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My Recovery tier list.

Snail

Smash Lord
Joined
Mar 18, 2008
Messages
1,043
Location
Utrecht, The Netherlands
I know.



I wonder who has the better recovery, Olimar with no Pikmins or Solo Ice climbers?



Olimar's tether recovery is dependent on the number of Pikmin with him. Remeber that he throws them and they also get killed. Now what's the chances of him having a full set of Pikmin? Also he has to throw some at who ever is trying to edge guard/hog him. Further reducing the length of the tether.

:ivysaur: > :olimar:
Most of the time you don't even need the tether anyway. And at higher percentages we won't be throwing more than one or two pikmin away (and you can still whistle them back). Ivysaur is screwed if he can't make it with his second jump no matter how close to the ledge he may be.

He also falls a lot faster and has no way of defending against edgeguarders except airdodges. Honestly, Olimar should be making it back far more often than Ivysaur <_<

As for throwing pikmin at edgehoggers, we don't do that unless a purple one is up next. The general strategy for recovering with Olimar is drifting back, second jumping as near to the ledge as possible, remove any edgehoggers with uair's lasting hitbox and then thether. If you're hit up high you can just pull yourself over the ledge with the little hop from the upB :/

Also, no-pikmin Olimar's upB boost is about as good as his tether with three or four pikmin. The hop grows bigger when you don't have pikmin, so if you get hit off the edge with less than three pikmin you just throw them away and upB xD

You should always have at least 5 with you though, at KO %s.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Pikachu has an unparalleled number of options when he's somewhat close to the stage due to the nature of his Up b. He can go to the edge or go to 2-3 parts of the stage without lag due to QACing.

He can usually get in range of this position using his side b, which is only OK as far as a recovery option. From above, pika covers himself with jolts.

That's nice and all, but you have to predict the directions for the QA. Nobody reacts to it and gets a hit unless the pikachu cannot either get the edge or QAC, which is rare.

So speed and versatility are through the roof, and while not exceptional, range is good
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
Pikachu has an unparalleled number of options when he's somewhat close to the stage due to the nature of his Up b. He can go to the edge or go to 2-3 parts of the stage without lag due to QACing.
Unparalleled? How? Because he can choose where to aim his Up B? Wow, unparalleled! Meta-Knight who has several recovery moves which have high priority pales in comparison!

He can usually get in range of this position using his side b, which is only OK as far as a recovery option. From above, pika covers himself with jolts.
1) Side B is sluggish, requires charging, is laggy and doesn't have that much priority.
2) Jolts? You must mean Down B, which is Thunder... which is laggy and often a guaranteed suicide if done off stage. Who the hell would try to edgeguard Pikachu while above him in such a way you cannot reach him but he has enough time to Thunder you without you having the time to, say, airdodge it, anyway?!

So speed and versatility are through the roof, and while not exceptional, range is good
Maybe if you hacked Brawl...
 

Chis

Finally a legend
Joined
Aug 26, 2008
Messages
4,797
Location
London, England
NNID
ArcadianPirate
Fix'ed once again!

Rank S
Metaknight
Rob
Jigglypuff



Rank A
Kirby
Sonic
Wario
Game and Watch
Lucas
Pit
Pikachu



Rank B
King DDD
Luigi
Lucario
ZSS
Fox
Toon Link
Diddy Kong
Samus



Rank C
Zelda
Snake
Ice Climbers
Princess Peach
Charizard
Sheik
Marth
Captain Falcon
Ness
DK



Rank D
Yoshi
Mario
Squirtle
Falco
Wolf
Ike


Rank E
Bowser
Link
Ivysaur
Olimar
Ganondorf
Solo climber
Nolimar

Fix'd for the truth.
 

XienZo

Smash Lord
Joined
Apr 12, 2008
Messages
1,287
Nolimar's pretty good, his ledge grab range triples when pikminless.

Solo climber's also pretty good...


...when you have a turbo contoller....

@Yuna, Pikachu's neutral B is called thunder jolt

unless of course, that was sarcasm, but you analyzed it so...
 

