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I know how to solve this argument.
1. Take down the current list and replace it with
"The new tier list is currently being constructed, please wait until it is released for further discussion."
2. But never actually go through with it, so people can complain about the new tier list's release date rather than what's actually in it.
Anything is better than the crap flying around right now.
That and if we go solely on matchups, Sheik becomes the best character in the game, which I'm pretty sure isn't the case.my only beef with using a match-up chart as a tier list is i think some characters are better than others, even if their match-ups don't specifically say so.
Take samus for example. She has lots of bad match-ups and few strong match-ups. If you play her right, she is a really good character. She has the speed, range, priority and projectiles to be on the low end of tournament viable characters. But because she doesn't raaaaaape the lower tiers and her mid+ match-ups are even-ish, she gets placed at the bottom of mid/top of low in a match-up chart tier list.
I disagree, 2 players of exactly the same skill one pichu one fox. In some alternate universe the pichu has gone through 7 rounds and won the grand finals in a tournament.The thing is, there is no character that does not have the "tools" provided that there is a great enough skill gap. Sure, the characters have a great deal of difficulty doing it reliably, but with sufficiently good reading skills it is possible to defeat any character.
Honestly, that's one beautiful thing about melee, every character has a counter to literally everything that every other character can do, there are no 100-0 match-ups, the difference is a matter of reliability, and effectiveness. Bottom tiers lack reliable ways to get in without reading their opponent perfectly, have large gaps in their defenses, or simply are too vulnerable to other characters options to win reliably (ex. chaingrabs, shin combos, etc), but they CAN win, provided there's a large enough skill gap.
On a completely separate note, I think I'm gonna pick up pichu as a secondary, he's fun.
Again, that's based on a bad assumption, namely if you faced an even number of every character, in that case Sheik would be the best character, garbage in garbage out.That and if we go solely on matchups, Sheik becomes the best character in the game, which I'm pretty sure isn't the case.
Are you SURE?I disagree, 2 players of exactly the same skill one pichu one fox. In some alternate universe the pichu has gone through 7 rounds and won the grand finals in a tournament.
It's not about a "skillgap" it's about the worse characters patience and luck.
In the grand finals of a national tournament there isn't going to be a massive skillgap if there was the better player would win all the time.
Melee is alot about luck.
Zelda does better against characters that matter, therefore Zelda is better.I use zelda, the range is just too much to get round roy terminates her.
He has a longer and quicker wavedash than her, he can actually short hop once below zelda what is she going to do? not alot. dtilt out ranges everything and nullifies zeldas decent downsmash, zeldas running attack bair and fair are good, but roy can punish these on sight.
I 4 stocked undyingchaos's Fox using Pichu. He was speechless.Yeah powersheilding is legit I powersheilded a bunch of foxes lasers in one game on the fly as pichu(uber easy to powersheild with compared to most people) But keep in mind some camping is retarted to powersheild like sheik's needles.
yeah love that about melee too. Nothing is impossible even if someone powersheilded every single attack that's still not auto win because they can still get punished for their attacks and get grabbed.
adumbrodeus- I will let you choose. I can say nothing about you playing as pichu or I can say something(maybe PM or something), because I am annoying about it. Chooses are always nice even if the answer will always be the same.
I'm agreeing with you... Matchups need to be weighted.Again, that's based on a bad assumption, namely if you faced an even number of every character, in that case Sheik would be the best character, garbage in garbage out.
The reality is even if there was an even number of mains of each character, low tier characters fall far too easily in the early stages of tournaments to really be relevant, but we all know this.
Of course, being low tier also discourages people from maining them.
This why we need to weigh match-ups based on the likelyhood of running into them, and how do we weigh match-ups? Do a match-up chart and then weight everyone's advantages and disadvantages based on position of advantages and disadvantages.
Then repeat.
What I'm pointing out is that we don't have to do it based on an outside list, we should do it based on the conclusions inside the list on the basis of the relative odds of running into the character in a tournament based on a standard distribution (aka an even amount of everyone). We should discuss how many of each character should be present to appropriately weigh the tiers.I'm agreeing with you... Matchups need to be weighted.
Graphics are much more important to little kids getting into gaming than people who were around from earlier ****ty graphics, like the melee community.Which begs the question, with our super-ADD community, why the **** is melee not the more popular game?
Actually this is more a sophist question with a long term prediction. I understand, it's bright, it's shiney, it's new. It had that initial push.Graphics are much more important to little kids getting into gaming than people who were around from earlier ****ty graphics, like the melee community.
