Uck
Smash Journeyman
I guess my real question is that no matter where I am in my trajectory from an attack my regualar Di inputs on my control stick stays exactly the same and does not deviate right?
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You can't jump cancel into a tilt. Afaik, you can only cancel jump into a grab or upsmash. Up smash is special because, probably when being designed, you press up to cast it and it had to be forgiving on the jump input.Can you jc an uptilt from fox's shine?
If not, what makes Usmash so special?
this, otherwise you would have to input jump and A in the same frame.You can't jump cancel into a tilt. Afaik, you can only cancel jump into a grab or upsmash. Up smash is special because, probably when being designed, you press up to cast it and it had to be forgiving on the jump input.
Feels about that. Ty.10 frames iirc
Honestly the best thing(s) you can practice by yourself is everything. Just maneuvering your character around any given map is going to help you become a more consistent player.Why doesn't someone make a list of things / techniques people can work on by themselves and the best way to do so?
I think this is the best idea I've had ever (relating to this game). It would help a lot of people, including myself. Since it's hard as **** for me to get to tourneys / smashfests and I'm still a novice at this game.
If I was experienced, I would take the task / time and do it but I'm not. Plus I have no name for myself and the thread would probably die in a day.
Really just a suggestion, to anyone who isn't ICG.
AgreeeeeeeeeeeeeeeeeeeeeeAnalyzing videos is underrated. Watch how players use jumps. Learn the value of patience, because it is different in each situation. Many characters have very limited options at certain times, which eases prediction.
The most important fundamentals to practice are movement and OoS options, imo.
You should come over and play! Im ready for your Samus!Agreeeeeeeeeeeeeeeeeeeeee
Wish there was a good way to practice against shield hit stun.
yeah, only if the enemy is above you, if they're on the same platform, by the time you hit them its too late and you've already dropped through.You can platform cancel marth's uair right
Sanford is pretty close...You should come over and play! Im ready for your Samus!
f tilt and up tilt are the hardest.I'm working on getting pivot shenanigans down so I can incorporate them into my gameplay. I can pivot fsmash with like 80% consistency (using the cstick) and I don't think I need help with that. Same goes for pivot grab and jump. Bizarrely, I can even empty pivot with like 95% consistency. I thought that was supposed to be really hard, but it wasn't for me.
Anyhow, I'm trying to learn to pivot jab and ftilt. I'm not really sure what I'm supposed to be doing, though. Can somebody tell me the difference in inputs between those and pivot fsmash? Assuming I don't miss the pivot, when I try for a pivot jab I get it about 50% of the time, and ftilt 25% and fsmash 25%. I don't even know how to try for the ftilt.
Also, what are some uses of empty pivot? I play mostly Marth and Falcon, but I'd love to know its applications for just about any character.
Thanks!
]As a brawl*** I've always wondered something and never really understood...
What is the practical point of dash dancing? Like what is it really for, and when would I want to do it?
Basically, what everyone else has said. It mixes things up and makes you less predictable; it can bait attacks and/or provoke them into doing something stupid. It's a hard concept to get, because truly, it does look silly sometimes, but it starts to make more sense when you start using it/when it's used well against you.As a brawl*** I've always wondered something and never really understood...
What is the practical point of dash dancing? Like what is it really for, and when would I want to do it?
ooooh oooh ooh I can answer this one!What is planking and how do you do it?
Ah, I see. I've always just called it ledge stalling. lol I know it isn't foolproof, but is it possible as a strategy? The reason I bring it up is because sometimes I hear negativity towards it. Idk, maybe I've been interpreting what they're saying wrong.ooooh oooh ooh I can answer this one!
Basically it's just stalling on the ledge. But it's not really good enough to qualify as stalling using most ruleset definitions, so you don't get DQ'd for it.
Oh and that makes sense about it being better than just standing still.