Kanelol
Smash Lord
Why can I moonwalk easier with Marth and Fox than with Falcon
:\
:\
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
you can only start the tech window b4 or after hitstop.idk
i'm posing this question
and gonna answer it myself later if no one else has it
but any way
since you can't input the tech 'during' hitlag frames, what if you press R/L and hold it through the hitlag frames, will it read the R/L button as soon as you're not in hitlag frames or will the tech window start during hitlag frames or what bout dat
Yes.So you're saying if you press L/R (all the way down) during hitlag, you activate a broken tech window, in which no techs can take place, and that lasts for...40 frames total? and that holding the button would change nothing
Call it what you want. You basically need to wait 40 frames inbetween presses of L/R. So you can tech every 2/3 second.This is the first I'm hearing about any 'broken' tech window
20 techable, 20 cool down which is untechable. If you messed up, its 20 untechable and 20 untechable cool down.is it just a 40 frame window total? 20 frames of that being techable, and 20 frames not, but 40 frames total
and not 60 frames?
Once you press it you press it. 2o potential tech and 20 cool down. combined its 40 frames of not being able to hit L/R again to start a new active tech window.i was always told 60 frames before you can tech again after a flub. 20 frames for the potential tech and 40 frames cool down.
holding down the trigger doesn't change anything, meaning it once counts once right?
I've always assumed that it's a buffered airdodge (can you buffer those?) from attempting to tech at the wrong time. Hitstun goes away when you slide off the stage like that, because you can also instantly jump or attack (although your momentum from the hit remains). I've also seen people instantly grab the ledge from stupidly powerful attacks before, which may require a tech but still illustrates the sliding-off-the-edge weirdness.Does anyone know why this happens?
Hit with a strong down-forward sending attack on-stage (ex. Sheik's fair)
Hit the stage near the ledge
Attempt to tech
Bounce off the stage and air-dodge off-stage while still in hitstun somehow? -_-
This results in quite a few of my deaths, and is beyond annoying. ><
Yes. You have to press it before you get hit, because you can't input techs in hitstun, and you have to use the hitstun to ASDI/SDI or whatever to the ledge.As far as ledge techs go, you're supposed to hit L/R 20 frames before you hit the ledge, even if you haven't been hit by an attack at that point?
That's a little weird.
Sounds about right. And the video there is a double-stick tech. DI using the Cstick and Control Stick so that you hit the stage and can tech even powerful attacks at low-mid %. The momentum was just enough to carry him slightly off-stage and he grabbed the edge, I suppose.I've always assumed that it's a buffered airdodge (can you buffer those?) from attempting to tech at the wrong time. Hitstun goes away when you slide off the stage like that, because you can also instantly jump or attack (although your momentum from the hit remains). I've also seen people instantly grab the ledge from stupidly powerful attacks before, which may require a tech but still illustrates the sliding-off-the-edge weirdness.
http://www.youtube.com/watch?v=oNcf4OFY_3k#t=5m02s
This illustrates the second part of what I said.
The thing that gets me is how I air-dodge out of hitstun so fast... you can't airdodge directly out of hitstun or the tumbling animation, you have to be in a neutral air state. But this missed tech defies all physics. T_TIt sounds like you missed the tech window and airdodged IASA.
And yeah, that is annoying.
Actually knihT, this is incorrect. Powershielding projectiles negates their shieldstun. Just try it out with Samus's charge shot.Some actual notes ON powershielding:
When powershielding a projectile, it neither reduces shieldhitstun, or shielddrop time. In essence you're just reflecting the projectile, that's it.
Even I'm not quite sure exactly how this works. I'd hope someone with AR can clarify exactly how attacking out of a powershield works.When powershielding physical/melee attacks, it does not reduce shieldhitstun, but it does allow you to perform any A (and B too? not sure) move as soon as you release shield.
You know you have the inputs for double stick teching wrong, right?I'm actually getting rather annoyed hearing about this double stick tech nonsense.
I sincerely doubt that's what happened in that video, and also doubt that most occurrences of odd techs can be equated to 'double stick teching' seeing as how the buttons involved should never come up in succession without intent to 'double stick tech'.
The fox would have had to have tried to downsmash (sure why not), while trying to jump (what? why?), and then press R within the tech window (downsmashing, jumping, and shielding at the same time?)
I had it explained to me this way:Even I'm not quite sure exactly how this works. I'd hope someone with AR can clarify exactly how attacking out of a powershield works.
howsoYou know you have the inputs for double stick teching wrong, right?
Did not know about the negating projectile shieldhitstun.Actually knihT, this is incorrect. Powershielding projectiles negates their shieldstun. Just try it out with Samus's charge shot.
