It really just takes a simple keystroke to answer that:
$
EDIT: ninja'd
Because I'm one of the best players in my region and it's easy money. Duh.
edit: Oh and it sucking doesn't mean it isn't fun sometimes, it just means it sucks.
And concerning the frame data about ZSS's grabs, nobody cares. This game is about reads, not frame data. Getting grabbed or Dsmashed (which leads into
a guaranteed grab) even as MK isn't highly unlikely, and playing solely to avoid it gives ZSS less to worry about. People react based on what they're expecting and you can't play a ground game conditioning yourself ONLY to look for grabs because then you'll get hit by other stuff.
The matchup isn't even, but I've played Nick Riddle (I might add that he 3-1'd my MK, but I 3-1'd him with Snake, so I'd say we're about even in skill, but the matchup knowledge made the difference vs my MK, where imo Snake outright beats ZSS) and lemme just say good luck not getting grabbed, not that it matters because he had no trouble killing me by other means anyway...
What I meant was that if you think this game is crap but are making money from it, you could switch to another game that you enjoy and quickly start making money from that instead. But since you enjoy it even though you think it's crap, I guess that's fair.
Regardless, I'm gonna disagree with you on the frame data thing, frame data tells you what situations you can use it in (in other words, to punish what, will my opponent be able to beat it on reaction if I just do it, will my opponent be able to spotdodge this on reaction, etc), that's the reason why you can't use ZSS' grabs as a threat to pressure shielding opponents like Zelda, they spotdodge it on reaction.
Of course from the reading prospective it defines how large of a read you have to make in order for the move to work (remember the "mindgames potential thread" I linked you to? Well longer frame data means generally a lower margin of error and fewer options are beaten by it).
That said it does still function as a threat and people CAN overcompensate for it, and the fact that certain moves automatically lead to a grab as punishment is a major factor, but from that prospective we gotta question how much MK loses by just dropping the stuff that risks d-smash and grab.
Honestly, not too familiar with ZSS samus so I honestly dunno what options MK would lose by simply using tactics that basically cannot be beaten by grab or d-smash, but I'd like to find out. It's probably overcompensation though, so I don't think it represents the true state of the MU.