Delta-cod
Smash Hero
Thanks for your opinion. I sure do know more about Jigglypuff thanks to your insight.
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That works, and I agree.Ok fair enough.
Puff can get 30% strings, she can also get no string. It is all very situation based, but her combo game is generally the same across the board with a few exceptions.
Don't let the Tier List Thread Monsters get you down.I don't like giving my opinion anymore because the response I get is just "Nup Puff sucks at everything, my baseless theorycraft means more than the word of one of the only dedicated Puff players. You come from Australia so you bad", etc... Being vaguely condescending is more fun.
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Depends on the spacing and the character im fighting, but yes.@KID: Sonic's DA is safe?![]()
I honestly dont know how I could be underestimating those moves, when I believe that fortress and klaw are the only usable moves the character has.This. And this is also coming from someone who mains Bowser and plays X on a regular basis. Kid, youre highly underestimating Fortress OoS, Klaw, and Bowsers grab game.
your underestimating falcons airspeed and the mechanics of this game.Seems like a recipe for disaster. If you only get one DJ and an AD that can probably be reacted to, and Jiggs is probably looking forward to the DJ/AD anyway.......then I think we have a character who isn't meant to receive any less than 30% in a string as punishment. Lolz!
A +1 matchup is still a pretty big advantage. It means that you have to get outplayed by someone who is (probably) a better player then you to lose the matchup.I feel like sonic thrives in those ambiguous times more than most characters since most of his options are relatively safe. dash attack, spindash, and his speed lets him cover options that other characters cant.
against bowser specifically. theres only one real way to spindash at him. everything else gets fortressed. but I feel like if space things on shield in a way that doesnt get you fortressed, and pay attention to not getting klawed, theres no reason sonic doesnt win it handily.
Uthrow is unpunishable. If you tried to fair, you'd get beat out by either shielding, or sideB. If you klaw, sideB would also beat it out since it has invincibility frames on startup. But none of that really matters, because that's after the uthrow. The main thing is, is that he can uthrow and you can't guarenteed punish it, and he has 1 option that covers almost all of your options, and from there can put you further in the air. It's an all-around bad situation for Bowser. The only option it doesn't cover is double jumping, which still puts you further into the air, just with less damage.I can't see Sonics up throw working at low%
Fast fall fair and klaw are too intimidating
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If you only you didn't jump on people making simple factual statements.....I don't like giving my opinion anymore because the response I get is just "Nup Puff sucks at everything, my baseless theorycraft means more than the word of one of the only dedicated Puff players. You come from Australia so you bad", etc... Being vaguely condescending is more fun.
Perhaps, but I'm not the one who originally made the argument that Jiggs regularly gets 30+% aerial strings on Falcon. That sounds like +2 material.your underestimating falcons airspeed and the mechanics of this game.
But that's not what +1 means, though. I've been functioning this entire time off the definition given in the OP that +1 is just a "small advantage". Only +2 and +3 are large advantages. +1's can be invalidated by stage strikes and bans.A +1 matchup is still a pretty big advantage. It means that you have to get outplayed by someone who is (probably) a better player then you to lose the matchup.
No problem buddy, happens to the best of us :Doh crap, sorry bassem you have beaten me in money matches i got you mixed up for jnig man
gotta apologize
"Factual".If you only you didn't jump on people making simple factual statements.....![]()
A small advantage is still an advantage. A +2/+3 matchup is validated to be unwinnable unless you're a different level of player compared to whoever you're playing against. (Different level = comparing a national level player to a regional level player) Basically, the difference between a +2/3 and a +1 is that in one matchup, you have to outplay and outsmart your opponent to win, and in the other scenario, you have to be a complete better player, otherwise it's practically hopeless. If you were to imply that 2 players were the same level of skill in an even matchup, there would be no way of telling who would/should win. If it's a +1 or higher, it's clear who will win. If it's a +2 but the person on the -2 side of the matchup is an overall better player but losing, it's because of the matchup. Even though he's the better player, he's still losing because of a tactic that shuts down his characters metagame. If it were a -1/+1 matchup, he would win because there isn't a simple tactic that can shut down a large majority of his options on a large majority of stages, and his overall intelligence as a player can overcome the disadvantage.But that's not what +1 means, though. I've been functioning this entire time off the definition given in the OP that +1 is just a "small advantage". Only +2 and +3 are large advantages. +1's can be invalidated by stage strikes and bans.
Sonic has to run up, shield, then grab. His dash grab sucks ***. Meaning Bowser is already in an advantageous position from stand still, because I have to stop myself with shield, and go through the lag frames of initiating a shield. Bowser can also play a decent defensive game vs Sonic. Once/if Sonic gets a stock lead, it gets really rough for Bowser to get a kill on Sonic without taking a lot of damage. Sonic also has lack/lustre kill moves (16 frame fsmash that really isn't that strong, a slow bair that's usually stale) against one of the heaviest characters in the game. Whereas Bowser can kill Sonic at like...90-110%. Potentially even lower if he uairs our spinshot. I'm 90% sure Bowser can Grab release > jab (?). I'm not 100% sure on his grab release options, so don't quote me on that.Since when is the sentence "Non-punishable on hit does not equal good follow-ups," not factual?
@Meek: Your analysis makes sense, but if Sonic can create a really bad situation for Bowser every time he grabs him, then how is the MU not +2 or +3? IMO, for you to say that the MU is indeed +1, you'd have to prove that Bowser can make it very, very difficult for Sonic to land the grab. Not only that, you'd have to prove that Bowser can prevent Sonic from getting the lead during a match for a long time and/or if Sonic does get the lead, Bowser can catch him and take it back.
