Strict outlined ledge stalling rules?
They cant exist.
isn't that what the ledge grab rule was, a strict outlined ledge stallng rule? As in a way to prevent a method of stalling in a clear defined way?
Anyways. I agree with Ted and scoot. I believe it should be there. It only comes in to play when the match is timed out and only applies to the person who is stock/% leader after the 8 minutes iirc.
However I believe 25 grabs is too low since certain characters can reach this without actually stalling. 25 ledge grabs over a match that is timed out (since this is the only situation the rule is used) which is 8min equates to an average of about 1 ledge grab every 19 seconds. Hardly stalling IMO.
I say the Rule should exist but at a more realistic than someone with taking a match to time with a ledge grab every 19s. If someone was to stall for a time out using ledge camping they would be spending more time on the ledge. Maybe about 1 ledge grab every 10seconds. Therefore the ledge grab rule should be about 48 grabs.
Another way to calculate it to be more realistic would be to use a bech mark Percent that would be considered to long on the ledge to be stalling.
I am not sure what this would be since I am not sure how long would be considered too long. Using this bench mark and the time it takes some one to grab the ledge when using it for stalling ( which would include the grab animation, the invincibilty frames and then some more for common stalling tactics, which again I am not too sure on how long the knowledgable players would consider this to be) you could calculate the ledge grab rule amount. So as an example let's say that if a person spending 30% of the game on/near the ledge is considers ledge stalling and that each ledge grab used for stalling is 3sec then can work out the ledge grab number.
30% of 8 min (480s) is 144s
144/3 is 38 ledge grabs.
So following these number this means that if a person with stock/% lead after a match that is timed out has 38 or more ledge grabs then they were considers stalling and are DQed and loses that game.
Note: these numbers are only as an example since they are easy to work with The more skilled and knowledgable players of the metagame should discus what values should be used for % considered stalling and how long a ledge grab used for ledge camping normally takes.