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Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

mers

Smash Ace
Joined
Aug 25, 2008
Messages
997
Location
Oberlin College, Oberlin, OH
It can work really well for Jiggs players in certain matchups. Obviously not against Sheik, Marth, Peach, or Doc, but spacies especially can have a hard time dealing with it. It turns into a gimp really easily if the spacie player screws up.
 

StealthyGunnar

Smash Champion
Joined
Jul 22, 2009
Messages
2,137
Location
West St. Paul, MN
Sorry about these noob questions but I'm going to my first tourney today and thought Ishould know:

1) In friendlies, does it go sets (3 usually) or loser out? Depends on the tourney?
2) Say I lost a set, would I then, before the next set, be able to switch chars and still be able to counterpick a stage?
 

Fortress | Sveet

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Joined
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Messages
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1) in friendlies, standard is loser out, though if you ask for sets i'm sure nobody will mind (unless its a large tournament & setups are scarce)

2) I'm not sure what you mean? A set is usually a best of 3 games. Sets are naturally independent.
 

Ocho(*8*)

Smash Ace
Joined
Jun 30, 2009
Messages
514
Sorry about these noob questions but I'm going to my first tourney today and thought Ishould know:

1) In friendlies, does it go sets (3 usually) or loser out? Depends on the tourney?
2) Say I lost a set, would I then, before the next set, be able to switch chars and still be able to counterpick a stage?
cash, idk how most states do it but it mn we don't really have any established rules/ etiquette for friendlies. I've often seen loser out and three player rotations before. you can definetely change your character between every match but the stage is basically always chosen by random. No one would really care if you picked a stage though, unless you went jiggs/ brinstar or something stupid like that.

oh, and when your picking your character, try not to always pick in response to what your opponent chooses. for example don't choose fox at first and then switch to sheik right after the opponent chooses marth. thats just something that I find annoying when people constantly do it. you can do that to a degree though, i suppose.

also - good luck at the tourney. wish i didn't work tonight.
 

StealthyGunnar

Smash Champion
Joined
Jul 22, 2009
Messages
2,137
Location
West St. Paul, MN
1) in friendlies, standard is loser out, though if you ask for sets i'm sure nobody will mind (unless its a large tournament & setups are scarce)

2) I'm not sure what you mean? A set is usually a best of 3 games. Sets are naturally independent.
Thanks Ocho.

What I mean is, since I lost the set I get to counterpick a stage right? And I'm also allowed to change my character?
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
friendlies: 3 man rotation is the best, penalty for losing, but the wait isn't too long that you cool down. 1 game loser out is most common. you typically don't cp or choose stage but its up to whoever is playing.

if you can avoid it don't be that 4th guy. if you want specific MU practice just ask. most people aren't *******s or extreme tourney jasons.

sets: best of 3. only finals are best of 5. you should choose your character not based off who they chose. first stage is random or you agree etc.

when you lose:
1st choose the stage(let them ban a stage first because each player gets 1 stage ban)
2nd opponent chooses character
3rd you choose character.

choosing stage and choosing a character knowing which one they picked is where the term cp comes from. choose wisely!

even if you win you can switch characters, but its after they pick the stage (you can choose first but see what stage they pick first). you can play a different character each game if you wantor the same one.

you only play 1 set which is first person to win 2 games. I think thats where the confusion came from.
 
G

genkaku

Guest
Against players of an approximately equal level, why is it that I always lose when I play FD but can control most of the match on stages like Dreamland and Yoshi's story, regardless of character choice?
 

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
1,661
Location
Chicago
The most obvious answer I can give you is the platforms are either your strength or your opponents' weakness. Some players, myself included, like platforms a lot and it compliments their game play. Other players, especially M2K, can't get enough of FD where there's nothing stopping them from controlling the flat map.

Each map uses a different subset of skills.
 

rpgfighter

Smash Journeyman
Joined
Jun 17, 2009
Messages
433
Location
Chantilly VA
How do I practice wave dashing in game?


Like what lv do I set the AI to? Or is it something where you can really just have to play real competition.
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
You have to get use to being in complete control of wavedashing before you can start applying it effectively.

Practice it on your own a lot, you won't see it becoming effective immediately, you just need to spam it till it's second nature and you can do it any length/direction you want to. Then you can start refining it and use it as an effective spacing tool.