Snail

Smash Lord
Joined
Mar 18, 2008
Messages
1,043
Location
Utrecht, The Netherlands
@Yuna, Pikachu's neutral B is called thunder jolt

unless of course, that was sarcasm, but you analyzed it so...
Levitas said Pikachu covers himself from above with thunder jolts. Yuna means to say that jolts don't cover the space above pikachu, so he assumes Levitas means Thunder, not jolts. I'd guess Levitas means Pikachu covers the space below him, from his position above, but whatever. <_<
 

Chis

Finally a legend
Joined
Aug 26, 2008
Messages
4,797
Location
London, England
NNID
ArcadianPirate
My version of the list... >_>

Rank S
Metaknight
Rob
Jigglypuff



Rank A
Kirby
Sonic
Wario
Game and Watch
Pit
Lucas
Pikachu



Rank B
King DDD
Luigi
Lucario
ZSS
Fox
Toon Link
Diddy Kong
Samus



Rank C
Zelda
Snake
Ice Climbers
Princess Peach
Charizard
Sheik
Marth
Captain Falcon
DK
Mario



Rank D
Ness
Yoshi
Squirtle
Falco
Wolf
Ike


Rank E
Bowser
Link
Ivysaur
Olimar
Ganondorf
Solo climber
Nolimar


Glad you're considering it PKNintendo. Fixed it slighly again.

Opinons anyone?

:snake: Stop flamming and more explaining!
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
@Yuna, Pikachu's neutral B is called thunder jolt

unless of course, that was sarcasm, but you analyzed it so...
I only use obvious sarcasm as subtle such might confuse the less intelligent.

And this:
Levitas said Pikachu covers himself from above with thunder jolts. Yuna means to say that jolts don't cover the space above pikachu, so he assumes Levitas means Thunder, not jolts. I'd guess Levitas means Pikachu covers the space below him, from his position above, but whatever. <_<
I know what Thunder Jolt is. Either Levitas is mistaken about the uses of Thunder or he expressed himself badly. And he's wrong, anyway. It's not like Thunder Jolt is so great. It's slowish and laggyish. And who would go at Pikachu from below without immediately trying to nail him, giving him the time to Thunder Jolt them, anyway?

And since when does Thunder Jolt stun you for great periods of time? Thunder Jolt also has a set trajectory, so it can't even hit if they're directly below you. Thunder Jolt, not so super-great for anti-edgeguarding (smart people, that is).
 

Gaussis

Smash Ace
Joined
Jul 6, 2008
Messages
903
I'm pretty sure Yoshi can be higher.

Not annoyed by this, but Ganondorf has a better recovery than Link. Murder Punch recovery gives him amazing DI. Also, Link's Brawl clawshot is a joke compared to the original :(.
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
Yoshi can go under Final Destination.

EDIT: G&W can't.

EDIT 2: Yoshi has juggernaut frames.

EDIT 3: G&W hasn't.
OIC, the truth finally comes out, Yoshi has juggernaut frames. That immediately makes him bad, people.

Juggernaut frames require only attacks that inflict 7% of damage or above (and there are plenty of these) to knock people out of them. So, Yoshis of the world, I welcome your 2nd Jump. I'll introduce it to any number of my aerials (depending on who I'm playing as).

Bye bye now.
 

Mr.Victory07

Smash Lord
Joined
May 19, 2006
Messages
1,294
Location
Mid-State NY
My version

Rank S
Metaknight
Rob
Jigglypuff



Rank A
Kirby
Sonic
Pit
Luigi
King DDD
Game and Watch
Pikachu



Rank B
Snake
Yoshi
Wario
Lucas
ZSS
Toon Link
Fox
Samus
Lucario



Rank C
Princess Peach
Diddy Kong
DK
Charizard
Marth
Captain Falcon
Ice Climbers
Wolf



Rank D
Zelda
Falco
Sheik
Ness
Squirtle
Mario
Ike


Rank E
Ganondorf
Bowser
Link
Olimar
Solo climber
Ivysaur
Nolimar


Rate, comment, flame, discuss.
 

Chis

Finally a legend
Joined
Aug 26, 2008
Messages
4,797
Location
London, England
NNID
ArcadianPirate
0p Ftf

My version i stole from Chis' post and change his a little.
Don't do that.

Rate this one instead V

Rank S
Metaknight
Rob
Jigglypuff



Rank A
Kirby
Sonic
Wario
Game and Watch
Pit
Lucas
Pikachu



Rank B
King DDD
Luigi
Lucario
ZSS
Fox
Toon Link
Diddy Kong
Samus



Rank C
Zelda
Snake
Ice Climbers
Princess Peach
Charizard
Sheik
Marth
Captain Falcon
DK
Mario



Rank D
Ness
Yoshi
Squirtle
Falco
Wolf
Ike


Rank E
Bowser
Link
Ivysaur
Olimar
Ganondorf
Solo climber
Nolimar


Opinons anyone?

:snake: Stop flamming and more explaining!
 