Relative to his size, his hitboxes aren't very big at all. Most of them are really pathetic by comparison to how easy it is to hit his large frame. He isn't terribly terribly slow, but he won't corner sonic easily because its very easy to go over him or just bait him into jumping and then go under him.Bowser can catch him fine. Decent dash + massive hitboxes = Sonic getting cornered.
And yes, he can grab release to jab.
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I'm not saying Bowser is good, but why does everyone think he's so slow? lol
His dash speed is ridiculous
Much like link, he isnt really that strong in most places. The few things he can hit with arent even good killers when fresh.bowser is pretty strong when he's not getting projectile camped.
Hitbox placement. The only spot Bowser can cover quickly is the spot fair hits. Uair is obviously slow and he can't cover his landing with anything quick (klaw is slow).He doesn't need a good hitbox size/hurtbox size ratio, because he out-ranges Sonic head-to-head anyway.
And I find it dubious that sonic could easily go over Bowser.
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Disagree. A +1 matchup is one that you could easily lose to someone that isnt as good as you but just happened to be playing really well that day/made a few really solid reads.A +1 matchup is still a pretty big advantage. It means that you have to get outplayed by someone who is (probably) a better player then you to lose the matchup.
thats why i think sonic gives bowser the business so hard. To be honest, im not even THAT good against the character. Last time I played a bowser, I won by one stock mid percents. and in my mind it was just like 'wow, if I hadnt been so impatient and walked into side b 6 times in a row, I would have 2 stocked him easily since he cant really DO anything else.Sonic does do well thriving off of ambiguous situations, but a matchup isn't about ambiguous situations. It's about analyzing both characters tools, and coming to an understanding of an accurate way of representing a matchup between 2 characters.
At what point did I give you a percent threshold when I said dash attack is fairly safe? because I dont recall doing that.Dash attack is unsafe on hit confirm vs EVERY character in smash at low/mid percents. Maybe over...80(?)% it's safe since it'll hit them far enough in the air for them to not be able to punish your lag frames. Dash attacking Bowser is a terrible idea. If he shields it, you get upB'd. I'm pretty sure he could ftilt or potentially even fsmash. And if you hit him? He goes barely in the air, and he can bair you, or sideB you. If you're getting away with dash attacks early, then you're getting away with a gimmick. Sure, it's practical to abuse such things in a set, but as far as the matchup is concerned, we're assuming that both players know what they're doing to eachothers character.
first of all, how exactly do you 'mess up' hitting the jump button? like, its so easy in this game, you dont even have to hit a button, you just move the stick up...ASCing his shield is relatively safe, but if you mess up footstooling away, he can upB OoS.
it sounds like you just have a different understanding of what constitutes what matchup numbers.The main thing vs Bowser as Sonic is your grab game. As soon as Bowser is above you...he really can't do anything except for a few select limited options. He could dair, but it's super laggy and risky. He could sideB then double jump cancel...but that's the #1 predictable option that you can sideB safely, proceed to uair, and you're back to square 1.
tl;dr based on the characters tools, it's a +1.
Pretty much this.@Meek: Your analysis makes sense, but if Sonic can create a really bad situation for Bowser every time he grabs him, then how is the MU not +2 or +3? IMO, for you to say that the MU is indeed +1, you'd have to prove that Bowser can make it very, very difficult for Sonic to land the grab. Not only that, you'd have to prove that Bowser can prevent Sonic from getting the lead during a match for a long time and/or if Sonic does get the lead, Bowser can catch him and take it back.
False.tl;dr main difference between -1 and -2/-3 is one is a advantage/disadvatage, and the other is unwinnable, given both players are the same (relative) skill level.
you act like shields take some ungodly amount of time to put up, its adding 1 frame to a 6 frame grab. not a big deal.Sonic has to run up, shield, then grab. His dash grab sucks ***. Meaning Bowser is already in an advantageous position from stand still, because I have to stop myself with shield, and go through the lag frames of initiating a shield.
The fact that sonics kill moves are bad is the reason why actually does better against all the heavyweight fact charactersBowser can also play a decent defensive game vs Sonic. Once/if Sonic gets a stock lead, it gets really rough for Bowser to get a kill on Sonic without taking a lot of damage. Sonic also has lack/lustre kill moves (16 frame fsmash that really isn't that strong, a slow bair that's usually stale) against one of the heaviest characters in the game.
1. we just established that we want to be under bowser, why would you shoot over his head at a neutral situation where he could do that?Whereas Bowser can kill Sonic at like...90-110%. Potentially even lower if he uairs our spinshot. I'm 90% sure Bowser can Grab release > jab (?). I'm not 100% sure on his grab release options, so don't quote me on that.
with his hitboxes, and his speed, even though its not bad. its not going to help him close distance on sonic on terms hes happy with.I'm not saying Bowser is good, but why does everyone think he's so slow? lol
His dash speed is ridiculous
What the hell are you doing with your life, that you know that much about that matchup?You know what I hate about Bowser?
His arms and whatever hitboxes are attached to are intangible. It means that his attacks are... disjointed, I guess.
He ftilt's me out of my Zelda's forward smash frequently, and it's dumb.
/random post
There's this Bowser player I used to play a lot.What the hell are you doing with your life, that you know that much about that matchup?
like, i just spent over a half hour talking about sonic vs bowser, and even I think youre wasting your time to know something like that lol.
It was one of those huge responses that I just saw the length...so I just nodded and agreed. Anyone willing to put that much effort into proving me wrong deserves to get what they want. You're probably right anyways. But dthrow > homing attack works. I swear my life on it.If you dont want to respond to my post because its ungodly long, you can just say so. I wouldnt blame you for a second. But it really doesnt serve you at all to be unnecessarily dismissive.
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Almost sigged.Anyone willing to put that much effort into proving me wrong deserves to get what they want.