Several members of the cast can SDI MK's Uair and punish him for it too.Actually a lot of characters can SDI to jump aerial. Marth can SDI to fair and MK can SDI to dair. Peach/Wario can probably nair etc etc.
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Several members of the cast can SDI MK's Uair and punish him for it too.Actually a lot of characters can SDI to jump aerial. Marth can SDI to fair and MK can SDI to dair. Peach/Wario can probably nair etc etc.
You could probably connect jab -> utilt on a lot of the castAlthough over 14 hours later.
Snake's jab does have frame advantage ignoring any DI someone might throw in. Jab -> Ftilt is actually a legitimate combo on certain characters. However, you have to hit with the proper part of the jab for it to work. It will either hit someone up, or slide them along the ground. I never looked into what SDI might do for the jab, but if someone doesn't bother with it, a frame advantage is still there.
His Jab -> Utilt is not. However, considering that snake's jab has a 4 frame advantage on some characters to be able to connect into a ftilt, I bet at least one character might be in stun long enough for a jab -> utilt to work. But they very well might not be.
No they can't. And if they can, it's not humanly practical. Most people can't even SDI uair away to get away from the next hit. Mr. Dooms video proves it's possible, but it's not worth risking. MK has multiple options after he Uairs you, including Nair and shuttle loop. In trying to SDI a second or 3rd Uair (You're obviously not gonna SDI the first one on reaction) you risk him doing a move other than Uair, WC DIing and ending up in a worse position. In the situations that fox jabs, mashing to SDI is almost harmless because you'll get punished anyway. That's the reason SDIing a lot of moves against MK is dangerous, because you have to predict which move he's gonna use and in most situations he can use a move that will hit you vertically or horizontally, meaning if you guess wrong you either end up above him or off stage.Several members of the cast can SDI MK's Uair and punish him for it too.
Jab Utilt isn't guaranteed on any character. Depending on the size of the character and which direction your opponent is holding, some characters are popped up by jab and some are punished back. If people DI away from jabs, even Jab Ftilt isn't guaranteed (maybe it is if it's frame perfect, but even good snakes whiff it when this happens). In the situation that people SDI away though, a lot of them hold shield so you can go in for a dashgrab as a mixup. However they can grab you before your Ftilt or dashgrab comes out. Seibrik does this a lot and it makes playing footsies with his MK or Dedede dangerous because you can't use jab as a hitconfirm.Can't snake uptilt after jab, or can you powershield that? ftilt is probably better now days for snake..
I've seen Ally do this a couple of times back in the day, but if one does a walking jab and slides a bit so that they get in position, I see that snake can sometimes do a standing grab w/o worrying about pushing them away from your grab. Has someone like Eternal Yoshi found whether that's guaranteed? It's a bit situational, but I see it enough to think that it warrants a closer look. If not, I might have to look at it myself.No they can't. And if they can, it's not humanly practical. Most people can't even SDI uair away to get away from the next hit. Mr. Dooms video proves it's possible, but it's not worth risking. MK has multiple options after he Uairs you, including Nair and shuttle loop. In trying to SDI a second or 3rd Uair (You're obviously not gonna SDI the first one on reaction) you risk him doing a move other than Uair, WC DIing and ending up in a worse position. In the situations that fox jabs, mashing to SDI is almost harmless because you'll get punished anyway. That's the reason SDIing a lot of moves against MK is dangerous, because you have to predict which move he's gonna use and in most situations he can use a move that will hit you vertically or horizontally, meaning if you guess wrong you either end up above him or off stage.
Jab Utilt isn't guaranteed on any character. Depending on the size of the character and which direction your opponent is holding, some characters are popped up by jab and some are punished back. If people DI away from jabs, even Jab Ftilt isn't guaranteed (maybe it is if it's frame perfect, but even good snakes whiff it when this happens). In the situation that people SDI away though, a lot of them hold shield so you can go in for a dashgrab as a mixup. However they can grab you before your Ftilt or dashgrab comes out. Seibrik does this a lot and it makes playing footsies with his MK or Dedede dangerous because you can't use jab as a hitconfirm.
That was pretty much my point. Falco's Jab 1 is very similar to MK's Uair in terms of frame data. Both have option-select SDIs, but it shouldn't be considered to be expected.No they can't. And if they can, it's not humanly practical. Most people can't even SDI uair away to get away from the next hit. Mr. Dooms video proves it's possible, but it's not worth risking. MK has multiple options after he Uairs you, including Nair and shuttle loop. In trying to SDI a second or 3rd Uair (You're obviously not gonna SDI the first one on reaction) you risk him doing a move other than Uair, WC DIing and ending up in a worse position. In the situations that fox jabs, mashing to SDI is almost harmless because you'll get punished anyway. That's the reason SDIing a lot of moves against MK is dangerous, because you have to predict which move he's gonna use and in most situations he can use a move that will hit you vertically or horizontally, meaning if you guess wrong you either end up above him or off stage.
"Ike is actually banned from some tournaments because of his strength."http://www.youtube.com/watch?v=K50tAIdlAW0&feature=player_embedded
IC's are hyrule tier.
FD is a small stage.
What tournaments did this scrub go to in 2008 where IKE was banned? This guy is just trolling.http://www.youtube.com/watch?v=K50tAIdlAW0&feature=player_embedded
IC's are hyrule tier.
FD is a small stage.
Frame data doesn't determine how predictable something is. Falco's Jab serves a purpose that no other move in his moveset serves. You pretty much know when Falco is gonna jab, and if he doesn't jab, you have to do realize it without risking WC DIing a kill move (and you'll have a double jump since you're on the ground to help with DI).That was pretty much my point. Falco's Jab 1 is very similar to MK's Uair in terms of frame data. Both have option-select SDIs, but it shouldn't be considered to be expected.
I guess reading someone is no longer a legit tactic.why is it risky to SDI MK's up air?
I wasn't aware he is edible.I lold that you guys just basically said eating uair chain into w/e at the end is better than trying to SDI out and eat less DMG
Best Thread Ever
XD I didn't say that.I lold that you guys just basically said eating uair chain into w/e at the end is better than trying to SDI out and eat less DMG
Best Thread Ever
ITT: cannibalism. It's inevitable, but we're always trying to do it a little bit less.I wasn't aware he is edible.
Thank you someone logical.MK can Shuttle Loop you if you SDI to the sides. True combo and everything.
You need, like, Mr. Doom SDI if you want to truly escape that.
We'll just have to agree to disagree that Uair>Up-B with bad DI at very low to low % is worse than Uairx3>Nair/Up-B with decent DI at the same %.Thank you someone logical.
If you try to SDI Uairs away MK will either keep Uairing (which will take you offstage), or Nair, or shuttle loop which you will West coast DI offstage because you're trying to SDI. If you're up against a good MK, you'll probably die.
Not to be a ****, but if you don't play good MKs regularly you shouldn't try to comment on the matchup concerning things like this. There's NO practical solution for getting out of Uair strings, just stay on the ground and try to keep it from happening, but sometimes it's much better to take damage than take a bad position...