PKNintendo
Smash Master
- Joined
- Aug 9, 2008
- Messages
- 3,679
Updated.
30 pages. Nice.
30 pages. Nice.
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http://uk.youtube.com/watch?v=jb-tq8PzaJoLuigi and Lucario are too high, Zamus has a better recovery than both of them
Lol. Both of those lists are BS.Darkest Link youre kidding right.
Metaknight in C rank is where I stop respecting opinions and just leave.
Fail in red, lol in green.heres a copy of your list with my comments on each
Rank S
Metaknight-Biased rank C, B at most LOL
Rob
Jigglypuff
Rank A
Kirby
Wario-to much to relie on, charged fart and bike? ya right
Sonic
Game and Watch
Lucas-easy to gimp and takes so much stall
Pikachu-The recovery isnt close to being that good
Pit-Give the guy more credit than this.
Rank B
King DDD
Toon Link-not too bad, more like C tho
Luigi-C
Fox
ZSS
Lucario-C
Diddy Kong
Samus-E, cmon its worse than Links for crying out loud. LOL
Rank C
Snake-B
Zelda
Princess Peach
Ice Climbers
Sheik
Charizard-D LOL
Marth
DK
Rank D
Yoshi-E LOL
Squirtle
Ness
Mario-E LOL
Falco-how is this worse than foxes?
Captain Falcon
Wolf-how is this worse than foxes?
Ike-C LOL
Rank E
Bowser
Link-wth this is better than Marios and Yoshis for sure, might be better than sheiks too LOL LOL LOL
Ivysaur
Olimar
Ganondorf
Solo Climber
Solo Olimar
I think that you credit Mario a bit too much. Squirtle's air movement is EXTREMELY good. Having him below Mario is really wrong. Stalling with the cape cool, But squirtles nice aerials protect him in the air. His Forward B makes him Invulnerable to damage (seriously) and it gives him some horizontal distance. Ness below Wolf, and Falco is just sad. People keep forgetting about his double jumps distance.Rank S
Metaknight
Rob
Jigglypuff
Rank A
Kirby
Sonic
Wario <- Him having his bike and a charged fart is to situational to be reliable
Game and Watch
Pit
Pikachu
Lucas
Rank B
King DDD
Luigi
Lucario
ZSS
Toon Link
Fox
Diddy Kong
Samus
Rank C
Snake<- Blow himself back up
Zelda
Ice Climbers
Princess Peach
Charizard
Sheik
Marth <-Marth can stall and stage spike
DK
Captain Falcon <-Stage spike and spike with raptor boost
Rank D
Mario <-Stall with the cape, stop projectiles with the cape and stop edge guarders with B
Yoshi
Squirtle
Falco
Wolf
Ness <- Stalling in the air while PKthudering, to gimpable
Ike
Rank E
Bowser
Link
Ivysaur
Olimar
Ganondorf <can't hamper edge guarders and gimpers unlike Link, Olimar and Ivysaur
Solo climber
Nolimar
One or two changes again, what do YOU think?
uStop flamming and more explaining!
Not above Fox of course. But, I'll move him up. Hey, what do you suggest?Marth being above Fox is pretty laughable. He's so easy to edgehog and stagespike that it isn't funny.
Nolimar is a joke.wait... I thought solo olimar was a joke. seriously?
http://www.youtube.com/watch?v=nYsg3eozBaQLuigi and Lucario are too high, Zamus has a better recovery than both of them
Marth can stall untill the edge hogger's invincible frames run out then he can UpB for a stage spike.Marth being above Fox is pretty laughable. He's so easy to edgehog and stagespike that it isn't funny.
What the hell is he supposed to stall with? Who'd just hang on the ledge and get stagespiked by Marth's Up B anyway?Marth can stall untill the edge hogger's invincible frames run out then he can UpB for a stage spike.
Exactly, that's why he's harder to edge guard then Fox.What the hell is he supposed to stall with? Who'd just hang on the ledge and get stagespiked by Marth's Up B anyway?
I repeat, what the hell does Marth use to stall in the air with?Exactly, that's why he's harder to edge guard then Fox.
