• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official BBR Tier List v7

Status
Not open for further replies.

Neon!

Smash Lord
Joined
Nov 7, 2010
Messages
1,285
Location
Dallas, Texas
Next tier list should include individual spots for ivysaur, squirtle and charizard. Personally I would put Ivy between Luigi and Lucas (low tier though) Charizard between DK and ike and Squirtle between fox and peach.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Next tier list should include individual spots for ivysaur, squirtle and charizard. Personally I would put Ivy between Luigi and Lucas (low tier though) Charizard between DK and ike and Squirtle between fox and peach.
Trouble is, how do we judge those spots? Do we treat matchups like a one-stock match? Do we consider the matchup as if a PT player tried to use one Pokémon exclusively (using moves as the others only to get a safe switch off)? Also, how do we factor in fatigue?

Squirtle is not THAT good, let's be real. When he's at 80, he's dead if he's grabbed. Squirtle would be like, at most, E tier with Rob and them.
You underestimate the character. Not many characters get an easy KO from a grab, and, for most characters, Squirtle is not easy to grab. He's certainly at least on the level of Fox and Peach.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Wtf are you talking about? Squirtle is a LOT better than Peach. Maybe not as good as Fox though but the character is still pretty decent on his own.

:059:
 

Dcold

Smash Lord
Joined
Jun 30, 2009
Messages
1,374
Location
Wherever sarcasm can be made
I really don't agree, especially due to the lack of people using the character. You can't really judge untapped power, or base it solely off of 1 person's play. We had the same discussion with Mekos about Lucas, just because he can do some good things with Lucas you can't really say Lucas is this good because Mekos uses him this well.

Edit: I'm saying I don't agree Squirtle should be that high, whether he's better than Peach I can't say.
 

ぱみゅ

❤ ~
Joined
Dec 5, 2008
Messages
10,010
Location
Under your skirt
NNID
kyo.pamyu.pamyu
3DS FC
4785-5700-5699
Switch FC
SW 3264 5694 6605
I think he meant he's as hard to grab as Peach and Fox lol
Squirtle could be between ZSS and DDD as a solo character, IMO.
It's a good character who lacks of kill power, specially if the opponent can camp him well.


EDIT: NVM, I'm dumb and have Squirtle vs DDD bias.
 

Neon!

Smash Lord
Joined
Nov 7, 2010
Messages
1,285
Location
Dallas, Texas
Trouble is, how do we judge those spots? Do we treat matchups like a one-stock match? Do we consider the matchup as if a PT player tried to use one Pokémon exclusively (using moves as the others only to get a safe switch off)? Also, how do we factor in fatigue?
Decide their individual spots based off of a 1 stock match and then decide their spots based off of factors that matter in 3 stock matches such as switching and fatigue. Then use the average of those two placings.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
I think he meant he's as hard to grab as Peach and Fox lol
Squirtle could be between ZSS and DDD as a solo character, IMO.
It's a good character who lacks of kill power, specially if the opponent can camp him well.
I pretty much agree with all of this. Squirtle isn't A Tier material or anything, but he's certainly a solid, usable character if we ignore the auto-switch mechanic and fatigue.
 

Neon!

Smash Lord
Joined
Nov 7, 2010
Messages
1,285
Location
Dallas, Texas
Wtf are you talking about? Squirtle is a LOT better than Peach. Maybe not as good as Fox though but the character is still pretty decent on his own.

:059:
Peach and squirtle are comparable. Peach does very well against olimar, IC's and diddy and is one of the only characters with a positive matchup with IC's making her quite a threat.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Peach and squirtle are comparable. Peach does very well against olimar, IC's and diddy and is one of the only characters with a positive matchup with IC's making her quite a threat.
Peach doesn't do well vs Diddy / Olimar. Unless going -1 against them means "doing well" to you. No, she's not even with them ... nowhere near that to be precise.

And Peach blows, that char is completely invalidated by Falco, Snake and MK. I'm not sure about Squirtle's match-ups but I have a hard time seeing anything close to that except vs Marth. The rest seems manageable.