Mmac

Smash Lord
Joined
Apr 8, 2008
Messages
1,967
Location
BC, Canada
Yoshi can go under Final Destination.

EDIT: G&W can't.

EDIT 2: Yoshi has juggernaut frames.

EDIT 3: G&W hasn't.
This is stupid logic to make Yoshi's recovery better, and wasn't at all what I meant when I said Yoshi was too low. Not only that, but you made a horrible comparison (Game and Watch has invincibility frames in his UpB!) I'm tired of Yoshi mains relying on DJA to make it back because it doesn't really work. Especially since you can Airdodge at the start of his Double Jump and it will end at the same time his DJA will end. There you go, it's practically invincible


Also, Yuma, you are completely wrong about how Yoshi's Double Jump Armour works. Yoshi's Double Jump Armour is KNOCKBACK based, not damage based. Snake's Cypher Armour is Damage Based.
 

XienZo

Smash Lord
Joined
Apr 12, 2008
Messages
1,287
OIC, the truth finally comes out, Yoshi has juggernaut frames. That immediately makes him bad, people.

Juggernaut frames require only attacks that inflict 7% of damage or above (and there are plenty of these) to knock people out of them. So, Yoshis of the world, I welcome your 2nd Jump. I'll introduce it to any number of my aerials (depending on who I'm playing as).

Bye bye now.
This leads me to conclude that Yoshi's Jump Armor is based on knockback, which can be measured by "top launch speed" in the post-Brawl stats. Knockback is a function of a hitbox's base knockback, how Stale the move is, Yoshi's current percentage, and Yoshi's weight; the Jump Armor ignores all attacks that deals 3851 (or less) units of knockback*, and the Jump Armor is broken (ignored) by any attack that deals (at least) 3857 units of knockback. The exact threshold is therefore somewhere between 3851 and 3857 units of knockback, though my testing methods were limited to using the Handicap functionality, which has a resolution of 10% (with a maximum of 300%).
[size=-2]*In the post-Brawl stats, these units are nonsensically labeled "mph". I have chosen to omit this "mph" in my data below.[/size]

Alas, as this threshold is determined by knockback and NOT by damage dealt per hitbox (like for Snake's Cypher Armor) or total damage dealt (like for Kirby's Stone Armor), it is not nearly as easy to judge during a game.
Yoshi's juggernaut armour is WAAAAY different than Snake's.
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
Also, Yuma, you are completely wrong about how Yoshi's Double Jump Armour works. Yoshi's Double Jump Armour is KNOCKBACK based, not damage based. Snake's Cypher Armour is Damage Based.
Fine, say hello to my (Zelda's) Fair, Bair and Dair (all sweetspotted) or, heck, Uair if you're above me (for some reason). Either way, you're going to die! Juggernaut armor is tons worse than Super Armor.

And no, "practically" invincible doesn't help if I have an attack with a hitbox that stays out for a long time or just time my attacks.
 

Mmac

Smash Lord
Joined
Apr 8, 2008
Messages
1,967
Location
BC, Canada
Fine, say hello to my (Zelda's) Fair, Bair and Dair (all sweetspotted) or, heck, Uair if you're above me (for some reason). Either way, you're going to die! Juggernaut armor is tons worse than Super Armor.
Ironically, those are all hard to hit with. Also, "Good" Yoshi's don't rely on DJA in the first place.

And no, "practically" invincible doesn't help if I have an attack with a hitbox that stays out for a long time or just time my attacks.
First of all, I was just pointing out that the Armour is completely pointless because the Aridodge lasts the same amount as the armour. Second of all, we already went on this Road. I already explained that:

- Yoshi is going to wait until he's close to airdodge
- Those with long lasting attacks don't have the range and/or the speed to Follow Yoshi with
- Those with the Range and can barley keep up with Yoshi can't gimp him in the first place because s/he is hitting him toward the stage
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
Ironically, those are all hard to hit with. Also, "Good" Yoshi's don't rely on DJA in the first place.
Yes, because obviously I'm going to whiff them every time (or just not sweetspot).

- Yoshi is going to wait until he's close to airdodge
- Those with long lasting attacks don't have the range and/or the speed to Follow Yoshi with
- Those with the Range and can barley keep up with Yoshi can't gimp him in the first place because s/he is hitting him toward the stage
I thought I'd already sufficiently proven that Yoshis are not prescient. It's a mixup. And if Yoshi loses it, he dies, pretty much guaranteed.
 

brinboy789

Smash Champion
Joined
Aug 6, 2008
Messages
2,684
Location
Suffolk, Long Island, NY
zeldas recovery has great distance but after you use it...the DI is almost not even there. its SOOOO hard just to move with DI from one place ot another after using zeldas up-b...
 

