We are leaving MK with the option of broken techniques because these techniques are still a part of the game.
Just like how Peach Bomber and Rising Pound stalling were part of the game and programmed to do those exact effects? Why did
those get banned?
But let's say your suggestion works...
You might give MK the space, and then he gets on the stage. What dictates how much time MK has before he can decide to get back on the stage? Do you penalize the MK for not getting back on the stage IMMEDIATELY after the opponent moves away? Does he wait for his opponent to stand still? Does he wait a while to make sure his opponent is in a neutral position? How long does he wait?
As soon as the MK (or character) is able to make it to the ledge, there really is no reason for him to wait on the ledge any longer. Once the opponent gives the space and you realize that he's half a stage away at least, you're obligated to leave the ledge. You can bend it and regrab like 2 more times or something (doesn't matter the number), but does it affect the game as much as no limitations to planking?
And here's my favorite part, what keeps MK from going back to the ledge, which isn't stalling, but is rather running away to reach a better position? He can dodge an attack or two, then boom, back to the ledge. Now the opponent has to move away from the ledge again before MK can get up... refer to the questions about getting up on the ledge above...
lather, rinse, repeat.
MK (or the character) is still achieving a position where the opponent can reach him, and not deliberately (and excessively) avoiding any and all contact between both players. Dodging attacks means that he's in danger of being hit, and that's exactly what I want happening... Plankers+scroogers being vulnerable.
Some surgical changes are better than global changes. Chaingrabs were limited until 300%because they could be executed indefinitely, thus stalling the game. Is it a global change or a surgical change? A global change would've been to ban all the characters capable of chaingrabs, but which is a smarter approach to the situation? I believe there's a best choice for everything, and although global changes are great, it isn't always the best choice... More like a "last resort" unless it as a first resort IS the best answer (which
may not be the case here).
If only one character is using the tactic in a broken manner, how is it broken again?
I dunno, ask IDC.
In all seriousness, the tactic proves to be THE most effective tactic by a decent margin, and also has a negative effect on gameplay everywhere. Usually, we'd have to wait to see if this is true, but in tourneys with no LGLs we've seen it to be true already.
If I removed the air fireball from ST Akuma and removed the option to lock your opponent in the frame perfect red fireball lock from ST Akuma, he's perfectly beatable. But he's banned though.
See, I'd be against removing the air fireball... Is it the Akuma player's fault if he mashes in the air and accidentally activates an air fireball? He was conscious of the rule and was never gonna do it, but whoops! An accident and he did it! What happens now?
See, moves and tactics are different in the sense that tactics are much more complicated to execute. Banning IDC was easy because it requires the opponent to mash up on the c-stick right after doing a downB, it literally makes no sense why a person would want to mash up on the cstick besides IDCing. An air fireball is done by a quick flick of the fingers and a button press, planking isn't.
Nope. Of course you'd be grateful for the opponent to leave you room, I'd be too. Allows me a moment to not do anything... oh wait, I have to come up off the ledge? Just like it's a decision for the opponent to move back, I don't see why it shouldn't be a decision for me to get back on the stage, especially when the ledge is just as much a part of the game as the stage.
Why aren't walkoffs allowed, even though they're part of the game? Me as a DDD player can chaingrab to the other side and then DECIDE to let you go without killing you... But come on, do you honestly expect me to do so when money's on the line? I'll chaingrab you all 3 times off the edges if I have to in order to make dat ther money. What makes you think MKs won't plank if they grab the ledge with an advantage?
Honor? Sad thing is, that's exactly why MKs don't plank as much as they should:
Honor.
Is that fair to the opponent who's doing the ledge game better than the opponent can deal with it?
If MK is planking too good for me to deal with it (as DMG's thread shows), is it my fault that I can't beat a broken strategy? If Pit is constantly scrooging and faking scrooging in order for me to run to the other edge from time to time, is it my fault that I can't catch up to him or beat the strategy?
Character doesn't want to come off the ledge because the opponent can't deal with it. Opponent could be failing against ROB's lasers and (to a lesser extent) gyros, Mario's reupBing, Ike's reupBing... anything simple. If an opponent decides, "Dam, I can't deal with this," he just move back, and now the opponent is obligated to get back on the stage, as opposed to forcing the opponent to figure out how to deal with it.
Even though I abhor hearing examples of horrid players who can't punish easy-to-punish things (like Ike's ledge game or Mario's upB regrabs), I have to admit that they're realistic situations... Well, let's see if I can think of some other suggestion that doesn't affect gameplay, besides planking+scrooging then.
If you admit to Pit, G&W, and Marth's planking to not be broken like MK's planking is, and the opponent can't deal with it, why should he be given the option to move away and the opponent be obligated to come back on the stage? Why not have the opponent figure out how to deal with it?
Pit can scrooge, so he can be pretty broke if done right... Scrooging is a pretty broken tactic, after all. G&W has his uair planking which is slightly worse than MKs due to it not letting the opponents grab the ledge, and if they do G&W can upB them out of the ledges/upB onto the stage. Marth's planking can be handled a LOT easier than the other examples, but people usually just give Marth the space to recover since a tippered ledgedropped uair hurts more than an MK ledgedropped uair.
In all of the scenarios, people usually have no choice but to retreat to a safe position and allow the opponents to complete a recovery or get back onto the stage normally. What my suggestion would do is MAKE the opponents recover instead of exploit the broken defense that ledge-play allows them to achieve (such as planking+scrooging).
Kewky you have an interesting idea but its still a losing battle for one reason.
Say u have a falco playing an MK. falco knocks mk off the stage but Mk has a percent lead so mk decides hey "im gonna plank."
Falco player backs up and says "im giving u space get on the stage"
Mk player says "ok" and get on the stage.
Falco continues shooting lasers as falcos do and one laser hits the MK player for 2 percent.
Mk cant "deal with the lasers" so he goes back to the ledge and planks only 2 percent lower than he was initially. If the Mk has a stock lead falco cant win this way.
The other problem is that because Mk can technically go back to the ledge after getting hit it almost forces the other player to go for big damage on the next hit in order to make this oppertunity worth while meaning that they are less likely to attack safer. I just cant see this dea working.
I didnt find the original post of ur idea but i think i got the gist if i am way off ignore this.
Nah, you got the gist of it right.
Falco would be camping from the other side of the stage, meaning that MK would be forced onto the stage as soon as he grabbed the ledge. The distance limiter has been met before MK even grabbed the ledge, so he should be forced back on-stage and learn how to powershield lasers if he wants to win by shield-camping (which is pretty much how you should beat disadvantaged falcos, forcing them to approach by avoiding their lasers).
I'll see if I can think of something else... Just keep giving me feedback everytime I think of something, to see if it would fail or not, just like MarKO did.