:059:
 

Neon!

Smash Lord
Joined
Nov 7, 2010
Messages
1,285
Location
Dallas, Texas
Peach doesn't do well vs Diddy / Olimar. Unless going -1 against them means "doing well" to you. No, she's not even with them ... nowhere near that to be precise.

And Peach blows, that char is completely invalidated by Falco, Snake and MK. I'm not sure about Squirtle's match-ups but I have a hard time seeing anything close to that except vs Marth. The rest seems manageable.

:059:
-1 vs top tier chars is great for a mid tier. Falco does ok vs peach, also arguably -1 for peach as well. Snake and marth beat her +2 which isnt that bad and mk is -3 just like every other mid tier character.
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
Peach doesn't do well vs Diddy / Olimar. Unless going -1 against them means "doing well" to you. No, she's not even with them ... nowhere near that to be precise.

And Peach blows, that char is completely invalidated by Falco, Snake and MK. I'm not sure about Squirtle's match-ups but I have a hard time seeing anything close to that except vs Marth. The rest seems manageable.

:059:
why is falco so bad O_o def his favor but i wouldnt compare to snake/mk. otherwise i agree
 

ぱみゅ

❤ ~
Joined
Dec 5, 2008
Messages
10,010
Location
Under your skirt
NNID
kyo.pamyu.pamyu
3DS FC
4785-5700-5699
Switch FC
SW 3264 5694 6605
-1 vs top tier chars is great for a mid tier. Falco does ok vs peach, also arguably -1 for peach as well. Snake and marth beat her +2 which isnt that bad and mk is -3 just like every other mid tier character.
I'm pretty sure Falco wins +2 against Peach if he laserlaserphantasm all day long.
her shield is pretty weak without turnips...
That's like, my opinion, though.
 

Cassio

Smash Master
Joined
Jul 1, 2011
Messages
3,185
lol, I instantly thought of that quote when I heard he beat Vinnie and then when the Japanese won Apex. It was the ultimate summary to the sentiments being tossed around in that thread. If you ever want a good laugh go back and read the first several pages.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Well, you don't really need much power to kill Squirtle anyway... :-|
For all it's worth, Zero Suit Samus can't really use her aerials without a dedicated set-up move, though; a Squirtle on the ground is too short to be hit by F-Air or B-Air, a crouching Squirtle avoids U-Air and grab, and Forward-B is weaker due to the type disadvantage against fire-based attacks. This limits her reliable KO options to D-Smash -> aerial and D-Tilt/U-Tilt -> aerial.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Anyway the ZSS infinite on squirtle is a grab-release pummel infinite. It has a very small frame window and does very little damage... You can small step it to the ledge but I don't recall if you can do anything there. >_> Plus you have to land a grab on squirtle, which is really difficult. :(

Fun fact: you can small step the Wario grab release infinite and try to cheese up-b him at the ledge. :p
What's a "small step"?

ZSS in top tier? ZSS>Wario?
Discuss.
Ummm, I don't really know if ZSS deserves top tier status just yet. If anything, I feel like her situation is similar to Lucario's. She has little representation and her MU spread is very similar (just a little better due to the MK MU). She loses to everyone currently in top tier, except for ICs and Marth, with whom she goes almost even and even, respectively. From a practical standpoint, her metagame definitely has a lot of room for expansion but there are definitely certain points that seem like they will always weigh her down. One of them is her short hop height. She has wonderful aerials, but her SHFFL height leaves much to be desired. Another of her not-so-good areas is her recovery. She has quite a few options for mixup recovery, but they all require either a wall to be present or for ZSS to be above the stage. Once she's forced to recover low, it's an easy gimp/edgeguard.

