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Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

Dragoon Fighter

Smash Lord
Joined
May 23, 2010
Messages
1,915
Um...I really liked the under ground maze in 1 player mode it is one of my favorite set ups and when I get a action replay I will enjoy fighting in it however I wish it to be a fair fight which is a problem because the blast zones are determined by player 1, so If I wanted to modify it to be a scrolling battle field or mabey fix the blast lines and just change the spawn zones what do I do and what would be best?

Edit: hello any wish to answer my QUESTION if I was going to just get no answer then I would of not asked in the first place!
 

omnibus2

Smash Cadet
Joined
Jun 27, 2010
Messages
58
Location
CA
So I've had melee for a very long time but I've been training in a more competitive style only recently (read a lot of guides on these forums, watched vids, learning advanced techniques)

I hear rolling is bad. Can somebody explain, I just want to know, thankyou. It also seems shield grabbing is very effective, how to fight it? I currently practice falco and falcon. Thanks for your help
 
Joined
May 3, 2009
Messages
1,172
Location
UCSD
techniques like rolling and spot dodging are only bad when you use them predictably. rolling is good, as it gets you out of a potentially damaging situation, but if the opponent predicts or is in a position to punish your roll, then you're going to get hit.

try to hit your opponent's shield so that only the tip of the move makes contact. your attack should outrange your opponent's grab range so that he cannot grab you. you can also try landing behind your opponent's shield, as he can't grab you from behind.

be sure to punish him for missing his grabs too.
 

omnibus2

Smash Cadet
Joined
Jun 27, 2010
Messages
58
Location
CA
techniques like rolling and spot dodging are only bad when you use them predictably. rolling is good, as it gets you out of a potentially damaging situation, but if the opponent predicts or is in a position to punish your roll, then you're going to get hit.

try to hit your opponent's shield so that only the tip of the move makes contact. your attack should outrange your opponent's grab range so that he cannot grab you. you can also try landing behind your opponent's shield, as he can't grab you from behind.

be sure to punish him for missing his grabs too.
Alright, thank you for the info. I will apply it to my gameplay.

Also, glad to see a fellow smasher that lives within my commuting distance.
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,022
Location
Southampton, UK
grab a flipper item (the spinny red thing)

throw it down

hold R/L


play peach's castle. and wait for a bullet bill



EDIT: or get a second controller, hold the stick up when you plug it in. make that character play as fox/falco and hold down B with your foot. Fire a projectile at him (he will be shielding) and then shield
 

S l o X

Smash Champion
Joined
Aug 17, 2009
Messages
2,838
Location
bridgeport, ct
-_- I mean so I can practice "attacking a shield". So I can get used to the different l-cancel timings etc . . .

Unless that works and I misread that post.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
if i told you it was exactly 32.8745% down in order to shield drop, would that help you do it? No. Just practice, thats the best way to understand where it is.

The best way to jab cancel with link is the best way to jab cancel with everyone.
 

Zatchiel

a little slice of heaven 🍰
Joined
May 27, 2009
Messages
11,089
Location
Georgia
NNID
Zatchiel
Switch FC
SW-0915-4119-3504
I don't know if this is the right place to post this, but ever since i took back up playing Brawl again, i've sucked in Melee a lot.
I can still do some basics (Wavedash, Dash-Dance, L-Cancel) but overall, my play style has dropped horribly (as if i was ever good at anything, lol)
Does anyone know anything that can help me? I'd like to take back up Melee as another hobby.
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,022
Location
Southampton, UK
How does falling thu a plat while shielding work i know you dtilt but how much? how fast? and what's the best way to jab cancel as link?
make sure you are rolling from the side downwards not just pressing down

ask the link boards for link questions

Does melee lag on LCD screen
Yes, Some cables, I think they're called composite cables, reduce it but never eliminate it
 
G

genkaku

Guest
Hey, so I've got most of my ATs down except for L canceling, which feels stupid since it's such a beginners thing. I'm so backward! Anyway, it's extremely difficult for me and I didn't realize until this morning that it's because I play primarily by audio cues, not visual ones, and for obvious reasons that's detrimental to L canceling.
Do you have any tips?
 

Faithkeeper

Smash Lord
Joined
Jul 2, 2008
Messages
1,653
Location
Indiana
A nice way to practice l-canceling.

The way I learned worked well for me.

2 controllers, one player...

1st player is you, 2nd is human bowser. (no one is actually there..)