The good thing though, is it looks sexy to do, so even though you're wavdashing into downsmashes, grabs, and poorly spaced moves, you'll look good doing it.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Whenever you wavedash, have a reason for doing so. Are you doing it out of shield to reposition yourself better? Are you dodging an attack in the process? Are you grabbing the ledge with it? If your mentality is something like this, you start to develop an "instinct" for what to do when.
 
G

genkaku

Guest
I started practicing wavedashes as Luigi, for obvious reasons. After I got the timing down and could do it consistently enough (like, 70% or something) I jumped on my main to see the difference in timing. Afterward it's more of a matter of time and patience than anything. Muscle memory. Try to pull it off in matches where safe and possible and spam it like crazy in that pause after making a kill (subconsciously that's close enough to mid-match for our purposes). You'll get better and better at execution as well as application the more you use it casually.
 

PF9

Smash Lord
Joined
Apr 13, 2010
Messages
1,068
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America
I'm just down to two trophies left to collect: Master Hand and Crazy Hand. However, the criteria to earn these trophies is very strict and I just can't seem to get them.

What is the best strategy?
 

rpgfighter

Smash Journeyman
Joined
Jun 17, 2009
Messages
433
Location
Chantilly VA
Thanks everyone for the wavedashing critique.

So just to clarify. Your NOT suppose to wavedash every second your trying to move?
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
Thanks everyone for the wavedashing critique.

So just to clarify. Your NOT suppose to wavedash every second your trying to move?
get amazing at dashing. wd is a tool for spacing, only some characters rely heavily on wd for movement.

know that wd has some startup where you cant shield or attack and at close range can get you punished.
 

Zatchiel

a little slice of heaven 🍰
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Do Pivot-Grabs exist in Melee? I've seen it in a video, but it was probably just Dash-Grab.
 

Pi

Smash Hero
Joined
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Messages
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Lake Mary, Florida
Do Pivot-Grabs exist in Melee? I've seen it in a video, but it was probably just Dash-Grab.
They do exist
I'm not sure if it's the same thing as in brawl

But it's simply performing a grab, out of a pivot.

And a pivot grab has the same limitations of a pivot - you need to be in the dash animation.

If you're looking to run -> turn around grab your best bet is probably going to be CC turn around

Or maybe this:

http://www.youtube.com/watch?v=I6OsFK0ce4E
 

rpgfighter

Smash Journeyman
Joined
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Messages
433
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get amazing at dashing. wd is a tool for spacing, only some characters rely heavily on wd for movement.

know that wd has some startup where you cant shield or attack and at close range can get you punished.
Do Sheik or Peach rely heavily on WD'ing? Because they are the only chars I want to learn how to wave dash consistently with.

And thanks for that little tip. I have noticed that and I have been wondering why that keeps happening. XD
 

Pi

Smash Hero
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Lake Mary, Florida
Peach not so much
Sheik has very good options out of her run
but WDing OoS and to space tilts is key, so I would say shiek definitely and peach not so much.
 

Fortress | Sveet

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In brawl you can run across the stage and press back and grab at the same time to grab behind you. In melee you cannot.
 

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
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Chicago
Fastlike Tree is the best substitute for turn around grab from run animation. Otherwise if you want to cross up someone you should wavedash then pivot grab.

What good options does Shiek have out of run? Afaik, she'd rather be in the neutral or dash stance and is heavily reliant on wavedashing.
 

KAOSTAR

the Ascended One
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Messages
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The Wash: Lake City
sheik can just dash cancel and then have tilt, and jab back as options. plus dash attack and aerials. you can dash cancel into a pivot something.

you can also Wd if needed and it puts you back into a walk/stand and you have all your options back after the startup delay.

if you Wd you don't have to pivot a grab, just turn around.

edit: what is fast like tree, ive seen something but it was along time ago/I don't remember.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Alrighty, I used to play Melee, but not competitively. However, over the past couple of months I've realized more and more that I prefer it to Brawl. Any advice on returning to Melee after playing Brawl for so long? Advice on not letting playstyles from one poison my play in the other?

I just need a starting point, really. I'm considering Jiggs, Fox, or Marth for mains, and maybe picking up Mewtwo or Ganondorf as secondaries.
 

