Levitas
the moon
I'd argue Pika's recovery to be better than sonic's, even if its range is a bit more limited.
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How is it better? Explainations please.I'd argue Pika's recovery to be better than sonic's, even if its range is a bit more limited.
Most of the time you don't even need the tether anyway. And at higher percentages we won't be throwing more than one or two pikmin away (and you can still whistle them back). Ivysaur is screwed if he can't make it with his second jump no matter how close to the ledge he may be.I know.
I wonder who has the better recovery, Olimar with no Pikmins or Solo Ice climbers?
Olimar's tether recovery is dependent on the number of Pikmin with him. Remeber that he throws them and they also get killed. Now what's the chances of him having a full set of Pikmin? Also he has to throw some at who ever is trying to edge guard/hog him. Further reducing the length of the tether.
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1. You can be grabbed from SA.Whoa. DDD deserves way better. SA, ungrabable, powerful ^B, four air jumps, and basically can't get edgeguarded.
I'd argue Pika's recovery to be better than sonic's, even if its range is a bit more limited.
Unparalleled? How? Because he can choose where to aim his Up B? Wow, unparalleled! Meta-Knight who has several recovery moves which have high priority pales in comparison!Pikachu has an unparalleled number of options when he's somewhat close to the stage due to the nature of his Up b. He can go to the edge or go to 2-3 parts of the stage without lag due to QACing.
1) Side B is sluggish, requires charging, is laggy and doesn't have that much priority.He can usually get in range of this position using his side b, which is only OK as far as a recovery option. From above, pika covers himself with jolts.
Maybe if you hacked Brawl...So speed and versatility are through the roof, and while not exceptional, range is good
Rank S
Metaknight
Rob
Jigglypuff
Rank A
Kirby
Sonic
Wario
Game and Watch
Lucas
Pit
Pikachu
Rank B
King DDD
Luigi
Lucario
ZSS
Fox
Toon Link
Diddy Kong
Samus
Rank C
Zelda
Snake
Ice Climbers
Princess Peach
Charizard
Sheik
Marth
Captain Falcon
Ness
DK
Rank D
Yoshi
Mario
Squirtle
Falco
Wolf
Ike
Rank E
Bowser
Link
Ivysaur
Olimar
Ganondorf
Solo climber
Nolimar
Maybe. I might consider that.Fix'd for the truth.
Levitas said Pikachu covers himself from above with thunder jolts. Yuna means to say that jolts don't cover the space above pikachu, so he assumes Levitas means Thunder, not jolts. I'd guess Levitas means Pikachu covers the space below him, from his position above, but whatever. <_<@Yuna, Pikachu's neutral B is called thunder jolt
unless of course, that was sarcasm, but you analyzed it so...
I only use obvious sarcasm as subtle such might confuse the less intelligent.@Yuna, Pikachu's neutral B is called thunder jolt
unless of course, that was sarcasm, but you analyzed it so...
I know what Thunder Jolt is. Either Levitas is mistaken about the uses of Thunder or he expressed himself badly. And he's wrong, anyway. It's not like Thunder Jolt is so great. It's slowish and laggyish. And who would go at Pikachu from below without immediately trying to nail him, giving him the time to Thunder Jolt them, anyway?Levitas said Pikachu covers himself from above with thunder jolts. Yuna means to say that jolts don't cover the space above pikachu, so he assumes Levitas means Thunder, not jolts. I'd guess Levitas means Pikachu covers the space below him, from his position above, but whatever. <_<
OIC, the truth finally comes out, Yoshi has juggernaut frames. That immediately makes him bad, people.Yoshi can go under Final Destination.
EDIT: G&W can't.
EDIT 2: Yoshi has juggernaut frames.
EDIT 3: G&W hasn't.
Don't do that.My version i stole from Chis' post and change his a little.
Rank S
Metaknight
Rob
Jigglypuff
Rank A
Kirby
Sonic
Wario
Game and Watch
Pit
Lucas
Pikachu
Rank B
King DDD
Luigi
Lucario
ZSS
Fox
Toon Link
Diddy Kong
Samus
Rank C
Zelda
Snake
Ice Climbers
Princess Peach
Charizard
Sheik
Marth
Captain Falcon
DK
Mario
Rank D
Ness
Yoshi
Squirtle
Falco
Wolf
Ike
Rank E
Bowser
Link
Ivysaur
Olimar
Ganondorf
Solo climber
Nolimar
Opinons anyone?
Stop flamming and more explaining!
