Maharba the Mystic
Smash Master
i love how like everyone in this thread is on their phone but me lol
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What are you talking about? Not everyone is on their phone, believe me.i love how like everyone in this thread is on their phone but me lol
Only reason I have trouble with this...his MU is on the level of some A tiers if not better...that isn't right. I've seen this as a trend with Pit where a lot of his MUs are kinda far on the ooptomistic side.alright guys, i took the time to put the correct number interpretation into perspective and this is what i came up with. know that i include CP stages as part of a MU as they are very important to all MUs. i also researched MUs that i didn't have as much experiance in as others so that will account for my change of heart on olimar and some others you notice.
if you have any questions again, now that it takes proper consideration into the number system, go ahead and ask. all i ask is that it be kept civil. however again im at work so it will take a while to for me to respond
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ZSS combos Wolf if she hits him, but Wolf's mobility/bair make it hard.Yeah I just wish he had another pit player in the atl south. I found the mu fun.
Until I do my testing I want to know,
How does the zzs vs. Wolf mu play out? It sounds fun (maybe because at one point in time i secondaried both characters.
Well maybe he is a better character then most in the States seem to think. That aside, I'll throw out some arguments for you to consider.Only reason I have trouble with this...his MU is on the level of some A tiers if not better...that isn't right. I've seen this as a trend with Pit where a lot of his MUs are kinda far on the ooptomistic side.
He probably does better without a LGL, but with it. I don't see why ICs, Pika, Snake are even.
Falco i've heard different thinks simular to Diddy, but for ICs, Pika, and Snake, why is he even?
Even comparing...this is on par if not better than Lucario's...
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You know looking at it I'd have to disagree. What Maharba lists shows is that Pit has a lot more neutral match ups then most characters, but rarely a advantage against any high level character, all the while at a notable disadvantage with the most relevant character in the game.lol at the matchups he gave for pit... that's better than like olimar and pikachu have...
I agree particularly for Pit. He'll only get to reflect a thunder if pikachu makes a bad read.When I say pika kills pit easier its more to do with pikas strong survivability off the side and pikas fairly good killing options, thunder itself isnt very reliable on its own. Regarding thunder and reflectors the problem with using b-moves to try and reflect thunder is that b-moves come out the slowest when trying to momentum cancel, so youre allowing pika a bigger window to thunder you. In addition most pikachus should be familiar with whether their opponent has enough time to use a b-move vs just airdodges and a-moves.
You don't base everything off of results.It takes so much "evidence" because pit never places at the level you'd expect from the character most pit mains say he is... He places like the mid/low Ctier character he is.
They should. How else are we gonna prove just how good a character is? 3+ years into the game and Pit still isn't amazing, whereas other characters have proven they're good/bad over and over again. Realize that analyzing how good a character is, or how good their moveset is, without hard data to serve as the backbone of the analysis, whatever is said can be interpreted in different ways. But results can't, a 3rd place in a 150+ man tourney is a 3rd place and it can't be viewed any other way, while we can see Pit's moveset and "potential" and say he's good or he's bad, depending on how we "feel" about the character. IMO, results should matter more than anything, as with pretty much every well-executed experiment/study out there.You don't base everything off of results.
what else? base things off of theorycraft? so we're creating a tier list based on how good the supporters of each character are at debating? :/You don't base everything off of results.
You say this, but this has been the case for nearly the entirety of Brawl's life time.Now that people are using Pit and saying "hey, he's not that half bad of a character!" or "he deserves better recognition/better matchup evaluations!", instead of people welcoming his users' ambitions and discussion, he gets !@#$ING **** ON. "Always the Pit mains", "Pits are all trolls", "Pits don't know how to discuss stuff"; Looking at it this way, you can see that people are just discriminatory against a character that isn't as cool as their favorite character in their minds, and people give Pit a bad rep for that.
there is a thread that records bothTournament results are skewed by character representation. Otherwise MK would be something like "SSS" tier.
Which is why I'm bringing it up... It's basically as old as Brawl itself, and doesn't say much for the maturity of discussion that happens any more when it involves character metagame. In other words, quit !@#$ing trolling your non-favorite characters. It's annoying and doesn't provide anything at all to the table.You say this, but this has been the case for nearly the entirety of Brawl's life time.
I can't say that Pit goes even, tbh.I can see Snake being even, Pit's got some really good landing traps for that MU and the camping goes quite swimming for Pit, there's also been a lot of good matches documented of Snake v. Pit.
I'm not so sure about Pika and ICs though.