Turn on handicap.

turn your handicap to 1, the bowser's to 9.

Turn down damage ratio as low as possible.

go to a neutral stage.

the bowser shouldn't move much, so you can practice away.


If you want to practice the shield timing, turn those invincibility stars (items) on very high, it has the same lag as hitting a shield.
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
I could have sworn I remembered hearing that the lag for shield and invincibility aren't the same.
ive been hearing stars are the same as shield.

@faith
its better to turn team attack on, have you and bowser on the same team and use the name entry glitch.

that way he won't attack but will recover if he falls off the stage
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
there is no difference other than the location of the hit. the real thing you need to practice is lcancel after hitlag, which can be learned from hitting a really low damage ratio bowser or hitting someone who is invincible or hitting a shield. The timings are all relatively the same in the way that they are different from not hitting anything.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
I'm having a hell of a time remembering how to wavedash properly. I always seem to shield immediately after. Am I just holding L too long? Or was there some input afterwards to cancel the shield?
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Figured. Frigging awful reflexes from Brawl. The whole buffer thing from Brawl has really screwed me over too.

Is there a list of ATs that apply to the whole cast, or at least a guide of some sort somewhere that I could print/save to help me get back into Melee?
 

rpgfighter

Smash Journeyman
Joined
Jun 17, 2009
Messages
433
Location
Chantilly VA
1. How would one practice tech chasing by himself.

2. You know when you grab and you tap A to get extra hits before the throw. Well when I see people play that can do it like 2-3 times sometimes even 4 but if I try more then once they break out. What am I doing wrong?
 

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
1,661
Location
Chicago
The only way to effectively practice tech chasing is to play a human. Memorize the lengths of the three tech possibilities per character. If you're tech chasing d-throws with Falcon or Sheik, position yourself in a way, either by dash or wavedashing, so that you can react to their tech. Some punishments require you to "guess" and I suggest you leave those to the 2nd or 3rd successful tech "read" so that you have enough time to do case construction.

You're not doing anything wrong. Players can mash out of grabs by putting in a minimum amount of inputs. The lower the damage they are, the smaller that minimum is. If you hear your opponent mashing, you should not continue pummeling. As a safe guideline: 0-30% no pummels, 31-60%, 1 pummel, 60-90%, two, etc.
 
G

genkaku

Guest
1. I dunno.
2. It's based on %. The higher the percent the longer the hold. Usually I don't like to push it past 3 even at high percents just to be sure that I can get the throw. However, it's almost always better to throw as soon as your fingers can react so that you don't give your opponent any time to prepare for whatever it is you're going to link your throw into.
 

Le7halx

Smash Cadet
Joined
Mar 26, 2008
Messages
38
Location
Connecticut, USA
hey guys, i'm looking for advice here. i'm a brawl+ player with very little melee experience, but i'd like to change that. i want to start practicing melee tech in preparation for project M and to strengthen my brawl+ game. i've read through a bunch of guides on here about melee tech skill and stuff like that, but i'm trying to figure out how i should approach everything.

i'm looking to be a fox/falco main. when learning all the AT for these characters (or any), should i be focusing on one thing at a time? such as SH first, than l-canceling, wavedashing, SHFFLing etc. or should i be trying to learn them all at once? how did you guys integrate AT into your game?
 

Kanelol

Smash Lord
Joined
Feb 16, 2010
Messages
1,840
Location
Ohio yeeeee
l-cancel
short hop
wavedash
dash dance
fast fall

Also, can someone explain to me how moonwalking works

I mean, I know how to do it, but it doesn't really make sense
 

Le7halx

Smash Cadet
Joined
Mar 26, 2008
Messages
38
Location
Connecticut, USA
thanks for the input. is there really a reason to use any one button over the other as far as l-canceling goes? i've been using Z thus far.
 
G

genkaku

Guest
My priorities are backwards, haha.
Speaking of dash dancing, is there a technique to getting it faster, or is it simply a matter of exercising your thumb? I was watching that Mango kill on Armada when he dash danced into Rest. He's so fast.
 

Kanelol

Smash Lord
Joined
Feb 16, 2010
Messages
1,840
Location
Ohio yeeeee
haha mango's DDs are hella slow get at that Zhu smokeless DD

it's not about how hard, it's about how fast. it doesn't matter how weak or strong your thumb is, as long as you can move it hella fast
 
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