I've liked the idea that the tier list should be derived from the matchup chart for a while now.This why we need to weigh match-ups based on the likelyhood of running into them, and how do we weigh match-ups? Do a match-up chart and then weight everyone's advantages and disadvantages based on position of advantages and disadvantages.
Then repeat.
lol you wish.Zelda IS better than Roy.
feels that wayI hope Mewtwo rises, he seems like he can be developed.
Exactly why I quoted that horribly funny post.I'd say that the difference is more like the difference between blitz chess and chess (or blitz go vs go would be more accurate).
Because melee needs all the things brawl does, plus the ability to do them quickly, and be able to recognize common strings of moves without deliberating over them each time.
M2 isnt that easy to combo. unless you use soft attacks. He is just easy to hit. With m2 its almost always perfectly safe to DI off stage. you wll make it back.It's based on current metagame if it was future or max level(not reached) metagame then ice climbers for top of the top.
m2 should be risen by at least one spot but remember m2 is a huge target that can't cover himself(also combo bait), sucks on platforms/edges, his projectiles is pretty poor overall(can't really combo into anything or pressure people very good), Bad approach(basically wd tilts, sh shadowballs, or grab sometimes, slowish, bad at killing people, has a few not so amazing moves like side-B down-B, jab, and in truth people are going to combo him more than m2 will combo them.
Good things wd, tilts, grabs, recovery,DJC, and that's about it.
I think i know what you mean, like an instant grab release, i think its gotta be like press Z/A a frame after being grabbed, i've done it a few times before but i can't find a solid way of doing itIsn't it possible to cancel out a grab by grabbing at the same time (a la SF)? Perfect powershielding + perfect grab cancel = boring but invincible game
I disagree i can't think of a matchup zelda does better than roy in, and i don't care about matchup charts it's quite plain which characters are good against others i bet in reality zelda doesn't have a positive matchup all characters can get round her i bet pichu is better than zelda haha. Nevertheless i think zelda is a wildcard character that can kill in 4 or 5 moves and has no unwinnable matches (via down b) .Are you SURE?
In many fields I have seen truly amazing people, and generally speaking the true top player is head and shoulders above the rest, or at least there's a significant difference. What's to say that we can't get somebody who's the smash community's equivalent to somebody who can set a world record that stood for decades using regular shoes with nails in them?
And while there is luck, most of the "luck" in melee is reading? Why do the same players consistently win? Lucky? To a disagree, but to the outsider good reading skills are indistinguishable from luck, and what else is there to separate the truly top players?
Zelda does better against characters that matter, therefore Zelda is better.
I'm sorry, but this proves you know absolutely nothing of the melee metagame.Winning a match in melee is luck, lucky the other opponent ****ed up so you can hurt them alot, the more experienced you become the more luck you can take advantage of because you can get to the opponent quicker a missed L cancel is lucky everyone does it but noone means to.
You don't care about match-up charts because you don't understand the metagame, as shown very clearly above.I disagree i can't think of a matchup zelda does better than roy in, and i don't care about matchup charts it's quite plain which characters are good against others i bet in reality zelda doesn't have a positive matchup all characters can get round her i bet pichu is better than zelda haha. Nevertheless i think zelda is a wildcard character that can kill in 4 or 5 moves and has no unwinnable matches (via down b) .
I think that's more of an open question because there's a great deal to establish, my suggestion there was one of many involving staging a theoretical tournament with a certain number of each characters' mains, tracking their possible opponents at each level and using MU ratios to establish how often which character will win.I've liked the idea that the tier list should be derived from the matchup chart for a while now.
What sort of algorithm would you suggest, though? The main one I can think of is calculating the % of metagame and expected win % for each character at each step, but I'm not entirely convinced that there's a sound theoretical justification for it. Also, this system is bad at resolving rock-papers-scissors sorts of scenarios. (if A, B, and C where the 3 best characters, and A > B > C)
The other issue with this approach is that character representation in reality doesn't really match up to how strong the characters are. (sheik and marth are a bit underrepresented, falcon and peach are a bit overrepresented, etc.) I don't think most people would agree to the idea that the tier list should be completely divorced from the actual metagame composition.
Summon Cosmo!!!!!!!!!i Disagree I Can't Think Of A Matchup Zelda Does Better Than Roy In, And I Don't Care About Matchup Charts It's Quite Plain Which Characters Are Good Against Others I Bet In Reality Zelda Doesn't Have A Positive Matchup All Characters Can Get Round Her I Bet Pichu Is Better Than Zelda Haha. Nevertheless I Think Zelda Is A Wildcard Character That Can Kill In 4 Or 5 Moves And Has No Unwinnable Matches (via Down B) .