Just like how Peach Bomber and Rising Pound stalling were part of the game and programmed to do those exact effects? Why did those get banned?
you can't perform those techniques on every stage afaik. you can plank on nearly every stage on the given stage list for tourneys.
As soon as the MK (or character) is able to make it to the ledge, there really is no reason for him to wait on the ledge any longer. Once the opponent gives the space and you realize that he's half a stage away at least, you're obligated to leave the ledge. You can bend it and regrab like 2 more times or something (doesn't matter the number), but does it affect the game as much as no limitations to planking?
The reason for MK to wait on the ledge longer is because he has the lead and the timer is on.
What if I don't feel half a stage away is safe enough for me to get on the ledge, especially if the opponent has a way to attack me immediately?
No limitations on planking are bad, but this limitation is just as bad. You're basically allowing MK plank in spurts. I come on the stage, you attack me, I'm thinking, wow this isn't safe, I retreat back to the ledge. Opponent pressures, I plank, he can't get to me, he goes back to the other side of the stage, I wait a little while longer, I get back on the stage, opponent attacks, dat aint safe, etc.
MK (or the character) is still achieving a position where the opponent can reach him, and not deliberately (and excessively) avoiding any and all contact between both players. Dodging attacks means that he's in danger of being hit, and that's exactly what I want happening... Plankers+scroogers being vulnerable.
Right, brokenness in spurts isn't as bad as infinite brokenness.
Some surgical changes are better than global changes. Chaingrabs were limited until 300%because they could be executed indefinitely, thus stalling the game. Is it a global change or a surgical change? A global change would've been to ban all the characters capable of chaingrabs, but which is a smarter approach to the situation? I believe there's a best choice for everything, and although global changes are great, it isn't always the best choice... More like a "last resort" unless it as a first resort IS the best answer (which may not be the case here).
Some surgical changes are better than global changes. That, I can agree with. But in this case, I don't believe it is so.
I don't quite remember the point here, but if it is what I think it is, not everyone can IDC. Everyone can plank.
In all seriousness, the tactic proves to be THE most effective tactic by a decent margin, and also has a negative effect on gameplay everywhere. Usually, we'd have to wait to see if this is true, but in tourneys with no LGLs we've seen it to be true already.
With what characters?
inb4MK.
it's beatable against the other "plankers" do you agree?
See, I'd be against removing the air fireball... Is it the Akuma player's fault if he mashes in the air and accidentally activates an air fireball? He was conscious of the rule and was never gonna do it, but whoops! An accident and he did it! What happens now?
it's not as easy to accidentally do an air fireball (the stick/dpad must go to neutral first), but I understand. However, I'm still confused as to what happens if the opponent consistently decides to go back to the ledge and take various amounts of time to get back on the stage if the opponent decides to not pressure him.
See, moves and tactics are different in the sense that tactics are much more complicated to execute. Banning IDC was easy because it requires the opponent to mash up on the c-stick right after doing a downB, it literally makes no sense why a person would want to mash up on the cstick besides IDCing. An air fireball is done by a quick flick of the fingers and a button press, planking isn't.
agreed, but it can still be banned.
Why aren't walkoffs allowed, even though they're part of the game? Me as a DDD player can chaingrab to the other side and then DECIDE to let you go without killing you... But come on, do you honestly expect me to do so when money's on the line? I'll chaingrab you all 3 times off the edges if I have to in order to make dat ther money. What makes you think MKs won't plank if they grab the ledge with an advantage? Honor? Sad thing is, that's exactly why MKs don't plank as much as they should: Honor.
Walkoffs are allowed, but the stages where walkoffs are most eminent are banned. There is nothing that says you can't do a walkoff on the portions of Delfino that allow it. (lol strawman)
Honor might be the reason that MK's don't plank as much as they should, but it's there decision. You shouldn't force "honorable" rules onto games, otherwise you could force "honorable" rules on CGs or "honorable" rules for Warlock and Falcon Punches.
If MK is planking too good for me to deal with it (as DMG's thread shows), is it my fault that I can't beat a broken strategy? If Pit is constantly scrooging and faking scrooging in order for me to run to the other edge from time to time, is it my fault that I can't catch up to him or beat the strategy?
Yes, and no.
No in that I agree it's a game breaking tactic.
Yes in that you shoulda picked a character that can deal with it.
Even though I abhor hearing examples of horrid players who can't punish easy-to-punish things (like Ike's ledge game or Mario's upB regrabs), I have to admit that they're realistic situations... Well, let's see if I can think of some other suggestion that doesn't affect gameplay, besides planking+scrooging then.
Pit can scrooge, so he can be pretty broke if done right... Scrooging is a pretty broken tactic, after all. G&W has his uair planking which is slightly worse than MKs due to it not letting the opponents grab the ledge, and if they do G&W can upB them out of the ledges/upB onto the stage. Marth's planking can be handled a LOT easier than the other examples, but people usually just give Marth the space to recover since a tippered ledgedropped uair hurts more than an MK ledgedropped uair.
In all of the scenarios, people usually have no choice but to retreat to a safe position and allow the opponents to complete a recovery or get back onto the stage normally. What my suggestion would do is MAKE the opponents recover instead of exploit the broken defense that ledge-play allows them to achieve (such as planking+scrooging).
If planking was broken with all the characters, then I would think that making the opponent have to come up off the ledge would be an interesting suggestion (although the problems I mentioned would still exist in terms of what's the right distance, how long the opponent is allowed to stay on the ledge, etc.) but it's really proven to be broken with one character. That's my other problem with your suggestion.