Throwback
Smash Lord
If you have an agressive style I find bombs are good to break up the flow of the fight and put unexpected pressure on my opponent.
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If you were close enough that Wario was already in the air when you dropped the bomb, Wario would just attack Samus while she was vulnerable. Any earlier and Wario wouldn't approach because, let's face it, that bomb explosion will stop Samus from advancing as well. It's just a matter of maintaining spacing through a quick dry-spell in the action.he would be forced into coming all the way toward you, or doing something like waste a jump, or otherwise put himself at risk.
According to training mode, bombs have a total of two hitboxes for a total of nine damage when fresh (I don't recall the exact damage in vs mode). I don't know what the refreshing properties of these hitboxes are, but I would assume that they count as the same attack.And goddammit can someone clarify the two explosions thing once and for all? Is it two hitboxes (displaced in time), for cumulative damage?
That I don't know. Pressing down until moments after touching ground seems to work for me.Oh, and, about Raigoth's tech: Is the cancel caused by the timed down input, or is it a timed release of a down input? Because I've been wondering why I can't get it to happen if I hold [down].
I prefer power missiles only because they have more shield pushback. I can probably ***** some IC player out for friendlies/MM this weekend, so if that happens then I'll give my fresh opinion about which projectiles I like best.Agreed. As do Zairs. Nana can't seem to shield zairs very smart, and bombs she isn't too smart about either.
((Bringing this over from the match-up discussion so I don't test Dryn's resolve.))And Rhyme, check out my Morph Ball Bomb Discussion topic and tell us about htis port 4 business. Like explain it.
lol. Bombs in brawl are a dead end. Nothing amazng will come out of them.
I heart you two. I laughed for like a minuet straight there.i use bombs when i want to lose
yes. You be correct.I hope I'm not resurecting a dead thread but I have a question. Do bombs stack? I mean could you use them to keep other more useful attacks off the stack list?
3. And they really are useless as an attack. What I think this should be leaning to now, is using them a strap Lay a bomb then hit them into it. and proceed to follow up.they have two hitboxes right? would it be possible to poke their shield with dair after one hits?
3. And they really are useless as an attack. What I think this should be leaning to now, is using them a strap Lay a bomb then hit them into it. and proceed to follow up.
OR change direction entirely and talk about how it can be used to escape ****.
in Melee if you lay a bomb you'd jump over Kirby's Up B-sword-slasher-thingy-ma-bobber.
or Baiting. layign a bomb and GTFO of there. Wait for them to jump and U air.
Check out Tudors' combo videosThrowback said:I think bombs as a spike setup needs to be perfected by someone then posted so we can all see how to do it.
If you're referring to this, it's old. Melee old. I refer it as the Sipder Ball, since Samus returns to the stage without falling.4. Use the Bomb Throw while standing at the edge of the stage, so the bomb falls out past the edge
5. DI your morph-ball back onto stage (after the bomb throw)
In front of you. Nothing special.nah that's not it. Crouch, move the stick to a diagonal-down position, then hit B. See where the bomb falls?
It's useless, actually.The only thing is that the spider ball as you call it might be more effective at exactly the same thing.
Yeah.However, as I said above - with either technique and the right timing, samus should be able to near 100% spike characters using an upB to return to the edge, with some exceptions. Can you imagine being able to edge-guard GW successfully?
I wouldn't say useless. It does get the bomb about a step farther that it otherwise would. That could mean the difference between hitting someone or missing them.yep turns out the crouch -> bomb does exactly the same as the 'spider ball' but is slower to do, so it's useless
However, I think with practice the spider ball could be an amazing edgeguard tool. I'm going to see if I can get some kills with it tonight.
What is this you speak of?Some things I'm finding out. The "Bermuda Triangle" works better than expected.
lol i've only been saying how good bombs were for how long?? yeah they are really good, and I've used them to beat MK's and Marth's a lot in the past. they interrupt sword dance, stop dash attack, tornado, and set up for your own awesomness. Raigoth's bomb cancel technique is great, and allows for some pretty nice combos. against good and aggrresive players bombs are a tool that should be used often.
Which is why I use two retreating bombs in succession if an opponent is chasing me. They would have to either guard BOTH (which is almost impossible), or jump over them where you should have a proper response (zair, plasma or utilt).I've noticed that when you bomb, you can do a 2nd bomb very close to the time when the 1st bomb 'arms'. Furthermore, the 1st bomb will last basically until the 2nd bomb arms. This means is that if you can get the first bomb off, it will protect you to get the 2nd bomb off safely in most cases.
In effect, this doubles the time your opponent has to beware of the bomb.