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I know that feeling... I main Falco now but I played Ness for so long that when my back is against the wall, I usually feel better playing Ness as odd as it may sound.Yeah, I'd much rather go straight Ness. He's the only character that I truly know backwards and forwards, you know? I'd feel comfortable knowing what to do when I face certain characters and such.
Allright thanks for the reply. I know theoretically my Falco would be a far better MU for Snake, but the truth is I have no experience with that because in Alabama only a few people have decent Snakes and I just attended my first tournament last weekend. I got knocked in the losers bracket because I played a bad Snake that tried to dacus 8 or so times in a row and I did a bad job adapting so I lost the set 1-2.Remember to take this all with a grain of salt, but it's tough for Ness for a few reasons.
Snake's projectile game is superior, so if the Snake stays on the other side of the stage and pressures with grenades from afar it can be a pain to get close. This advantage gives them a great deal of stage control, so you probably want to pick a stage that gives you a better chance of getting around this obstacle... FD and Smashville for instance really make this an uphill battle for Ness since they're wide and flat, but something Brinstar might be a good counterpick.
The hard part is getting close enough to deal damage/get your opponent to do what you want-- even at close range, Snake has a few safe keep away options (grab range, tilts). But getting Snake into the air might level the playing field a bit. His aerials do have a fair bit of range but his mobility is more limited while airborne, which could be an opportunity for juggling with PKT/aerials. In the off chance you can force him to recover low, Ness can mess with his recovery in a few ways (dair, Magnet, grabbing him out of up B).
I don't think there is such a thing as an 'impossible' matchup, but if you plan on using Ness for Snake be prepared to work that much harder. Good luck.
Poll from the BBR-RC to the public: http://www.smashboards.com/showthread.php?t=310386
Discussion about it is not allowed per site rules (even in this thread), but we are allowed to conduct this poll
Im sorry but it is a terrible idea. from immense tourney experience, im telling you that falco has an incredible advantage and to not let that go. Practice his chain grab to spike. practice double laser. using the reflector better, and that jab release of his. if you don't have a lot of mu experience against most characters, you will have an extremely hard time winning. especially if you dont master his combos and his general flow. Play some friendlies at tournies with falco. play them often, and you will be fine.I know Ness would make things more difficult for me, but I'm probably going to go Ness against Snake next tournament unless I can get some good matchup experience against some decent Snake players between now and then. Ness was my secondary the last 3 months of Melee, and my main for most of the time since Brawl came out so I feel more comfortable playing as him in certain situations.
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Tbh I used to main MK (Ness was seconday) till the ban was proposed and I realized MK was probly getting the boot. Shame too cause I was close to getting on the PR for my region with MK. Had it in mind that a secondary would probably be the best idea cause I was really doubtful that there was some magical way that Ness could overcome Marth. D3 sounds reasonable, prolly a good thing to look into. On a side note, would you recommend Falco for Marth? I know he's good for Snake if I ever run into trouble and I think the MU is 0 for Falco v Marth. I only ask because I have some experience with Falco so he'd be easier to pick up for me than D3.Look into getting a secondary... unless you're bent on becoming a Ness-only superstar or something.
Otherwise don't hesitate to use a character with a better chance. Since D3/Snake don't seem to give you any trouble I'd recommend using D3 as a secondary for Marth. He's got way more range than Ness so approaching and dealing damage to Marth should be reasonable at least, and there won't be GR worries. MK is another good option (until January, anyway) if you're really not sure what to do. Just keep in mind he's not auto-win as some people would like to suggest.
Against any player of any character, remember to just look for patterns, and ways to overcome those patterns. Think about how they react to what you do, and think about every single option you have in any given situation. At the end of the day Marth has more range than Ness and one grab can easily end a stock. No amount of tips or advice will change that, but if you're prepared and want to prove something to yourself/others by winning with Ness then go for it. If you ever have any videos of yourself playing Marth we can give specific advice, since all Marth players are different.
My experience with this is that you can indeed inch your way across the stage to the edge during the GR, though if you're at any decent damage, they'll usually GR to a D-Smash or something which means death. But if you get GRed at like 0% you'll prolly escape with your life... albeit an unfortunate amount of damage.One of my friends mains Ness and has problems with Marth players and the infinite. Is extra inch DI real or if a Marth grabs you are you just dead?
Actually, according to Shaky and myself it DOES exist. Mind you, he and I did it on wifi but he said he was able to pull it off offline with a correct mashing technique using the d-pad iirc.One of my friends mains Ness and has problems with Marth players and the infinite. Is extra inch DI real or if a Marth grabs you are you just dead?
http://www.smashboards.com/showthread.php?t=188116Is there a thread with character specific matchups? All i found was the matchup chart.
Thank you! I'm interested in picking up Ness. I'm sure i'll get something out of these old matchup summaries.http://www.smashboards.com/showthread.php?t=188116
There you go, this info is incredibly outdated though. When I get a bit more time I'll post summaries for everyone.
I agree, or Marth. I use Marth personally and it works wonders. Though I do attempt Ness v Marth sometimes. Every Marth I've played thus far has died to a PK Flash too.So in that case Falco/MK might be better choices, yeah.
I actually just did a gigantic discussion on it lol. Pit's a match up where if you don't know it it's tough.I've been playing Ness a lot lately. Is Pit supposed to be giving me this much trouble? It seems like he out prioritizes everything i throw at him & I can't really force an approach because of arrows. Anyone play this matchup?