learn how to play a game then this is the only way to solve that problem 100%
I swear to god if I hear "NO MAKE THIS GAME CASUAL FRIENDLY **** COMPETITIVE NO MAKE IT COMPETITIVE FRIENDLY **** CASUAL" one more time I think I'm going to rage. You will NEVER get rid of the competitive scene, it will just adapt to that game, as the competitive scene for Brawl has adapted and moved on from Melee, and I know a lot of them still play Melee and/or Smash 64 as well, and the casuals who don't know about the competitive scene will NOT be affected by that in any way at all. Pandering ONLY to Competitive OR Casual games will **** up the game in the end. The balance is needed, both sides of the arguments keep insisting in their favor without considering the other side. This is ********, it's much worse than the "Official Brawl Speculation Thread" back when Brawl was first announced.
This is laughable since the post you quoted was a massive rant about auto-recoveries. Now somehow I talk as if I have a vendetta with competitive Smash.This. A thousand times this. I'm mostly annoyed right at the moment because Smashchu keeps talking as if his mother was ***** by competitive players. "Competitive gamers ruin the appeal of the game. Doing anything for them will kill Smash."