Dragoon Fighter
Smash Lord
- Joined
- May 23, 2010
- Messages
- 1,915
I know but I wished more detailed info on all the banned stages, including the completely obvious ones.It's not very difficult information to find.
Look on the smash wiki
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I know but I wished more detailed info on all the banned stages, including the completely obvious ones.It's not very difficult information to find.
Look on the smash wiki
i knew there was a thread exactly like that
we'd have to determine what is 'active' firstHey, I was wondering if there are any statistics, like on how many people play melee, or even brawl.
Such as, how many active falco mains are there, either melee or brawl. Or how many active players in total? I'm just trying to get a grasp on some info for ssbm, thanks.
You are correct. I was thinking, maybe at least a few hours a week of play with other people. Even so, is there any way to know?we'd have to determine what is 'active' first
I asked this before and never got an answer :\Does anyone actually know specifically why moonwalking works at all?
there are really only two things that can be said to help you out...I have no problem l-cancelling fastfalled aerials, but when I don't FF them (like with a low uair from falcon) I can't get the timing down. Also sometimes I miss the fastfall and then mess up the l-cancel (like when I do a rising dair with Marth). I just can't get the timing down with non ff-ed aerials. Is there a timing difference I should know about, or do I just need more practice? Any advice is appreciated.
Alright thanks!Shield hitlag will delay your timing a bit.
Go into versus, turn stars up to very high (because the hitlag is the same) and practice getting the timing down.
I tested this with foxes nair, it had the same hitlag on a shield and on a person.Shield hitlag will delay your timing a bit.
Go into versus, turn stars up to very high (because the hitlag is the same) and practice getting the timing down.
I think you can actually air dodge in just about every little minuscule direction.(I know you can sdi in over like 9k directions)How many angles can a character wavedash at? Assuming frame correct airdodge. Is it the same for all characters?
The easiest and quickest way is to simply push both sticks up at the same time while running. This ensures that the up smash isn't accidentally charged. If you end up jumping and doing an upair, this means you're pushing up on the c-stick too late.A quick question:
How is JC up smash done?
It's the easiest way to learn how to do it. It's much more simple to explain than "push up on the yellow stick right after the control stick," since "right after" or "slightly before" are kinda vague descriptions of timing.Both at once? That wouldn't work. I hit the analog slight before the c stick. So that the jump is literally canceled by my up smash.
Y'know, jump canceled. :3
Analog and A works best for me.A quick question:
How is JC up smash done?
Mostly OoS, but I end up Uairing.Analog and A works best for me.
Are you trying to do it out of shield/shine or something?
more damage. I have hit shielders trying to act after the shine tho.No use for shine usmashes really. fox can combo with it in specific situations but it has no real benefits.