This tier list means next to nothing without a detailed explanation of the parameters observed in coming to each spot's conclusion. The reason that all-encompassing tier lists like this always fall short and end up drenched in controversy is because the lists are often formed by combining multiple seta of data that may or may not be related.
People try to make a tier list by drawing data from the following subsets of information:
-Individual character matchup matrices
-Tournament results
-Personal opinions regarding character potential
-Individual-player dominance over a current metagame
And the community wonders why the overall tier-list product receives criticism...
While, in theory, it could be possible to create an overall list that takes all the above subsets into consideration, the problem is that the individual judges assign arbitrary or drastically-differing values of worth to each subset with respect to one another.
That huge problem aside, another one awaits for the judge even if they can someone weigh each subset equally. It's because, in a sense, even these subsets take on a certain rock-paper-scissors quality when comparing them.
-Tournament results are at the whim of which of the community's dominant players are in attendance, not to mention that many good players can, and do use multiple characters throughout a tournament
-Character matchups are at the whim of not only tournament results, AND at the whim of said results being skewed by a "better" character running into a "worse" character controlled by a much better Player, but also hypotheticals relating to each character's "potential"... considering that many character's realized potentials have evolved greatly over the years, this is another touchy one.
-Character potential is often at the whim of not only experienced player input, but also of data-backed tournament results and realistic character-matchup analyses based on our current metagame.
In short... making any kind of perfect tier list is impossible (or only approaches certainty as the lifespan of the tier list approaches 0 seconds) due to ever-changing factors and judges' misconceptions, inexperience and bias... though introducing a tier list with a "margin of error" of sorts, something around +/- two tierlist spots, could work lol.
IMO, just make a compendium thread linking the matchup thread, tournament results thread + the CRL thread for melee I remember seeing a while back, and let people draw their own conclusions. After all, that's how this list is formed in the first place lol.