Also, Sheik v. ZSS is one of my favorites, femme fatale action w/ each of them ****** each other in recovery and juggles.
Your underestimating ICs.Well maybe he is a better character then most in the States seem to think. That aside, I'll throw out some arguments for you to consider.
ICs: ICs will be approaching here. Their dysnic blizzard doesnt work on Pit and dysnc iceblocks arn't amazing either (though can be disruptive if pit planks for any amount of time poorly.) Overall Pit counterpicks ICs harder, and is decent at separating the pair with some good multihits (infinite jab being pretty nice here.) In any case, Pit running away most of the matchup and harassing with arrows is pretty effective against ICs given their mobilities and their shields not always raising in sync (Ive had a number of times where and arrow hits the shield of one in front only to linger long enough to hit the one behind whose shield rose a couple frames later.) Also If pit gets either one of them in the air, he has a distinct advantage. If he gets either one offstage, they are easier for him to gimp then most. I feel ICs really are dependent on their CG for this matchup and pit is decent at avoiding it, but when he doesnt it loses a stock like the rest. Even with a LGL Pit can still plank for a notable portion of the match when needed.
Pika: Pika is one character I don't really plank... It's doable but much riskier so I don't think having a LGL or not effects this one as much. Pit still has the advantage camping here. Evne with Pika being small to help avoiding arrows, it doesn't take much effort for a Pit player to adjust (He is one character that I curve my arrows along the ground for.) Angel Ring is a solid tool against pika as well, disrupting jolt related approaches and being an attack in iself. It also is a great punish for a poorly executed thunder (though a good player will let that happen minimally.) While we don't out disjoint Pika as hard as marth, its still a factor. I dunno honestly. I need to fight better pikas. I haven't felt it was anything uneven about it, since pika has stronger setups (especially to kills) and is one of the few characters we have little chance gimping.
Snake: He hits us hard, but we camp him hard too even without LGL. We can CG him, punish his mortar sliding with AR and Arrows, and punish him in the air like most characters, but also harder then most characters. I mean the thing that really keeps this match even is my eyes is that snake is heavy as hell. Pit I feels racks damage a bit better just in keeping away and aerial abuse. Of course we all know snake hits stupid hard with just basic tilts so it certianly helps, and he wins in CQC but Pit isnt helpless there. Bad spacing on Snakes part gives us an out with Utilt, and one decent read is all we need to get out. Assuming the Pit player fails, Snake isn't the best at keeping it CQ. He usually knocks Pit far away, exactly where he wants to be (minus snakes dthrow mixups) Again even with LGL we can plank for a portion of the match. Also we have fun with snakes grenades. Between shooting them out of the air and glide toss mixups he better be smart about when to cook them and when not to.
Those are some of my thoughts/experiences.
Platform camping is a tactic, Pit doesn't do it as effectively, heck Lucario tries to abuse the hell out of that against them and it's still a 0, maybe +1 Luc I doubt it now that I have played the MU more.lenus summed ICs and snake nicely (however you forgot to mention about the effect WOI has grenades but that's over looked by most anyways). for ICs all i would add is that pit can tiime out ICs all day on a stage with platforms which really helps there is always a stage with platforms to choose from in the starter and CP list no matter what.
about pika, im going over to leaf's house tonight and playing with him and ill come up with a good summary for you guys about why pit vs pika is even. however if you aren't patient enough for that please pm esca as he ***** pika's with pit. it's one of his specialty MUs. but it is definately a zero from what esca tells me as well as luckay who mains both pit and pika (also a good referance to ask). also tagxy, idk if it's just me but i always get my reflector out when pika is gonna thunder me (watch me vs. kpr1m3 for details) when he is pressuring me with it. im not gonna say it doesn't kill pit early but don't forget that reflecting it is a possibility for pit. however im personally not to experianced in the MU so like i said im rain checking that response.
I'll get back to this at the end.lol at the matchups he gave for pit... that's better than like olimar and pikachu have...
You see, we do live in an MK infested world, lets focus on that point. Pit has a -2 against MK yes?You know looking at it I'd have to disagree. What Maharba lists shows is that Pit has a lot more neutral match ups then most characters, but rarely a advantage against any high level character, all the while at a notable disadvantage with the most relevant character in the game.
Both Olimar and Pikachu lose to less prevalent characters and have favorable match ups with more high tier characters all the while doing better against MK.
Honestly I think it just shows that Pit is a character that isn't a "swingy" as most. Most would agree he doesnt have something thats paticularly abusive but has solid (or at least average if you prefer) options all around. This usualy give him some edge in a matchup if his other options are dashed. He still has to work harder then Olimar and Pikachu as a whole.