Edit: I forgot about Fox's stalling abilities...
SideB, once. <_<I repeat, what the hell does Marth use to stall in the air with?
DJA = Double Jump Armour. I think you mean DJAD. Anyways, DJAD should be the most recommended recovery at times. He can also Attack out of it if the opponent lacks a solid air game, or coast to the ledge with Egg Tossing, or Cancel the Double Jump to the ledge with an Egg Toss. Most of the time though he doesn't even need to Double Jump. His Airspeed will get him back just fine and all he has to do is just Dodge the interceptions.So you'll always DJA? Then why would I not always jump out, wait for it and chase you? So you'll time it differently and we're back at the fact that it's a mixup.
First of all, Falco can't reach with Bair. Second of all, and again, how can you gimp him by knocking him towards the stage? Also please list all the characters you think that can intercept Yoshi from an airdodge.Bair. Or pick a character, any character who can chase Yoshi's DJA with an aerial. There are plenty.
All this tells me is that Zelda has a much harder time recovering despite the fact She has a true UpB from this Pong effect scenario. It would be nice if you told me what the launch angle was. I'm just going to assume it's the more common 45 Degree Angle, Which Yoshi can recover just fine from, even without his Double Jump. In fact Yoshi can recover from any attack without Egg Support from any angle above 30.Lag from DJA + 2 or so frames = Frames where you can be hit. And if you are, you're very badly off. If you hit Zelda out of her 2nd jump, well, Up B... into Up B... into Up B... into Up B. You either kill me outright or edgehog me, there's no other way to KO me unless I screw up a DI. Yoshi, whack him.
Obviously, yet you are treating them like their completely worthless, and that Yoshi is completely screwed without his Double Jump. This is not at all true. Along with what I said above, Egg's add Horizontal Distance, while protecting from interceptions. Yoshi is unique because you need to treat his Double Jump like his UpB, and his UpB's like his Second Jumps.No, because their Up Bs/2nd jumps are different.
Except Pit has the same airspeed as Falco, and doesn't really improve in the Range DepartmentHello, my name is Pit, say hello to any number of my multi-hit and long-lasting aerials.
Did you know, there are characters with moves fast and lagless enough they can throw them out, have someone airdodge them and throw out a new move before the opponent can do anything to stop them? There are also moves with hitboxes that linger, like, say, Marth's Nair, in other words, moves which are hard to airdodge.DJA = Double Jump Armour. I think you mean DJAD. Anyways, DJAD should be the most recommended recovery at times. He can also Attack out of it if the opponent lacks a solid air game, or coast to the ledge with Egg Tossing, or Cancel the Double Jump to the ledge with an Egg Toss. Most of the time though he doesn't even need to Double Jump. His Airspeed will get him back just fine and all he has to do is just Dodge the interceptions.
Reverse Bair? Anyone with fast and lagless moves or moves with lingering hitboxes. Marth's Nair comes to mind. And Meta Knight.First of all, Falco can't reach with Bair. Second of all, and again, how can you gimp him by knocking him towards the stage? Also please list all the characters you think that can intercept Yoshi from an airdodge.
Wait what? If you hit Yoshi and his 2nd jump is gone, he's very badly off, often dead meat. If you hit Zelda with her 2nd jump gone, well, there's still her Up B. And she can Up B as many times as she wants. You have to outright kill her or edgehog her.All this tells me is that Zelda has a much harder time recovering despite the fact She has a true UpB from this Pong effect scenario.
Any angle and positioning where Yoshi cannot make it back through Egg Toss and air control alone.It would be nice if you told me what the launch angle was. I'm just going to assume it's the more common 45 Degree Angle, Which Yoshi can recover just fine from, even without his Double Jump.
If he doesn't have his DJ and is slightly far away from the stage.Obviously, yet you are treating them like their completely worthless, and that Yoshi is completely screwed
without his Double Jump.
Or people could not always get hit by them. Maybe they have their own projectiles. Or they aerial the eggs and you through them. Yoshi's eggs are not the ultimate anti-edgeguard projectile.This is not at all true. Along with what I said above, Egg's add Horizontal Distance, while protecting from interceptions.
