Please read it right...I said Ness gimps both of their recoveries well...not Pit easily gimps Zelda' recovery...
I mistyped. I meant to ask:
"Ness gimps Zelda's recovery?"
When it comes to the point where one of them has to use thunder they can...but up until then...
And I never said Ness was easily gimped while he still had his 2nd jump. We were arguing whether or not PKT1 was easily gimped. I said "Yes" and presented evidence for that.
Right...because Ness' thunder works differently that makes him easy...but until that part he isn't really that easy to gimp...his recovery move may have some issues...but a lot of other characters have issues with their recovery moves...it isn't just Ness...
Again, I never said anything else.
Really the fun thing about that is...Ness has a projectile, pretty good aerial mobility, and good hitboxes for his airs as well...oh he could just get passed all of that using his double jump with an air dodge
His projectile (PK Fire, I'm assuming) lags so he can't
always use it. You can't aim it either. And Ness is not the best anti-edgeguarder. There are people whose aerials and projectiles can go through his defenses.
I never said
everyone can gimp Ness.
Airdodges end. You will be vulnerable. Unless the opponent his did something really laggy, they can try another swipe at you. Meteors, KO moves, moves that hit you out again.
Hey, there's also the guessing game. They jump out, bait you into airdodging, jump back, hit you out. A lot of characters can double jump into an airdodge. It's not a surefire way to not get edgeguarded.
Except PK thunder is really just one part of his recovery…this thread is dealing with “recovery” in that you have to deal with everything the character has…I’m aware of the limits for PK thunder…however I don’t think that is equal to a D rank just because of that when the other ½ of his recovery is very good…
I'm dissecting a
part of his recovery. But that was what was on the table originally. I've since almost only covered Ness' PKT, nothing else.
2nd jump=4/5
PK Thunder=2/5
PSI Magnet Add-on
Those are the main parts of Ness’ recovery
Yes, he's got options, wheee. But each option is gimpable. He's not some kind of he-man who's really hard to edgeguard. He's just not super-easy to gimp. Very few characters are.
Again you read the post wrong…I just gave the raw stats for one of the level 1 recovery tests I used…I’m aware that Marth is much better then Ike ok…I even said that…notice how I was countering a guy who said Ike and Marth should be the same for when I gave info on them?
You said a lot of stuff, I replied to it. Doesn't matter who you were replying to if what I was replying to was said by you.