The Star King
Smash Hero
- Joined
- Nov 6, 2007
- Messages
- 9,681
Holy **** I haven't had Danimals in years, I forgot it existed
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Long WD isn't a huge advantage most of the time. I think Sheik's WD is way better than Marth's because the space she moves is way more conducive to positioning her moves. Tight movements are generally more useful than big ones.I don't understand where people get the 'marth is slow' concept. He has the fastest walk speed in game, and 3rd fastest dash iirc. He has the fourth longest wavedash (luigi>mewtwo>ics>marth), and the second longest dashdance.
The biggest weakness of Marth's recovery is the inevitability of being hit. It's excruciatingly hard to do anything that doesn't involve being hit off again. He doesn't have many mixups aside from floating a bit longer. Most of his high recoveries are handled by very generic invincibility-abuse algorithms. These are problems. Being offstage isn't an immediate death sentence, but you're probably gonna get hit again. Getting hit easily sucks.Marth's recovery isn't half as bad as people make it out to be. Bones did a pretty good job summing things up, but i'd like to point out that he has a fair bit of stalling variation due to his quasi-floatiness and his side-b stalling shenanigans. It's not stellar, but it isn't a debilitating weakness like some people say.
I agree with this for the most part. Sheik also combos him very hard.The biggest flaws I find with Marth are his lack of KO options at high percents, how prone he is to being comboed (primarily by falco falcon and puff), and the difficulty he has in approaching the very top tiers.
I think you're overestimating the significance of a CG on Fox & Falco. Everyone can death combo Fox & Falco. I agree with this for the most part though.To put that in comparison, he has the longest grab in game, 0-death combos on the spacies, one of the best edgeguarding games around, and one of the best aerial games around.
Indeed.tl;dr marth is just right where he is
Correct, but if you get in a grab, downsmash, uptilt, downtilt, dash attack, or upair at ~50-60% then you're very likely able to combo into dair at KO percent.Dair doesn't KO at 50/60% though...
Never post in this thread again.Can't wait to pwn Zenith and SHOOT LINK TEN SPACES UP.
I do think Link and Young Link should be a bit higher, though. They have awesome combo potential. A good hitconfirm with Link can combo into KO at ~50-60% on a spacie. (To be fair, though, I don't play many good Mario/Luigi/DK players, so I dunno.)
Things that can consistently combo into Dair (against Fox/Falco/Falcon):
-Dash attack
-Down tilt
-Down smash
-Up tilt
-Up smash
-Up air
-Up throw
I think you're overestimating the significance of a CG on Fox & Falco. Everyone can death combo Fox & Falco. I agree with this for the most part though.
Indeed.
Loaded question time yayyyyy.He also suffers from lacking a gimmick.
As a Ganon main, I'm fairly certain that's exactly what we try to do. Our goal is to trick you into walking into one of our attacks so we can beat you up. It's all about the mindgames, man.I feel like when I get hit by him, I basically got tricked
I think jumping around with dair and sword moves is actually really good with Link (and people need to do it more) because of how much aerial mobility Link has (so easy to edgecancel everything with him) but he has super terrible levels like FD to contend with (jumping around with slow bullcrap is nerfed there - I know you addressed this, but lack of ban in bo5 makes 'just ban it' less strong of an argument). In addition... this returns to the whole speed thing. His options are slow and using his sword moves exacerbates this (although he gets the muscle & stuff he needs to make big plays happen, at the cost of a lot of safety & such but since he sucks anyway maybe it's worth it).Loaded question time yayyyyy.
I found an interesting gimmick with Link a few years back, but it's mostly based on play style and not mechanics. While experimenting with Link's moves, I realized that many of them share 2 really nice properties: they're high priority, and they "stay out". As in they either actually stay out like nair, dair, etc or they stay out for practical reasons but not really like bair or fsmash.
This leads me to believe that Link should be played based more around his sword attacks than his boots, grabs, or projectiles. That is, if your opponent is prone to running into attacks, Link is bound to better than he deserves to, particularly if you make good use of upair. You can make this happen more often by banning FD, staying grounded more than usual, and doing setups with dsmash or uptilt to get things started. What say you to my gimmick?
edit: putting pikachu above ganon is about 5 cactuars.
That feeling when you walk into Ganon's bair for the third time in a row... :/As a Ganon main, I'm fairly certain that's exactly what we try to do. Our goal is to trick you into walking into one of our attacks so we can beat you up. It's all about the mindgames, man.
