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Official BBR Tier List v6

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smashkng

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I think Sopo is worse than Ganon. I mean maybe he can CG to 50% but after that what can he do? It's not like it's hard to recover against Sopo. Sopo's recovery itself is also probably worse than anyone else's except Solimar. His mobility and range are both pretty bad and he can't hit hard enough to compensate that so you can make more misstakes vs him than you can vs Ganon who one misstake can cost a stock against. Characters like Falcon, Link and Jiggs usually do worse than Ganon in tournaments because of their weak kill power compared to Ganon (Ganon can catch you offguard much easier than those characters thanks to his very strong punish game).
 

Ghostbone

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Popo has some ok match-ups.
Ganon really doesn't.

Idk who's better though, Popo does good damage with his CG up to 50, Ganon always does good damage >.>
Ganon can kill as well, popo really can't.
 

smashkng

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The difference is that Popo neither can hit you very easily nor do much damage for landing one blow or kill well either, which is a huge difference with Sonic or Falco who can't kill well or do too much damage in one hit but they can land hits very easily because they have great options.
 

TheReflexWonder

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Popo has a sufficient dash speed and options out of it to make it easier to land things with him than with Ganondorf.

His dash attack is pretty quick, all of his Smashes are acceptable KO moves, and Popo has decent projectiles.

Defensively, Popo still has Blizzard, a useful pivot grab, and disjointed hitboxes in general.
 

B.A.M.

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Sonic does POOR damage all the time and can't kill, but of course he's better than Ganon.
LOL is 30+ from a single hit confirm poor damage? LOL. Even decayed spindash is netting around 25%. If sonic did poor damage he would be absolutely terrible.
 

Matador

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wat single hit move of sonic's uncharged or otherwise does 30% in one hit?
No single-hit move of Sonic's does that, but it really doesn't matter much since he has reliable, true combos at any percent that can rack that for him.

Edit: Oh, I see. Single hit confirm =\= single hit.

:phone:
 

Mr. Johan

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Aerial Spin Charge becomes a double hit if the control stick is tilted in the same direction Sonic is going, iirc, which nets a decent 15-25%. Include a Spin Dash Jump hitbox if the ASC touches ground during the two hits, followed by an aerial of Sonic's choosing, and that's a series of attacks netting around 30%. If the ASC hits in midair and Sonic has his double jump, he can jump cancel the ASC and use an aerial regardless.
 

Fuujin

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Double posting in ur threads.
popo's cg to the ledge -> dtilt/fsmash/dsmash + okay camping = lol better than ganon.
CG doesnt work on every character like that.
His kills moves are mediocre at best
Also lol at an Iceblock/blizzard being decent camping.

If that's decent camping Mario's fire balls are an amazing camping tool.

Keep in mind sopo is SOLO POPO.
No nana through out the entire match, no way is that better than Ganon.
Again, all he has going by himself is the chaingrab that.
 

IhaveSonar

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For the record, an Olimar without pikmin is called Nolimar. >.>

And he would probably be the worst character in the game, even more than Sopo. His up-b is still better than both Jigg's and Sopo's, but he has no killing power and lack's Sopo's CG.


In short, Nolimar and Sopo suck, but are excellent :troll:s
 

Tesh

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nolimar cant grab....at all

auto worst.

@ storm, your math looks a little off. ASC alone doesnt do 25 i think
high damage spindash combos are between 3 and 5 seperate moves landing

1st hit is ASC1 for 11%
2nd hit is ASC2 for 7%
should be 18% fresh
3rd hit can be a SDRush for up to 10%
4th hit is SDJump for I think 8%
5th hit is the aerial or special of your choice for 3-14%

Its rare to get a 50% combo in like that though. It almost requires your opponent to SDI in your favor.
 

DMG

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You can SDI out of Sonic spin dash combos and take away a lot of the damage or near guaranteed setups from that. Course most of you know that, but getting 30% out of Sonic from a hit confirm is certainly not guaranteed.
 

Tesh

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Yea I was about to disagree with him, but I do see what he is talking about. SDIing and DIing opposite the direction Sonic is moving will help you avoid the aerial follow ups. Its about as guaranteed as most non-grab combos in Brawl though. You just have to SDI hard to get out.
 

KuroganeHammer

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Ganon > Solimar > Sopo > Ivysaur

Ganon has a moveset, Solimar has half a decent moveset, Sopo is awful and has no recovery, Ivysaur is Ivysaur.
 

Tesh

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Olimar with 0 pikmin is horrible. He can't even punish on a hard read like Ivy, Sopo and Ganondorf. He CANT beat shields at all no matter what (unless he lands several nairs without being punished).

Its probably Ganon>ivy>sopo>nolimar.
 
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lol Like any of this even matters, but it's fun to dabble in it.
Olimar without pikmin.

All he has are jabs, tilts, dash attack, and Nair for attacks. And is reduced to a 2nd jump recovery with minimal height on UpB. Hmm... A recovery entirely reliant on 2nd jump. No grab at all. No kill move. This needs no more explaining.
 

KuroganeHammer

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Okay fine.

Ganon > Sopo > Ivy > Solimar

Although, Solimar's attacks have waaaaaaaay more priority than the other three.
 

Tesh

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Pretty sure Ivy has alot more "priority", it just doesn't matter because the attacks dont get stuff done. Solimar is the same story ofcourse.
 

-LzR-

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Come on, Ivysaurs moveset isn't that bad. It's the recovery. Definitely better than Ganon.
 

Ghostbone

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Back air does like 4% from Ivysaur lol.
Aside from that he has like no safe options.
Razor leaf is meh.
At least Ganondorf can threaten you with side-b if you're not careful when he's recovering, Ivysaur can't do anything.

Ganon > Ivy > Sopo > Solimar imo.
 

Tesh

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Ivysaur can still recover better than Ganondorf. Once you factor in that Ganon can't really make it back if he isn't a stock up. Just jumping in his way gimps him. Ivy can at least Bair to clear the ledge and then quickly tether.

If he actually had a threatening grab game he would be much better than Ganondorf though.
 

Ghostbone

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Ivysaur can still recover better than Ganondorf. Once you factor in that Ganon can't really make it back if he isn't a stock up. Just jumping in his way gimps him. Ivy can at least Bair to clear the ledge and then quickly tether.

If he actually had a threatening grab game he would be much better than Ganondorf though.
Jumping in his way doesn't work with every character, and it doesn't work at low-ish percents (up to around 40 maybe? I'm not sure) so it's not too bad. It's much harder to edge-hog Ganon as well.

Their recoveries are both really bad and neither of them is making it back to the stage a lot of the time so it's kinda a mute point.
 
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