S l o X
Smash Champion
Newb question: Winner picks character, Loser picks character(if they change), stage ban than loser picks stage. Isn't that how it goes after a game?
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"Drillshine" is a term used for Fox's L-cancelled dair into shine. It works because Fox's dair consists of multiple hits that keep the opponent grounded and in hitstun.Oh, okay. Thanks, so how does one drillshine with Falco?
lol, sorry for being a melee n00b D: I'm only good at Brawl
11k posts and you didn't know, sorry not trying to be rude it just surprised me :embarrassdair -> shine with fox is called drillshining
dair -> shine with falco is pillaring. LOL. Right?
K GUYS. I GOT A QUESTION.
How do you perform the glitch where you can play in versus mode with just 1 character. (no cpu's, no human opponents)
ahahaha =p11k posts and you didn't know, sorry not trying to be rude it just surprised me :embarrass
IIRC pillaring refers to shield pressure. Particularly Falco's aerial + shine on shield.dair -> shine with fox is called drillshining
dair -> shine with falco is pillaring. LOL. Right?
K GUYS. I GOT A QUESTION.
How do you perform the glitch where you can play in versus mode with just 1 character. (no cpu's, no human opponents)
Quite a lot of people think that but pillaring really means shine -> aerial (usually D-air) on shield, those combos are just called shine -> dair or shine-> spike combos reallyI thought pillaring was the act of shining someone up then dairing them back down repeatedly.
Wow I never even thought of JC grabs out of CC, I always just *****ed about doing a Dtilt.Is it better to grab out of a cc with jump canceling or L/R + a? Because with the l/r method you can just mash A but would jump canceling it be faster?
There's actually a few other's but only one more that applies to competitive melee, Its very rare though. If you both die during sudden death on the exact same frame, lowest number of port wins.the only advantage is on same frame grabs, lower port number wins the exchange. all other advantages are exclusive to brawl or myths.
sometimes i wonder how you could know so muchAlso if multiple players try to grab the edge at the same exact time the one with port priority gets it. This can be important when lightshield edgehogging Marth with most of the cast who need to FF it.
Another thing it affects is knockback of some throws that bounce off the floor (maybe others too but on the ones I've seen they were all d-throws). On the affected throws, if the person being thrown has port priority they start the knockback lower to the ground than when they don't have port priority.
It makes G&W start inside the ground against Doc/Mario/Luigi's d-throws and hits the ground immediately without going anywhere when G&W has priority. It also changes when some chaingrabs and combos can start working and when they end. When the thrower has priority they start working sooner but also end sooner. If they would work starting from 0% regardless, it's actually bad to have port priority for those things. The difference of when stuff works is usually shifted by like 1-5 damage from what I've seen.
Some throws I know are affected are Sheik, G&W, Doc, Mario, Luigi(?), and Ganon's (only against some characters) d-throws. As with Ganon's case, if a throw is affected the port priority effect on it might not apply against all characters.
They're attacks with hitboxes just like everything else in this gameWill two rests clank?
play more.Any tips on how to read people?
yup, I've done this in doublesThey're attacks with hitboxes just like everything else in this game
I'd assume so... someone get a wavebird
Did you read Magus' post?shines clank, why wouldn't rest?