As for whether ZSS is better than Wario, well to begin with, I think Wario shouldn't really be top tier anymore. His MU spread is kinda bad (from a top tier perspective). No winning MUs in top tier as well as three fairly hard counters, two in top tier and one in high tier. Add to that the fact that he goes even with, or almost goes even with, pretty much all of high and mid tier and one realizes that Wario...isn't really deserving of his placement. Now that that's been settled in my mind, I can reasonably say that ZSS may very well be a better char than Wario.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
For all it's worth, Zero Suit Samus can't really use her aerials without a dedicated set-up move, though; a Squirtle on the ground is too short to be hit by F-Air or B-Air, a crouching Squirtle avoids U-Air and grab, and Forward-B is weaker due to the type disadvantage against fire-based attacks. This limits her reliable KO options to D-Smash -> aerial and D-Tilt/U-Tilt -> aerial.
I see what you're saying here, but I think ZSS's neutral-B shouldn't be forgotten here. Does that move also go over a crouching squirtle?
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
I see what you're saying here, but I think ZSS's neutral-B shouldn't be forgotten here. Does that move also go over a crouching squirtle?
Oh, I forgot about that. Yeah, that also goes over a crouching Squirtle, and Squirtle's Dash Attack also clanks with both types of shots. :(
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
What's a "small step"?



Ummm, I don't really know if ZSS deserves top tier status just yet. If anything, I feel like her situation is similar to Lucario's. She has little representation and her MU spread is very similar (just a little better due to the MK MU). She loses to everyone currently in top tier, except for ICs and Marth, with whom she goes almost even and even, respectively. From a practical standpoint, her metagame definitely has a lot of room for expansion but there are definitely certain points that seem like they will always weigh her down. One of them is her short hop height. She has wonderful aerials, but her SHFFL height leaves much to be desired. Another of her not-so-good areas is her recovery. She has quite a few options for mixup recovery, but they all require either a wall to be present or for ZSS to be above the stage. Once she's forced to recover low, it's an easy gimp/edgeguard.

As for whether ZSS is better than Wario, well to begin with, I think Wario shouldn't really be top tier anymore. His MU spread is kinda bad (from a top tier perspective). No winning MUs in top tier as well as three fairly hard counters, two in top tier and one in high tier. Add to that the fact that he goes even with, or almost goes even with, pretty much all of high and mid tier and one realizes that Wario...isn't really deserving of his placement. Now that that's been settled in my mind, I can reasonably say that ZSS may very well be a better char than Wario.
ZSS recovery isn't much of a weak point. She is actually pretty difficult to gimp with most characters. There aren't many things that will force her to recover so low that her boost jump and down B can't get her over the ledge. She would have to be so low that pretty much only MK would get back on stage easily. Not to mention she can footstool invincible targets and get past them. Once she reaches a certain distance from the ledge, you can either wait on stage and let her grab, or edgehog and watch as she jump off of you before you can do anything.

I'd say a much weaker point is her OoS game. With a slow inaccurate and laggy grab + jumps that go too high, she doesn't have many quick options for things spaced on her shield, especially if you are behind her shield.
 

infiniteV115

Smash Hero
Joined
Nov 14, 2010
Messages
6,445
Location
In the rain.
Ummm, I don't really know if ZSS deserves top tier status just yet. If anything, I feel like her situation is similar to Lucario's. She has little representation and her MU spread is very similar (just a little better due to the MK MU). She loses to everyone currently in top tier, except for ICs and Marth, with whom she goes almost even and even, respectively. From a practical standpoint, her metagame definitely has a lot of room for expansion but there are definitely certain points that seem like they will always weigh her down. One of them is her short hop height. She has wonderful aerials, but her SHFFL height leaves much to be desired. Another of her not-so-good areas is her recovery. She has quite a few options for mixup recovery, but they all require either a wall to be present or for ZSS to be above the stage. Once she's forced to recover low, it's an easy gimp/edgeguard.

