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sure you're not thinking shield hit stun?Shield hitlag is usually slightly longer than regular hitlag.
try aerials. ive only heard this star power thing when practicing shield pressure. in reference to falco fox°Well I just tested links jab & fsmash hitlag both hitting mario with and without shield
and they were the same hitlag
4 frames for jab
7 frames for fsmash (first hit)
I haven't played in weeks, and I have no setup right now to test this, but I remember the L-cancel timing for Fox's short hop dair on shield being slightly longer than short hop dair without shield.sure you're not thinking shield hit stun?
i'll try aerials...sec...try aerials. ive only heard this star power thing when practicing shield pressure. in reference to falco fox°
the timing changes so you land at different times so l canceling is different.
I don't know from testing thats just what people have been saying.
not sure how to do items w/ debug menuwhat about with a starman
i'm not sure about the difference, it's just what everyone was saying in the Falco boards
da hell...LOL **** it then. well just say the MU is 50-50
What?LOL **** it then. well just say the MU is 50-50
Action Replay.What?
And I have no surefire way of backing this up but I feel that from practice, there is more hitlag on jigg's bair on shield than on an actual connected hit. Prob just a couple frames but I definitely feel a difference.
BTW, how do you check the number of frames by yourself at home???
stratocaster sent the people working on the hitbox thing the stuff needed for it, which included dolphin with debug menu, melee iso. So from there you can go frame by frame modeWhat?
And I have no surefire way of backing this up but I feel that from practice, there is more hitlag on jigg's bair on shield than on an actual connected hit. Prob just a couple frames but I definitely feel a difference.
BTW, how do you check the number of frames by yourself at home???
It never got really popular, so many people don't know.Is nobody answering because I'm talking about online fake smash?
Or nobody knows?
So that could add or subtract a frame going against a shield vs normal connected hit?the only difference is location of the hit in terms of your fast fall.
you can l cancel with a light press. you can only power shield and tech with a full press.pretty much. also, dont forget you can always mutli-hit your favorite trigger and still l-cancel. its teching that doesn't allow multis
There are some videos and guides to l-canceling and wavedashing, you can also just test them out yourself. Try l-canceling with bowser, and wavedashing with luigi. Once you get those down, move onto the other characters.I've been on melee for EVER, but just started getting into high level and competitive. any recommendations on how to relearn old tactic I messed up or getting timing for L cancelling or wavedashing
I have a similar problem, except i only use A, but i continue holding shield when I do a fast aerial out of shield. When nairing OoS with YL, sometimes i do a random grapple (because im holding L and pressing A).I have a hard time using characters with zairs. I don't use A to aerial at all. so I often zair without thinking.
I don't think so. All aerials and ground A moves act like the grounded shine. Armada and Aniolas's "Wombo Combo" and the not-quite-Wombo Combo that SS and Tang had on Corneria illustrate that very well.i think that's pretty much consistent with all aerials and ground moves (aside from projectiles)
but a deeper explanation is always welcome