Fox and Falco have no bad matchups, and they win their matchups harder
Sheik's only bad matchups are like, space animals (Falco is arguably even).... and KINDA ICs just cuz Sheiks are bad against ICs
Puff is harder than Fox and Falco can hope to be. You might be right on ICs.
The only reason I put Marth over Falco is because a) I like Martth more personally lol b) the whole recovery thing...
Why do all of your ideas seem ripped out of like 2006? Also, no because no. This opinion is invalid.
two things make a good recovery: distance and options
falco has mediocre distance but great options
kirby is an example of a character with good distance but few options
Options are way more important than distance. Distance also influences options because of obvious reasons (you cannot jump backwards with some characters at certain distances because it eliminates certain recovery options, for instance). In a related note, Kirby has lousy distance. General defense stats are also an important because some characters don't lag onstage, or have resistance to being killed (or comboed) so landing onstage with lag isn't that big of a deal because duh. These characters obviously have better recoveries than ones that also share those weaknesses (lagging onstage, etc) but actually die from being comboed or whatever.
On that note, I think distance is overrated (but still important).
marth can do two fairs in one short hop, which protects him pretty well. and who needs a recovery if you dont get hit?
This may actually be the dumbest post I've seen in a while and I've been reading the Ness boards.
i believe that a marth with perfect spacing can beat anyone. i put falco fifth cause once people can powersheild consistently i think he'll be a glorified falcon. and i think peach has more potential than even armada has tapped into. and i think puff is over rated
I want to explore the Marth with perfect spacing = godlike argument because it keeps popping up, especially with new people. So I've devised a series of questions that communicate my qualms with this line of thinking. They are below:
How is Marth going about hitting his opponents if he's maintaining perfect spacing? What kind of perfect spacing is this? Is it perfect offensive spacing? Defensive? How does Marth challenge characters faster than himself from this type of spacing to acquire hits? Would a Sheik with perfect spacing beat a Marth with perfect spacing? Morever, isn't spacing a two-player game? Can two characters be spacing perfectly at the same time? If Marth is out-spacing his opponent the entire game, wouldn't that be a reflection of player skill rather than character potential? I ask the last question because wouldn't a Sheik with perfect spacing also beat every character in the game?
If Peach can overcome Jigglypuff then I will entertain the argument that she's better than Marth. Until she can, I have her below Marth. Sheik is not as crippling to Marth as Puff is to Peach as far as I'm concerned.
What problems does falcon have that ICs don't? ICs have a worse time OoS. Falcon doesn't get platform camped. Falcon converts 1 hit into 1 stock more efficiently. Falcon doesn't get hit once and play monkey in the middle with half of his character for the rest of the stock.
Problems Falcon has that ICs don't - Crouching Sheik and Puff. Falco's lasers & combo game are also significantly more irritating to Falcon than they are to ICs from what I can tell and from what people are saying. I would also add Pikachu to this list tentatively because ICs are supposed to brutally **** him and Falcon is a gray area MU (which probably means it's not as bad as brutal ****).
ICs have a worse time OOS - I disagree with this. I think ICs shield game is very slanted, but overall decent. Have you seen their WD OOS? Moreover, ICs deter whole characters from grabbing their shield because of all the bullcrap they can do to them. Shielding is unlikely to create direct openings but the risk is generally low too, whereas Falcon takes a larger risk by shielding because his OOS defense and resistance to grab combos are both pretty meh. There is likely an argument for Falcon being better OOS when WD OOS is not a viable option (i.e. the edge) but neither character is particularly good in that position when shielding anyway.
Falcon converts 1 hit into 1 stock more efficiently - I dislike this point because it sways greatly based on the ruleset and has obvious problems when you dip into important characters like Sheik and Falcon where the ICs can straight up chain grab them regardless of DI (and wait for Nana to catch up and then go to work). Like, against Marth, Marios, Peach, etc. I can agree with this. But I can't agree with this against Sheik, Puff, Falcon, etc. Spacies are weird. Also, if wobbling is legal I just disagree with it outright.