As for whether ZSS is better than Wario, well to begin with, I think Wario shouldn't really be top tier anymore. His MU spread is kinda bad (from a top tier perspective). No winning MUs in top tier as well as three fairly hard counters, two in top tier and one in high tier. Add to that the fact that he goes even with, or almost goes even with, pretty much all of high and mid tier and one realizes that Wario...isn't really deserving of his placement. Now that that's been settled in my mind, I can reasonably say that ZSS may very well be a better char than Wario.
Tesh nailed it. ZSS' recovery is definitely not a 'not-so-good area', hers is one of the best in the game. Top 10 for sure. She is by no means very easy to gimp/edgeguard except maybe by MK. She has a better recovery than every top tier except for MK, Pikachu and Wario, so her recovery is definitely a plus.
In case you didn't know...she is completely intangible for the 1st 12 frames of her downB...and then on the 19th frame onwards she can use her flipstool. And it isn't even hard to time; you can just hold the jump button and it'll come out ASAP.
And the flipstool box is huge and you can flipstool off of an opponent that's invincible and on the ledge.
I'm going to assume that you said these things because you lack ZSS experience. Trust me, good ZSSs don't get gimped. I can't think of one time I got gimped in tourney/MM and it was the character's fault rather than my own.

Yeah, her short hop could be better, but it's barely a problem. And like Tesh said, her OoS game is a bigger problem. Though I don't feel it's much of a problem now that I've been using uair and usmash OoS.
...You are aware that SHFFL stands for short hop fastfall L-cancel, right? You know that L-cancelling doesn't exist in Brawl...right? XD
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Even if ZSS were better than Wario it wouldn't be anywhere near the realm of top tier but rather like on low-mid high tier imo.
So you think Wario is low-mid high tier?

Sopo's better than DDD but he doesn't deserve a position on the tier list.

THen again you might as well just take DDD off the tier list and replace him with Sopo, Sopo's just a better version of DDD cause Sopo has a hammer and can chaingrab and has a big disjointed uair, but he doesn't suck.
DDD doesn't have a big disjointed uair.....and he sucks??? <________<

lol, MK was, is, and will always be #1 on the tier list.
Unless MK's not on the next tier list. :p

Squirtle is not THAT good, let's be real. When he's at 80, he's dead if he's grabbed. Squirtle would be like, at most, E tier with Rob and them.
The same logic applied to Jigglypuff, the second lightest character, in Melee. One grab at 80 and most chars could kill her. Didn't stop her from being the third best char in the game. This is actually a somewhat similar case. Squirtle's aerial prowess, as well as his capability of handling a good ground game, means you're gonna have a hard time grabbing Squirtle, let alone killing him. Time and again, he's proven to be comparable to Wario in many regards, and we all know that Wario is a good character, albeit not the greatest.

Everyone in E tier, except for Sonic, your character Sheik, and perhaps Yoshi, has slight mobility problems. I don't think it would be fair to lump Squirtle in with them. He has one of the greatest combinations of ground and aerial mobility in the game, imo. For everyone saying that Squirtle can't kill, he has good gimping potential, his usmash is pretty strong when fresh, and I believe he has one or two kill throws that get the job done when all else fails (and his grab game is pretty good for someone his size).

On another note, how you doing, man? Are you going to the next Impact? :)

I really don't agree, especially due to the lack of people using the character. You can't really judge untapped power, or base it solely off of 1 person's play. We had the same discussion with Mekos about Lucas, just because he can do some good things with Lucas you can't really say Lucas is this good because Mekos uses him this well.
Well, to be fair, no one's ever really used "Squirtle," at least not solely, so there's nothing to truly base all of this on.

Peach doesn't do well vs Diddy / Olimar. Unless going -1 against them means "doing well" to you. No, she's not even with them ... nowhere near that to be precise.