Even I'm not quite sure exactly how this works. I'd hope someone with AR can clarify exactly how attacking out of a powershield works.
Why would you SDI up? The whole point of double stick teching is to DI into the ground.howso
Cstick only affects ASDI, which comes after hitlag so it's going to have to be down
and what other direction are you going to be SDIing than Up to get off the ground?
I don't get why you didn't just explain what you're thinking in your post rather than asking some sarcastic question.
When you double stick tech you don't SDI at all though (well, technically you CAN, but that's not what the method is known for).howso
Cstick only affects ASDI, which comes after hitlag so it's going to have to be down
and what other direction are you going to be SDIing than Up to get off the ground?
I don't get why you didn't just explain what you're thinking in your post rather than asking some sarcastic question.
that's probably a good way to determine a secondary, you'd keep your wavedashing on par.M2K's list said:4 frames - Fox / Ice Climbers / Kirby / Pichu / Pikachu / Samus / Sheik
5 frames - Captain Falcon / Dr. Mario / Luigi / Mario / Marth / Mr. Game & Watch / Ness / Young Link
6 frames - DK / Falco / Jigglypuff / Mewtwo / Peach / Roy / Yoshi
7 frames - Ganondorf / Link / Zelda
9 frames - Bowser
You use the C-stick so that you can ASDI straight down. It's taking advantage of the fact that C-stick ASDI overrides control stick ASDI, allowing you to ASDI and normal DI in different directions. The control stick is DIing the move perpendicularly, for maximum effect (to get the lowest angle you can), and the little bit of extra vertical distance you get by ASDIing straight down instead of away and down (which is what the control stick would be doing in this situation) can be all you need to collide with the floor.if you're not SDIing then I see no reason to use the Cstick at all seein as how you can just hold perpendicularly down, or down in general with the control stick.
I thought the whole point of the 'double stick' aspect of the DST was the necessity for both sticks, if all we're using is ASDI and normal DI then that can be done solely with the control stick
which SDI & ASDI can as well, but accurate multi input SDI is a bit on the outlandish side.
you ledge canceled, you were free to act and you air dodged trying to techDoes anyone know why this happens?
Hit with a strong down-forward sending attack on-stage (ex. Sheik's fair)
Hit the stage near the ledge
Attempt to tech
Bounce off the stage and air-dodge off-stage while still in hitstun somehow? -_-
This results in quite a few of my deaths, and is beyond annoying. ><
double stick techs:
you are suppose to sdi as close to the ground as possible. this is done by lowering your trajectory as much as possible by sdi perpendicular to your launch angle.
you cannot physically tech or make collision with ax floor during hitstop (sdi frames). when you finally tech, its a result of asdI into the floor...straight down on the c stick.
double stick di is only necessary because of human limitation. you can actually use the control stick only and get the same results or much much better if you are frame perfect.
using the c stick just makes it easier to asdi to lower your launch angle and still asdi down into the ground.
rotational/quarter circle di is the easiest for a human to accomplish but its harder to get sdi inputs.
you ledge canceled, you were free to act and you air dodged trying to tech
This has happened to me time and time again as well. It's very annoying.Does anyone know why this happens?
Hit with a strong down-forward sending attack on-stage (ex. Sheik's fair)
Hit the stage near the ledge
Attempt to tech
Bounce off the stage and air-dodge off-stage while still in hitstun somehow? -_-
This results in quite a few of my deaths, and is beyond annoying. ><
its still a good point to bring up tho.@Kaostar. If you take a hit while grounded you are unable to SDI down for that hit.
Forbidden Smash DI :
If you are on the ground and are hit by a non-techable move that sends you horizontally or downwards, you won't be able to Smash DI up.
I call this Forbidden Smash DI. It would in fact be broken because you would take the hit airborne, you would land on the ground without any stun.
The developpers saw this and prevented that from happening.
Forbidden Smash DI makes sure you stay stunned on the ground when you're hit by Fox's Aerial Down A, Fox's shine or any other relatively weak hit nailing you into the ground.
(However I've seen CPUs breaking that rule in Adventure mode )
lol.The fox would have had to have tried to downsmash (sure why not), while trying to jump (what? why?), and then press R within the tech window (downsmashing, jumping, and shielding at the same time?)
its not a buffer, its simply slow reaction. You are trying to tech but miss the tech and edge cancel from the momentum. Once you have edge canceled, you are free to input any air move, including an airdodge. So if you try to tech, but simply do it late, you can edge cancel and airdodge to kill yourself.
Ahhh, that makes a lot of sense. Edgecanceling... thank you. ^_^you ledge canceled, you were free to act and you air dodged trying to tech