That's an exaggeration if I've ever seen one (Up B = 2nd jumps).Yoshi is unique because you need to treat his Double Jump like his UpB, and his UpB's like his Second Jumps.
So, are you going to magically DJAD halfway across the stage so I can't possibly reach you with my attacks?Except Pit has the same airspeed as Falco, and doesn't really improve in the Range Department
It's not a good stall. From the sound of it, I thought they meant something like Shine Stalling. Side B stalls you for only a short time and then you start falling and lose height. It's not like you can stall several times to mixup when you Up B.SideB, once. <_<
I know it's not a good stall, I was just pointing out. If you ask me it's kinda useless.It's not a good stall. From the sound of it, I thought they meant something like Shine Stalling. Side B stalls you for only a short time and then you start falling and lose height. It's not like you can stall several times to mixup when you Up B.
Yes it's getting better.So except for a few kinks, the list is kinda solidified?
It doesn't matter how lingering and lageless the move is. If you can't keep up, then it's pointless. at least Marth is plausible because he has a decent airspeed and Range, However even if you can keep up and wait the airdodge, all you can do is Bair, which again I stress, How can you gimp him with a Bair?!?Did you know, there are characters with moves fast and lagless enough they can throw them out, have someone airdodge them and throw out a new move before the opponent can do anything to stop them? There are also moves with hitboxes that linger, like, say, Marth's Nair, in other words, moves which are hard to airdodge.
It doesn't work because because they don't have the airspeed to chase, and the ones that do can't Intercept him normally. I know it's not 100% guaranteed , but you are again making it out that it's a Common and serious problem for Yoshi's, which again is not the case at allDid you know, there's the thing I mentioned several times called guessing game where I could jump out, predict when you'll airdodge and punish you for it? You act as if airdodging is a guaranteed escape every time.
It doesn't change the fact that Falco can't chase Yoshi from his Recovery. It doesn't matter if you jump backwards with it, you still can't reachReverse Bair? Anyone with fast and lagless moves or moves with lingering hitboxes. Marth's Nair comes to mind. And Meta Knight.
It sounds like She's taking an heavy hit everytime she's being intercepted. I wouldn't be surprised that even if she survives, she would have taken well above 70% of damage.Wait what? If you hit Yoshi and his 2nd jump is gone, he's very badly off, often dead meat. If you hit Zelda with her 2nd jump gone, well, there's still her Up B. And she can Up B as many times as she wants. You have to outright kill her or edgehog her.
Yoshi you can just whack lightly and watch as he falls into the abyss.
The only attack that comes to mind that will put him into this position is G&W's Dsmash. Other than that, it's never regularly possible to happenAny angle and positioning where Yoshi cannot make it back through Egg Toss and air control alone.
Slightly far away! Oh noes! Really though, I wouldn't be surprised if you haven't played a decent human Yoshi everIf he doesn't have his DJ and is slightly far away from the stage.
Yet, the Egg will usually be coming straight for him. the interceptor has to do some fancy work to avoid it without going into Airdodge and possibly blowing his attempt. Plus only people with swords can really intercept the eggs due to splash properties of the explosion. Even if you get through, you'll probably hit him upwards and overall helping him recoverOr people could not always get hit by them. Maybe they have their own projectiles. Or they aerial the eggs and you through them. Yoshi's eggs are not the ultimate anti-edgeguard projectile.
Yet, it's the truth. Just take a look.That's an exaggeration if I've ever seen one (Up B = 2nd jumps).
You really do underestimate the momentum of a DJAD.... Again, I wouldn't be surprised if you haven't played a Yoshi yet. I don't really expect Yoshi to be that popular in Sweden anyways....So, are you going to magically DJAD halfway across the stage so I can't possibly reach you with my attacks?
What happened to Marth's Forward+B to launch him forward? I see Marth players do this a lot when recovering.I know it's not a good stall, I was just pointing out. If you ask me it's kinda useless.![]()