This is stupid logic to make Yoshi's recovery better, and wasn't at all what I meant when I said Yoshi was too low. Not only that, but you made a horrible comparison (Game and Watch has invincibility frames in his UpB!) I'm tired of Yoshi mains relying on DJA to make it back because it doesn't really work. Especially since you can Airdodge at the start of his Double Jump and it will end at the same time his DJA will end. There you go, it's practically invincibleYoshi can go under Final Destination.
EDIT: G&W can't.
EDIT 2: Yoshi has juggernaut frames.
EDIT 3: G&W hasn't.
OIC, the truth finally comes out, Yoshi has juggernaut frames. That immediately makes him bad, people.
Juggernaut frames require only attacks that inflict 7% of damage or above (and there are plenty of these) to knock people out of them. So, Yoshis of the world, I welcome your 2nd Jump. I'll introduce it to any number of my aerials (depending on who I'm playing as).
Bye bye now.
Yoshi's juggernaut armour is WAAAAY different than Snake's.This leads me to conclude that Yoshi's Jump Armor is based on knockback, which can be measured by "top launch speed" in the post-Brawl stats. Knockback is a function of a hitbox's base knockback, how Stale the move is, Yoshi's current percentage, and Yoshi's weight; the Jump Armor ignores all attacks that deals 3851 (or less) units of knockback*, and the Jump Armor is broken (ignored) by any attack that deals (at least) 3857 units of knockback. The exact threshold is therefore somewhere between 3851 and 3857 units of knockback, though my testing methods were limited to using the Handicap functionality, which has a resolution of 10% (with a maximum of 300%).
[size=-2]*In the post-Brawl stats, these units are nonsensically labeled "mph". I have chosen to omit this "mph" in my data below.[/size]
Alas, as this threshold is determined by knockback and NOT by damage dealt per hitbox (like for Snake's Cypher Armor) or total damage dealt (like for Kirby's Stone Armor), it is not nearly as easy to judge during a game.
Fine, say hello to my (Zelda's) Fair, Bair and Dair (all sweetspotted) or, heck, Uair if you're above me (for some reason). Either way, you're going to die! Juggernaut armor is tons worse than Super Armor.Also, Yuma, you are completely wrong about how Yoshi's Double Jump Armour works. Yoshi's Double Jump Armour is KNOCKBACK based, not damage based. Snake's Cypher Armour is Damage Based.
Ironically, those are all hard to hit with. Also, "Good" Yoshi's don't rely on DJA in the first place.Fine, say hello to my (Zelda's) Fair, Bair and Dair (all sweetspotted) or, heck, Uair if you're above me (for some reason). Either way, you're going to die! Juggernaut armor is tons worse than Super Armor.
First of all, I was just pointing out that the Armour is completely pointless because the Aridodge lasts the same amount as the armour. Second of all, we already went on this Road. I already explained that:And no, "practically" invincible doesn't help if I have an attack with a hitbox that stays out for a long time or just time my attacks.
lol, its still different, just i used your coloringDon't do that.
Idk, G&W is gimped if he loses his jump, but i might change thatMr. Victory that list looks good but GaW > DDD in recovery
Yes, because obviously I'm going to whiff them every time (or just not sweetspot).Ironically, those are all hard to hit with. Also, "Good" Yoshi's don't rely on DJA in the first place.
I thought I'd already sufficiently proven that Yoshis are not prescient. It's a mixup. And if Yoshi loses it, he dies, pretty much guaranteed.- Yoshi is going to wait until he's close to airdodge
- Those with long lasting attacks don't have the range and/or the speed to Follow Yoshi with
- Those with the Range and can barley keep up with Yoshi can't gimp him in the first place because s/he is hitting him toward the stage
How is it a Mix up? Not to mention you are making it out to be a more common problem when it's not that at all.I thought I'd already sufficiently proven that Yoshis are not prescient. It's a mixup. And if Yoshi loses it, he dies, pretty much guaranteed.
PKNintendo I'm starting to wonder if you're even reading the posts...Rank S
Metaknight
Rob
Jigglypuff
Rank A
Kirby
Wario
Game and Watch
Lucas
Sonic
Pikachu
Pit
Rank B
King DDD
Toon Link
Luigi
Fox
Diddy Kong
ZSS
Lucario
Samus
Rank C
Zelda
Snake
Princess Peach
Ice Climbers
Sheik
Charizard
Marth
Yoshi
Ness
DK
Squirtle
Rank D
Mario
Falco
Captain Falcon
Wolf
Ike
Rank E
Bowser
Ivysaur
Olimar
Link
Ganondorf
Solo Climber
Solo Olimar
Okay some updates. C rank is a mess. I need to help splitting it in half. Suggestions?