Pi

Smash Hero
Joined
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Messages
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Lake Mary, Florida
Fastlike Tree is the best substitute for turn around grab from run animation. Otherwise if you want to cross up someone you should wavedash then pivot grab.

What good options does Shiek have out of run? Afaik, she'd rather be in the neutral or dash stance and is heavily reliant on wavedashing.
Well I didn't mean to say she had more options than the rest of the cast, but the options that she does have; dash attack, grab are both amazing. Her run is very fast and her grab can cover a lot of distance if you dac it. Her downsmash is also amazing which you can CC out of a run as well.

Alrighty, I used to play Melee, but not competitively. However, over the past couple of months I've realized more and more that I prefer it to Brawl. Any advice on returning to Melee after playing Brawl for so long? Advice on not letting playstyles from one poison my play in the other?

I just need a starting point, really. I'm considering Jiggs, Fox, or Marth for mains, and maybe picking up Mewtwo or Ganondorf as secondaries.
When I came back to melee from brawl I remember feeling overwhelmed by it's speed.
If this is a factor, don't worry about it, you'll adjust NP.

Get back into the habit of L canceling if you aren't already.

Stop rolling, do not roll, and do not spam spot dodges, it is not a good idea.
There are very few instances where roll is the best option, they do exist, but they are rare.
I would day if someone has forced you to the edge, it might be smart to look for an opportunity to roll back toward the middle since being defensive near the edge doesn't usually turn out in your favor. But any way, for the most part do not roll.

Practice wavedash OoS, it is amazing.

Learn/practice edge teching & sweet spotting

Do not waste your double jump, conserve the **** out of it, you don't have air dodges any more lol.
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
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Southampton, UK
should you ever DI down to increase your chance of teching? for example if on the edge of FD sheik F-airs you inwards, should you try to DI down so you will hit the ground and can tech?
 

Genny

Smash Rookie
Joined
Jul 17, 2010
Messages
2
What's the best way to JC a shine into a dair with falco? Basically what I figure is "get faster" though that is easy said than done.
 

EC_Joey

Smash Lord
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should you ever DI down to increase your chance of teching? for example if on the edge of FD sheik F-airs you inwards, should you try to DI down so you will hit the ground and can tech?
If you're good at double stick DI, do it. Sometimes it saves you when regular DI won't.
 

Pi

Smash Hero
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should you ever DI down to increase your chance of teching? for example if on the edge of FD sheik F-airs you inwards, should you try to DI down so you will hit the ground and can tech?
I've been DI'ing down recently, around mid %'s or so, it works pretty nicely, but at higher %'s I always DI up since I'm not really comfortable with where DI'ing down is going to put me.

What's the best way to JC a shine into a dair with falco? Basically what I figure is "get faster" though that is easy said than done.
Any method you can think if, and practice, is going to be effective. Personally I slide my thumb from x -> b for the JC shine, and down on the C stick, and down on the joystick for the fast fall. Also I Z cancel it.

but seriously, any method you want to practice, just practice it.

If you're good at double stick DI, do it. Sometimes it saves you when regular DI won't.
Do you personally have experience with double stick DI?
I don't see it being practical.
 

KAOSTAR

the Ascended One
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The Wash: Lake City
You will most likely only get 1- 2 SDI inputs for any particular attack if you use the quarter circle DI. It would be hard to try to aim your ASDI into the ground to tech, so using the C stick moves you .3 horizontal jiggly puff widths.

Its def useful and helps with double stick techs. If you were frame perfect you wouldnt need the c stick because you could just DI every frame individually. It helps counteract human limitations as far as DI in multiple directions in a more controlled manner.
 

EC_Joey

Smash Lord
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Do you personally have experience with double stick DI?
I don't see it being practical.
It's practical, especially with moves that send you in a horizontal direction. When I'm at kill % and I eat a knee on the stage, I usually go for the tech and smash DI into the ground. If you know you're going to die with regular DI, what else are you going to try for?
 

X1-12

Smash Champion
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Southampton, UK
also if you are getting edge-guarded by say ganon or marth's bair air I generally try it as its very easy to see coming
 

Fortress | Sveet

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also if you are getting edge-guarded by say ganon or marth's bair air I generally try it as its very easy to see coming
why we started using dair instead. much harder to survive for the next hit... not that its very likely you'll make it back to the stage at that point even if you SDI and marth does bair....
 
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