I will restate my point, as one of if not the only Masterhand main, I believe he should be added to the tier list as he is a playable character and is not banned by the recommended tournament ruleset. He fits nicely under Pichu, my reasoning for his position are his Pros and Cons:
Pros
Cannot be grabbed.
Cannot be comboed.
Very high priority (Higher than Brinstar’s lava) on all attacks.
Very powerful attacks.
Has a lot of spikes and metor smashes.
Unaffected by Stale-Move Negation.
Doesn’t suffer from knockback.
Large range.
Attacks greatly pressure shield.
Floats above the ground, so many grounded attacks do not affect him, and small opponents are forced to jump to reach him.
Only has to kill the opponent once to win.
Unpredictable as not many people are used to playing against him.
Cons
All attacks are very predictable.
All attacks have significant starting and/or ending lag.
Most of his attacks don’t work well on some stages.
Cannot use any advanced techniques.
Cannot spotdodge, shield, roll or move to avoid opponent’s attacks.
Not many ways to edgeguard effectively.
Very large target.
Automatically loses due to stalling on Corneria and Princess Peach’s Castle.
His cons far outway his pros.
I recommend we have rulings like follows:
If a freeze is caused by Masterhand, the Masterhand player loses.
If 2 players both want to be Masterhand, then they can decide who gets it through a coin toss, rock paper scissors, etc...
I think we should make it so if a player is using Masterhand, then the other player cannot select Corneria or Peach's Castle (Similar to the ruling reggarding Saffron City and Ness in 64) to be fair.
We could make a limit on the number of tries the Masterhand player gets at performing the glitch. E.g. If you fail at getting the timing right 10 times you just have to use a normaly character.
Opinions?