Open to change.
Yoshi DI's towards the stage, Yoshi sees opponent coming for him, does he:How is it a Mix up? Not to mention you are making it out to be a more common problem when it's not that at all.
Yes, it's so easy without his 2nd jump to help him! No, he's not easy to edgeguard by the Top Tiers and even the Highs at all when his 2nd jump is gone! I also used the term "pretty". Also, semi-spikes.Plus even if he gets hit out of his double jump, Unless it's a Spike or a low horizontal, he is going to make it back. It's never a guaranteed kill.
Ness and Yoshi under Mario is nasty. Yoshi's air movement>all (it's the best in the game)PKNintendo I'm starting to wonder if you're even reading the posts...
Rank S
Metaknight
Rob
Jigglypuff
Rank A
Kirby
Sonic
Wario
Game and Watch
Pit
Pikachu
Lucas
Rank B
King DDD
Luigi
Lucario
ZSS
Toon Link
Fox
Diddy Kong
Samus
Rank C
Snake
Zelda
Ice Climbers
Princess Peach
Charizard
Sheik
Marth
Captain Falcon
DK
Mario
Rank D
Yoshi
Ness
Squirtle
Falco
Wolf
Ike
Rank E
Bowser
Link
Ivysaur
Olimar
Ganondorf
Solo climber
Nolimar
Quite a few changes again, what do YOU think?
Stop flamming and more explaining!
Why would you pick B or C? >_>Yoshi DI's towards the stage, Yoshi sees opponent coming for him, does he:
A) DJ airdodge?
B) DJ?
C) Do nothing and die?
Except that Falco has one of the worst Horizontal airspeeds in the game and won't be able to chase him properly. If Yoshi airdodges properly, he'll be way on opposite side of Falco when the Airdodge finishesFalco is jumping towards Yoshi, does he:
A) Expect the DJA and not throw out an aerial and wait instead of the DJA and chase it with Dair or whatever?
B) Just hit him when he simply DJs?
C) Hit him for not doing anything?
You going to post better examples if you are to support this though. Plus airdodging only has what? a 2 Frame Startup?It's a mixup of expecting when to aerial Yoshi and when to bait the DJA and wait it out or to simply throw out a quick attack which will end before Yoshi's DJA ends and whack him after he stops being invincible since it's not a +/0 frame advantage and even airdodges have startup frames.
Obvious Sarcasm is Obvious. He isn't like Pit at all where he gets hit out of his UpB. He has great airspeed, He can stall air movement and add horizontal distance (Not to mention protects him), and he can still airdodge intercepts.Yes, it's so easy without his 2nd jump to help him! No, he's not easy to edgeguard by the Top Tiers and even the Highs at all when his 2nd jump is gone! I also used the term "pretty". Also, semi-spikes.
Do you mind changing the list to my colour format. It make's it easier to see the boundries.Ness and Yoshi under Mario is nasty. Yoshi's air movement>all (it's the best in the game)
Ness, Yoshi's and Squirtle have better jumps than Mario. air movement too.
I originally thought that Ness deserved D rank, but his jumps+air movement are awesome.
Are B list and C list are pretty similar. I feel that TLink's recovery is quite impressive. (air-sexy-movement) and his Up B doesn't suck in terms of distance.
CF recovery is too plan, and it's destination (similar to Mario's) has a predictable distance.
Thanks for the consideration, I might change the list up. (testing the game now)
So you'll always DJA? Then why would I not always jump out, wait for it and chase you? So you'll time it differently and we're back at the fact that it's a mixup.Why would you pick B or C? >_>
Bair. Or pick a character, any character who can chase Yoshi's DJA with an aerial. There are plenty.Except that Falco has one of the worst Horizontal airspeeds in the game and won't be able to chase him properly. If Yoshi airdodges properly, he'll be way on opposite side of Falco when the Airdodge finishes
Lag from DJA + 2 or so frames = Frames where you can be hit. And if you are, you're very badly off. If you hit Zelda out of her 2nd jump, well, Up B... into Up B... into Up B... into Up B. You either kill me outright or edgehog me, there's no other way to KO me unless I screw up a DI. Yoshi, whack him.You going to post better examples if you are to support this though. Plus airdodging only has what? a 2 Frame Startup?
No, because their Up Bs/2nd jumps are different.Obvious Sarcasm is Obvious. He isn't like Pit at all where he gets hit out of his UpB.
Hello, my name is Pit, say hello to any number of my multi-hit and long-lasting aerials.He has great airspeed, He can stall air movement and add horizontal distance (Not to mention protects him), and he can still airdodge intercepts.