Arturito_Burrito
Smash Master
Alright 1st off I'm just arguing against Ike being limited in almost everything that has been mentioned.
And that QD ledge hop was only mentioned as a reply that said what If I stay away from your reach? which would actually make it a smart thing to do. Ike can use QD if he far away from his opponent which was the scenario set up.
Ike can play the waiting game as well though. Wait the entire 8 minutes if he has to. Just depends on stock and percents now on who will crack first.
And that QD ledge hop was only mentioned as a reply that said what If I stay away from your reach? which would actually make it a smart thing to do. Ike can use QD if he far away from his opponent which was the scenario set up.
It doesn't need to be. Ike's aerials do not come out extremely quick you can react to it and counter afterwards.
I'll go ahead and agree with this, but Nair is quick its above average on aerials at least.
Hmm okay.
What options does Ike have though once they roll dodge away?
Same as you really. Depending on the location of the stage one could have a slight advantage over the other. Both are just back into the neutral position.
not really. Any move that activates within 4 frames will clank with a jab anything less will either clank or result in me hitting you.
I said upon shielding though. That means 4 frames of the shield droping 4 frames of jab. Good human reaction at tournament level play is 6 frames so you have 1 frame for your move to end and 1 for your other to start up in order to clank. If you where planing to lead into another move from the start then you have 7 frames for a move to end and another to start, If the first move is one that can be stringed Ike will probably keep holding the shield though.
Ike's Nair is not as fast as most Nairs. for example Sonic's Nair beats Ike's out in terms of speed.
Its a quick move but in comparison to others, its actually rather average.
Fair as i said can be dodged on reation and avoided . I don't really hink Fair is a good offensive move IMO.
it isn't good but it isn't bad. If spaced well its very hard to punish.
No Fox is going to use grounded lasers against Ike.
If I leap over you and drop a bomb the aether will miss and hit you reducing any damage that may be done.
I don't need to roll you're on the ledge. I'll wait if I have to.
Ike can just U smash duck under those then.
Why would the aether miss? it would actually just blow up the bomb and bombs don't change the direction in which you are going so you'll still get hit. In case that it does hit Ike SA will keep on powering trough and still hit you.
This reply was actually to one where you talk about running away while shooting projectiles and Ike closing in on them. Then you replied with this jumping over and rolling stuff. So basically your at the edge not me in this scenario.
yeah I made a mistake on MK sorry.
When two moves clank erially they do not cancel they continue.
For example if Sonic's Fair hits MK's side B it goes clank clank clank clank then Mk gets hit.
or if Sonic Fairs a missile the Fair continues even though he cancel a hit in his Fair.
On the ground this is true, however I can just bomb then arrow so if you smack the arrow you get hit by the bomb. Or I can arrow, Zair then bomb.
Or if I am falco I can just SHDL
That is with multi hit moves. Jab and Projectiles will just cancel out. Other wise why would Marth be able to do it?
Your original arguement was that Marth and MK could break the projectiles with attacks which Ike can as well but I wouldn't bother doing that when shielding is much more reliable, This would mean Zair wouldn't do much.
mart can do it because aerially his attacks start and finish up more quickly than Ike's.
On the ground its the same thing for him as it is for Ike though he tends to have etter mobility.
Marth can do it in the air better but Idk why Ike would jump up to try and break a projectile. Sure if they shot it after he was in the air he can't do anything but try and air dodge.
True enough on the baiting. you acn get siheld grabbed if they dash shield grab. Or they can shield then just grab you after shielding because thogh you have range, the lag afterwards lets them take advantage more easily.
This is just going in circles now lol. I keep saying that Fair is long enough to go unpunished. But if you predicted right right and shield dashed then It was kind of a mistake on the Ike's part for being predictable.
That depends. some characters have faster aerials and a good amount of characters are faster than you aerially so its not a good idea to go for a Fair especially if they are above you. (airdodge to Fair from a Peach showed me this today)
I agree with this and I actually wouldn't do it but you talked about a jigs just attacking and running after you shield. Eventually you would get a chance to Fair them since they are attacking in a pattern.
If a jab gets shielded the grab coming at Ike can be side step. It was already stated, and if an Ike is trying to get back on stage then the Ike should be playing it safe. Hell he can just roll after the Nair thanks for tanking that jab.Uair or Fair? Not so much. Nair? I can run in and stop right out of your jab range and just wait for you to do something. If timed correctly I can even run up and grab after your nair. I'll tank your jab and grab you right out of it.
The advantage I get when your on the ledge is that you cannot adjust your spacing, while I happen to be the fastest character in the game. I sit outside your range and just wait. I will wait all day if I have to.
Ike can play the waiting game as well though. Wait the entire 8 minutes if he has to. Just depends on stock and percents now on who will crack first.