I feel like you're exaggerating a little bit. Can you elaborate on up-smash, OoS jump, recovery, nair, utilt, and fair please?
@Usmash - really?
@OoS jump - goes really high making it an incredible and safe escape option when under pressure, can be greatly enhanced by double jump + fair, side B and his ridiculous ground speed. Fast fall speed in combination nair / dair allow to punish a lot of stuff despite his high OoS jump and either move can combo / follow up into something stupid like Dash Attack, grab or dsmash.
@Recovery - like Falco, the recovery itself is really not gimpable in general. His djump fair and his up B [which is the best of the spacies] allow for mix-ups and when a platform is included like on almost all stages ... it's really impossible to predict how a smart Fox will actually recover [the recovery of space animals can generally only be punished on prediction if done right].
@Nair - very solid cross up [safe on many characters' shields] and OoS option [link into Dash attack], little start-up, guaranteed auto cancel and outlasts spotdodges ... just a really powerful sex kick with cross up, bait and follow-up options
@Utilt - counters all cross-ups, comboes into itself at low %, can be used while walking away from the opponent, great follow-up option to cross-up nair and bair. Fresh utikt has surprising knockback, strong grab set-up, puts the opponent in a bad position.
@Fair - good for platform pressure, covers a lot of characters' dead angles while juggling, deals a lot of damage, little lag, can be used for cross-ups and helps his recovery.
I also think his match-ups are underrated. MU chart says he's -1 vs Marth, MK and Kirby but he's actually even with all of them.
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