That's not so much a gimmick as it is a legitimate playstyle/technique. Link's nair trades with EVERYTHING. That means you'll be getting hit much harder than your opponent, making it a better escape or edgeguard than an approach if your opponent has a modicum of reading skill. I find he has a strong bait game with his sword, in part by baiting with a whiffed shffl'd fair, then WDing back and eating the opponent's punish with a crouch cancel --> dsmash. (Doesn't work against Falco, of course.) Ledge-cancelled dairs are also a fantastic bait, as well as several other stupid techniques I don't feel like listing, haha.Loaded question time yayyyyy.
I found an interesting gimmick with Link a few years back, but it's mostly based on play style and not mechanics. While experimenting with Link's moves, I realized that many of them share 2 really nice properties: they're high priority, and they "stay out". As in they either actually stay out like nair, dair, etc or they stay out for practical reasons but not really like bair or fsmash.
This leads me to believe that Link should be played based more around his sword attacks than his boots, grabs, or projectiles. That is, if your opponent is prone to running into attacks, Link is bound to better than he deserves to, particularly if you make good use of upair. You can make this happen more often by banning FD, staying grounded more than usual, and doing setups with dsmash or uptilt to get things started. What say you to my gimmick?
edit: putting pikachu above ganon is about 5 cactuars.
That feeling is also part of our strategy. We're aren't just messing with your mind, we're messing with your emotions as well. It's why Ganondorf is a villain.That feeling when you walk into Ganon's bair for the third time in a row... :/
you didnt get my sarcasm.losing because you're worse than your opponent is a very convincing means of losing.
.
you didn't get mine.you didnt get my sarcasm.
Nurgle. We can talk about this further on AIM if you want, but I don't think we'll really get anywhere. Might be decent theory though.mewtwo is unplayable.
Probably.
mario is redeemed by his grab game somewhat but he's no doc.
Indeed.
losing because you're worse than your opponent is a very convincing means of losing.
*shrug*
I guess. I dunno. Even when I was a lot worse it just felt like Ganon can't do much. The way he spaces isn't really conducive to getting his death grabs and his ability to chase a knockdown into grab is pretty crap. This leaves him with... evade-grab and shield-grab, which are both alright but hindered by bad movement and his tiny grab range (whiffs on Sheik's duck, which is gay).
i think ganon is better vs sheik than pikachu is because he can grab her back or something. you just don't know the pikachu MU and your hesitation/confusion is heavy and tangible watching your match with axe.
I'm willing to accept this. That said, I still think Pika manages FFers better. And I don't think Ganon is miles better vs Sheik or anything either. Pika also has reasonable punishes on Sheik via throw (u-throw u-smash is a legit combo for a good percent range and his b-throw is really good against her recovery style).
FD should obviously be CP at this point.
Probably. I think the stigma against PS will keep it as CP forever though, despite the fact that it violates conventional play much less than FD does (although I do like Pink Reaper's FD = most neutral argument). If only we had Smashville.
samus is free as hell for sheik. i think plup is just really really good.
He is. And Samus is free for Sheik, sure. I was thrown off by Plup's weird missile stuff and the fact that his poking was much better than any Samus I'd ever seen up to that point (and still now, come to think of it). That said, I think Ganon is about equally free.
i think as a general rule, no one has the "speed and range to be the aggressor" besides fox/falco. it's funny because fox doesn't want to be the aggressor either. falco is still undecided.
I really want to make my tier list evaluations using significantly less risky space animals but modern space animal play is really reckless :/
Armada's Y. Link took a game off PC in a set, but he got ***** in the two games PC won. Should be in Prog's stream archives from back in Januarynot blindly
i'm pretty sure the rumored matches of armada's ylink beating lovage and pc chris were true
the main priority is preventing bomb pulls. with a bomb in hand, he can fight any character.
Azusa Nakano, K-On.Ok, that avatar is bugging me (in the good way). What anime is it from, and who is she?
Yeah the two games PC won was two stocs and they one I won was 1 stock (maybe 2 stock with high damage?)Armada's Y. Link took a game off PC in a set, but he got ***** in the two games PC won. Should be in Prog's stream archives from back in January
aka this game wud be so boring because only phantom hits wud occurIn the world of perfect spacing, where Kirby is clearly the best character, tricks and gimmicks will be the only way to play.
For the sake of conversation, let's imagine what a world with perfect spacing would look like. Let's say I'm beating up KK with Ganon. I decide to Warlock Punch. Because I've spaced it perfectly, it's going to hit. However, KK knows the spacing for Warlock Punch, and he has also spaced it perfectly, meaning it's going to miss. Therefore, in the world of perfect spacing, my Warlock Punch will both hit and miss KK at the same time.