Mmac

Smash Lord
Joined
Apr 8, 2008
Messages
1,967
Location
BC, Canada
I thought I'd already sufficiently proven that Yoshis are not prescient. It's a mixup. And if Yoshi loses it, he dies, pretty much guaranteed.
How is it a Mix up? Not to mention you are making it out to be a more common problem when it's not that at all.

Plus even if he gets hit out of his double jump, Unless it's a Spike or a low horizontal, he is going to make it back. It's never a guaranteed kill.
 

Chis

Finally a legend
Joined
Aug 26, 2008
Messages
4,797
Location
London, England
NNID
ArcadianPirate
Rank S
Metaknight
Rob
Jigglypuff


Rank A
Kirby
Wario
Game and Watch
Lucas
Sonic
Pikachu
Pit


Rank B
King DDD
Toon Link
Luigi
Fox
Diddy Kong
ZSS
Lucario
Samus


Rank C
Zelda
Snake
Princess Peach
Ice Climbers
Sheik
Charizard
Marth
Yoshi
Ness
DK
Squirtle



Rank D
Mario
Falco
Captain Falcon
Wolf
Ike


Rank E
Bowser
Ivysaur
Olimar
Link
Ganondorf
Solo Climber
Solo Olimar


Okay some updates. C rank is a mess. I need to help splitting it in half. Suggestions?


Open to change.
PKNintendo I'm starting to wonder if you're even reading the posts...



Rank S
Metaknight
Rob
Jigglypuff



Rank A
Kirby
Sonic
Wario
Game and Watch
Pit
Pikachu
Lucas



Rank B
King DDD
Luigi
Lucario
ZSS
Toon Link
Fox
Diddy Kong
Samus



Rank C
Snake
Zelda
Ice Climbers
Princess Peach
Charizard
Sheik
Marth
Captain Falcon
DK
Mario



Rank D
Yoshi
Ness
Squirtle
Falco
Wolf
Ike


Rank E
Bowser
Link
Ivysaur
Olimar
Ganondorf
Solo climber
Nolimar


Quite a few changes again, what do YOU think?

:snake: Stop flamming and more explaining!
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
How is it a Mix up? Not to mention you are making it out to be a more common problem when it's not that at all.
Yoshi DI's towards the stage, Yoshi sees opponent coming for him, does he:
A) DJ airdodge?
B) DJ?
C) Do nothing and die?

Falco is jumping towards Yoshi, does he:
A) Expect the DJA and not throw out an aerial and wait instead of the DJA and chase it with Dair or whatever?
B) Just hit him when he simply DJs?
C) Hit him for not doing anything?

It's a mixup of expecting when to aerial Yoshi and when to bait the DJA and wait it out or to simply throw out a quick attack which will end before Yoshi's DJA ends and whack him after he stops being invincible since it's not a +/0 frame advantage and even airdodges have startup frames.

Plus even if he gets hit out of his double jump, Unless it's a Spike or a low horizontal, he is going to make it back. It's never a guaranteed kill.
Yes, it's so easy without his 2nd jump to help him! No, he's not easy to edgeguard by the Top Tiers and even the Highs at all when his 2nd jump is gone! I also used the term "pretty". Also, semi-spikes.
 

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
PKNintendo I'm starting to wonder if you're even reading the posts...



Rank S
Metaknight
Rob
Jigglypuff



Rank A
Kirby
Sonic
Wario
Game and Watch
Pit
Pikachu
Lucas



Rank B
King DDD
Luigi
Lucario
ZSS
Toon Link
Fox
Diddy Kong
Samus



Rank C
Snake
Zelda
Ice Climbers
Princess Peach
Charizard
Sheik
Marth
Captain Falcon
DK
Mario



Rank D
Yoshi
Ness
Squirtle
Falco
Wolf
Ike


Rank E
Bowser
Link
Ivysaur
Olimar
Ganondorf
Solo climber
Nolimar


Quite a few changes again, what do YOU think?

:snake: Stop flamming and more explaining!
Ness and Yoshi under Mario is nasty. Yoshi's air movement>all (it's the best in the game)
Ness, Yoshi's and Squirtle have better jumps than Mario. air movement too.

I originally thought that Ness deserved D rank, but his jumps+air movement are awesome.

Are B list and C list are pretty similar. I feel that TLink's recovery is quite impressive. (air-sexy-movement) and his Up B doesn't suck in terms of distance.