And Peach blows, that char is completely invalidated by Falco, Snake and MK.
Man, I've noticed that you pretty much have something against most of the values on the MU chart. I don't think one can say that Peach's MUs vs Diddy and Oli are "nowhere near [even]" if they're listed there as 0's. It doesn't make sense to cite some MUs as legitimate arguments but then totally dismiss others as invalid. For instance, you can't really say she's "completely invalidated by Falco" if it's only a -1. I also noticed that you said in an eariler post that Falco does not lose to MK. I would say that, if Neon is going by the current MU chart, then Peach does do well against Diddy and Olimar, in addition to Falco.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Uair and Usmash OoS still have the same problems. You probably already know how I feel about a laggy, easily punished on hit move that only does 8 damage fresh like Upsmash, but it still doesn't really help her poor ground to ground OoS game. In a metagame where half the characters above her rely alot more on abusively safe ground games more than gimps or even being in the air after they attack a shield, I'd say its a bigger problem than actually having a poor recovery.


I think DDD should move down more, should be in the Borderline Tier. Sure he counters 1 or 2 characters above him and has one even matchup above him, but Borderline does that without getting wrecked by everyone else above them like he does. We see Peach, Fox and maybe Pit in the same boat where they counter a good character but they don't have to deal with -2 or -3 vs everyone else.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Tesh nailed it. ZSS' recovery is definitely not a 'not-so-good area', hers is one of the best in the game. Top 10 for sure. She is by no means very easy to gimp/edgeguard except maybe by MK. She has a better recovery than every top tier except for MK, Pikachu and Wario, so her recovery is definitely a plus.
In case you didn't know...she is completely intangible for the 1st 12 frames of her downB...and then on the 19th frame onwards she can use her flipstool. And it isn't even hard to time; you can just hold the jump button and it'll come out ASAP.
And the flipstool box is huge and you can flipstool off of an opponent that's invincible and on the ledge.
I'm going to assume that you said these things because you lack ZSS experience. Trust me, good ZSSs don't get gimped. I can't think of one time I got gimped in tourney/MM and it was the character's fault rather than my own.

...You are aware that SHFFL stands for short hop fastfall L-cancel, right? You know that L-cancelling doesn't exist in Brawl...right? XD
Hmmm, it's true that I've never faced any good ZSS's, but I've faced a couple not-so-good ones as DDD, and I must say that I gave them quite some trouble whenever I decided to be a little aggressive offstage with my bairs. I'm aware of the powerful tool known as ZSS's downB, but thinking about it now, if I ever saw a ZSS trying to downB over me, I'd uair immediately. After the 12 frames of invincibility, she'd have to wait 7 frames to flipstool and even longer to get an actual hitbox out. That's more than enough time to land an uair or bair, especially if I do it preemptively.

Yes, I'm aware of what SHFFL stands for. Tbh, I'm more of a Melee player than a Brawl player so I'm more used to using terms from that game. Besides, you knew that I was referring to SHFF's (if that's the correct term). :smirk:
 

Dcold

Smash Lord
Joined
Jun 30, 2009
Messages
1,374
Location
Wherever sarcasm can be made
I'm good, and yes I will be.

But yeah, this conversation is meaningless as the character is damaged by the game mechanics by default, unless we're willing to hack the game in order to extinguish that, which I doubt most people would be against.
 

infiniteV115

Smash Hero
Joined
Nov 14, 2010
Messages
6,445
Location
In the rain.
Yeah her OoS game is still bad, I'm just saying it's not terrible and not as bad as I used to think it was.

Everyone in E tier, except for Sonic, your character Sheik, and perhaps Yoshi, has slight mobility problems.
Lol. Dude, Yoshi is one of the most mobile characters in the game. Sonic and Sheik have terrible horizontal air speed; they're only really mobile on the ground, and have good rising/falling mobility. Yoshi has the highest horizontal air speed, and is able to change directions quite easily...as well as a good running speed. He's mobile in pretty much every way possible aside from falling.

