Ness wants you in the water at all times, taking aerials like a boss. Plus the time period inbetween him not having any thunder out into being in the water is miniscule. His (and Lucas') jump curve around, giving freedom to avoid attacks whilst planting you in water, most characters will die to one of the most powerful and high priority spikes in the game at like any percent.
And Scoot, do you beat this strategy? I know I can, yet I still think it's stupid. Matches shouldn't be about stalling (why we have a ledge grab rule). It's why I detest Distant Planet as a CP too, it's a saddistic stall match on the two stages if you play them properly.
Players/characters can beat planking, why are there rules against it then? (Not just here, but at major tournaments around zah world).
And Scoot, do you beat this strategy? I know I can, yet I still think it's stupid. Matches shouldn't be about stalling (why we have a ledge grab rule). It's why I detest Distant Planet as a CP too, it's a saddistic stall match on the two stages if you play them properly.
Players/characters can beat planking, why are there rules against it then? (Not just here, but at major tournaments around zah world).