Its not so much which side of a characters matchup spread has more characters, but which characters fall to either side.
I may not support Maharba list 100% but its close enough, and doesn't make Pit look stupid good. Better balanced perhaps, probablly a cut above mediocore.
P.S. Yes, I am saying we have a MK driven/focused Meta.
Now his MU in terms of raw advantages based on that isn't the same as let's say Olimar or Pika, heck Pit is around Lucario, ZSS, TL, and Peach based on this.Street Fighter Style:
SS Tier
Metaknight: 71
S Tier
Ice Climbers: 47
Marth: 47
Snake: 45
Falco: 45
A Tier
Wario: 36
Olimar:36
Pikachu:36
Diddy Kong: 34
King Dedede: 34
B Tier
Mr. Game&Watch: 29
Lucario: 26
Zero Suit Samus: 25
Toon Link: 25
Pit: 25
Peach: 23
C Tier
Kirby: 12
Fox: 9
Wolf: 9
Zelda/Shiek: 6
R.O.B.: 5
Shiek:0
D Tier
Donkey Kong: -5
Sonic: -12
Yoshi: -13
Ike:-16
luigi: -18
Pokemon Trainer: -19
E Tier
Mario: -30
Ness: -31
Samus: -38
Lucas: -41
F Tier
Bowser: -59
Captain Falcon: -59
Jigglypuff: -60
Zelda: -60
Link: -61
Ganon Tier
Ganondorf: -99
Props to Shippo for organizing it.
Now a MU chart like this suggests that it would be up to the Pit mains themselves, since all his MU's are even with almost all of high and top tier, and only losing to 4, 2 as a -1 and 2 as a -2. That tells me Pit should be placing a lot better since having a ton of even MU's would result in him placing better, I mean in vanilla SF4, Ryu had no bad MU's but he was only even with all of top tier and even going down he was pretty much just even with anyone in the higher tiers yet he places well.
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I did this about a week ago with the Pit boards.Pit isn't played enough to be considered a good character to use statistics and placings to analyze his overall match up spread, and argueably his tier-placement. Now that people are using Pit and saying "hey, he's not that half bad of a character!" or "he deserves better recognition/better matchup evaluations!", instead of people welcoming his users' ambitions and discussion, he gets !@#$ING **** ON. "Always the Pit mains", "Pits are all trolls", "Pits don't know how to discuss stuff"; Looking at it this way, you can see that people are just discriminatory against a character that isn't as cool as their favorite character in their minds, and people give Pit a bad rep for that.
In the end though, what matters is that Pits (and those actually involved in the discussion as well like Judo) are instead using what they can to evaluate matchups, which is prior experience against certain match ups along with objective knowledge of the game. This is the bread and butter of our developing metagame, not statistics (which does come in as the advanced part for tier-placement, which is all arbitrary, personal opinion unified in the first place, because it's voted for)
The one thing I'm not sure about is him going even with almost all of high and top tier, if this is the case he should be a doing a lot better than he is, at least if this is a the case. Now don't get me wrong, he most likely does have some advantages and even, somewhat of a C tier level around Peach.wow! thank you for that bit of info there judo! i guess people are just messing up there spacing when they play me (hell that even applies to M3g@f0x) so tbh i guess it only outrprioritzes when you the opponent messes up. thank's for that as tbh it's not happened to me to date which is why i made those claims about jab infinite (it must have been hitting before the actual box came out).
also lenus is right. look at my list more closely and you will see that pit only goes even with most characters of higher class, not advantage by +2 (the highest class on that list is DK and that's reasonable). at least lucario has +2 against like pika and stuff. all my list says is that pit is:
a)obviously under rated due to the fact that it takes so much evidence to convince most of you that he is a good character let alone have advantageous MUs.
b)goes EVEN as opposed to an advantage on almost every high tier (unlike LUC, DDD, PIKA, ETC who have advantages and disadvantages throughout their own tier).
This is the most relevant post to my belief on the MUs that Pit deserves I think, which is a mix between the current spread and Maharba's. Only a couple of them I really wish would have stayed our rating (SNAKE), and others I want to see re-evaluated as time passes by and players play each other from those respective sides (Lucario v Pit)You know looking at it I'd have to disagree. What Maharba lists shows is that Pit has a lot more neutral match ups then most characters, but rarely a advantage against any high level character, all the while at a notable disadvantage with the most relevant character in the game.