Edit:
I'm aware of the powerful tool known as ZSS's downB, but thinking about it now, if I ever saw a ZSS trying to downB over me, I'd uair immediately.
The idea in this MU is that you don't use downB until you see a bair coming at you. Obviously if you threw them out randomly they'd be easy to punish.
And for the ZSS to downB OVER you, she'd either have to be doing it while you attempt to ff bair her (so she avoids it and you can't uair her) or she's right beside you...and idk why you would ever want to be there, you'd just get uaired.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
I think DDD should move down more, should be in the Borderline Tier. Sure he counters 1 or 2 characters above him and has one even matchup above him, but Borderline does that without getting wrecked by everyone else above them like he does. We see Peach, Fox and maybe Pit in the same boat where they counter a good character but they don't have to deal with -2 or -3 vs everyone else.
Then, we'd have to move the margins of BL tier up to encompass TL and DDD. D3 pretty much destroys everyone below him so I don't think it would be good to actually move him down so that he concedes spots to other chars worse than him. Besides, DDD actually beats 4 chars above him, three of them being top tier chars. One of those top tiers, he shuts down pretty hard. Personally, I think low high tier is good for him.

Oh, btw, Fox has more -3's above him than DDD does, and he has -3's below him as well (which D3 doesn't have). Peach has as many -3's, although less -2's. Pit's MU spread is actually really good, and I think it should actually be better. I've always advocated for Pit being in High Tier, but I'm always shot down... :urg:
 

thrillagorilla

Smash Ace
Joined
Dec 2, 2008
Messages
861
Location
Jefferson, USA
Sonic and Sheik have terrible horizontal air speed; they're only really mobile on the ground, and have good rising/falling mobility.
Sonic is one of the faster characters in the air as far as horizontal movement goes (perhaps not amazing compared to Yoshi, but Yoshi is the fastest in the game unless you are referring to acceleration).

Side-b jump cancels (idk the technical term for it) can also launch him very far very quickly.

I'm not nit-picking your post, I agree with your point about Yoshi's mobility 100%. I just don't want incorrect information out there.

*disappears in a puff of smoke*
 

_Kain_

Smash Champion
Joined
Apr 30, 2009
Messages
2,154
Uhhh... DDD has lots of bad MU's...like...ALOT

Ones I think that **** him (-2 or higher)- ICs, Olimar, MK

Ones I think he loses to solidly (some also -2 and borderlining into -2)- Diddy, Falco, Pikachu, Fox

Don't really go into the -1's cause those can always be argued. D3 only really destroys chars in Mid Tier and lower who he can CG...that's about it. Only high tier MU's he wins convincingly are Lucario and Wario
 

allshort17

Smash Ace
Joined
Jun 5, 2010
Messages
574
Location
Gwinnett county, GA
Uhhh... DDD has lots of bad MU's...like...ALOT

Ones I think that **** him (-2 or higher)- ICs, Olimar, MK

Ones I think he loses to solidly (some also -2 and borderlining into -2)- Diddy, Falco, Pikachu, Fox

Don't really go into the -1's cause those can always be argued. D3 only really destroys chars in Mid Tier and lower who he can CG...that's about it. Only high tier MU's he wins convincingly are Lucario and Wario
Your right about everything except for Fox being borderline -2. Fox has zero safe ways to approach Dedede without being shield grabbed. We force him in the air with grabs and put him in easy situations to punish his landing due to his high falling speed. If he wants to grab our shield, just grab him before he does or ftilt him since he has to get close. His laser camp is annoying, but waddle dees do take a little of it away and we can always air camp if we have a lead. He really doesn't gimp our recovery too bad and vice versa. However, if he does get a hit then SDI and pray to God because Dedede will get combo'ed for days.

This MU is a solid -1 if not on the verge of even. I doesn't matter though because Dedede is bad anyways.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
he doesn't change directions well at all, but his airspeed is in the top 5 or 6 i believe and then there is spinshot, but thats special related so who cares.
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
puff vs. d3 is pretty good for Puff imo

cause he gets punished really, really god-damn hard and is really immobile so you can play campy with the lead and puff's mobility can make it super awkward for him to approach

to a lesser extent, no cg. All puff really has to watch out for are bair (beaten by our rising aerials) and utilt (beaten by weaving a la snake MU)
 
Status
Not open for further replies.
Top Bottom