CF recovery is too plan, and it's destination (similar to Mario's) has a predictable distance.

Thanks for the consideration, I might change the list up. (testing the game now)
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
Still wondering why Sonic is so high... There are so many stages where his clinging to the bottom of the stage doesn't work. And on the ones that do a character like Pit can easily go down there, do any number of things that will bounce Sonic off the stage to his death. I bring this up mainly due to the only argument I've seen about Pit is that another Pit can nail him out of his Up-B while under the stage. (Against another Pit though Pit should be gliding beneath the stage.

Ah, and unlike Metaknight or any other character, Pit can go under one side of the stage, back to the other, then then back again before deciding which ledge he wants to grab on to. And most characters can't stop it. And the ones that can are still hard pressed to nail a good Pit.

Anyway I'll concede to your opinions, but third on the chart at the lowest.
 

Mmac

Smash Lord
Joined
Apr 8, 2008
Messages
1,967
Location
BC, Canada
Yoshi DI's towards the stage, Yoshi sees opponent coming for him, does he:
A) DJ airdodge?
B) DJ?
C) Do nothing and die?
Why would you pick B or C? >_>

Falco is jumping towards Yoshi, does he:
A) Expect the DJA and not throw out an aerial and wait instead of the DJA and chase it with Dair or whatever?
B) Just hit him when he simply DJs?
C) Hit him for not doing anything?
Except that Falco has one of the worst Horizontal airspeeds in the game and won't be able to chase him properly. If Yoshi airdodges properly, he'll be way on opposite side of Falco when the Airdodge finishes

It's a mixup of expecting when to aerial Yoshi and when to bait the DJA and wait it out or to simply throw out a quick attack which will end before Yoshi's DJA ends and whack him after he stops being invincible since it's not a +/0 frame advantage and even airdodges have startup frames.
You going to post better examples if you are to support this though. Plus airdodging only has what? a 2 Frame Startup?

Yes, it's so easy without his 2nd jump to help him! No, he's not easy to edgeguard by the Top Tiers and even the Highs at all when his 2nd jump is gone! I also used the term "pretty". Also, semi-spikes.
Obvious Sarcasm is Obvious. He isn't like Pit at all where he gets hit out of his UpB. He has great airspeed, He can stall air movement and add horizontal distance (Not to mention protects him), and he can still airdodge intercepts.
 

Chis

Finally a legend
Joined
Aug 26, 2008
Messages
4,797
Location
London, England
NNID
ArcadianPirate
Ness and Yoshi under Mario is nasty. Yoshi's air movement>all (it's the best in the game)
Ness, Yoshi's and Squirtle have better jumps than Mario. air movement too.

I originally thought that Ness deserved D rank, but his jumps+air movement are awesome.

Are B list and C list are pretty similar. I feel that TLink's recovery is quite impressive. (air-sexy-movement) and his Up B doesn't suck in terms of distance.

CF recovery is too plan, and it's destination (similar to Mario's) has a predictable distance.

Thanks for the consideration, I might change the list up. (testing the game now)
Do you mind changing the list to my colour format. It make's it easier to see the boundries.
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
Why would you pick B or C? >_>
So you'll always DJA? Then why would I not always jump out, wait for it and chase you? So you'll time it differently and we're back at the fact that it's a mixup.

Except that Falco has one of the worst Horizontal airspeeds in the game and won't be able to chase him properly. If Yoshi airdodges properly, he'll be way on opposite side of Falco when the Airdodge finishes
Bair. Or pick a character, any character who can chase Yoshi's DJA with an aerial. There are plenty.

You going to post better examples if you are to support this though. Plus airdodging only has what? a 2 Frame Startup?
Lag from DJA + 2 or so frames = Frames where you can be hit. And if you are, you're very badly off. If you hit Zelda out of her 2nd jump, well, Up B... into Up B... into Up B... into Up B. You either kill me outright or edgehog me, there's no other way to KO me unless I screw up a DI. Yoshi, whack him.

Obvious Sarcasm is Obvious. He isn't like Pit at all where he gets hit out of his UpB.
No, because their Up Bs/2nd jumps are different.

He has great airspeed, He can stall air movement and add horizontal distance (Not to mention protects him), and he can still airdodge intercepts.
Hello, my name is Pit, say hello to any number of my multi-hit and long-lasting aerials.
 

Gaussis

Smash Ace
Joined
Jul 6, 2008
Messages
903
For you people who think it's easy to gimp Ness, I'll lol so hard if you can't.
 
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